Fix use of uint8 for file slot handles

This commit is contained in:
Jonathan G Rennison
2018-11-26 01:01:50 +00:00
parent 10320747a9
commit c9c3e6f574
5 changed files with 10 additions and 10 deletions

View File

@@ -19,7 +19,7 @@ class SpriteLoaderGrf : public SpriteLoader {
byte container_ver;
public:
SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {}
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp);
};
#endif /* SPRITELOADER_GRF_HPP */