Fix use of uint8 for file slot handles

This commit is contained in:
Jonathan G Rennison
2018-11-26 01:01:50 +00:00
parent 10320747a9
commit c9c3e6f574
5 changed files with 10 additions and 10 deletions

View File

@@ -61,7 +61,7 @@ public:
* @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite.
* @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded.
*/
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0;
virtual ~SpriteLoader() { }
};