Merge branch 'save_ext' into template_train_replacement
# Conflicts: # src/saveload/saveload.cpp # src/vehicle_gui.cpp
This commit is contained in:
@@ -154,7 +154,7 @@ static void ConvertTownOwner()
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if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HasBit(_m[tile].m3, 7)) {
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_m[tile].m3 = OWNER_TOWN;
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}
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/* FALL THROUGH */
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FALLTHROUGH;
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case MP_TUNNELBRIDGE:
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if (_m[tile].m1 & 0x80) SetTileOwner(tile, OWNER_TOWN);
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@@ -718,12 +718,14 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
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if (IsSavegameVersionBefore(96)) _settings_game.economy.station_noise_level = false;
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if (IsSavegameVersionBefore(133)) {
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_settings_game.vehicle.roadveh_acceleration_model = 0;
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_settings_game.vehicle.train_slope_steepness = 3;
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}
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if (IsSavegameVersionBefore(134)) _settings_game.economy.feeder_payment_share = 75;
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if (IsSavegameVersionBefore(138)) _settings_game.vehicle.plane_crashes = 2;
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if (IsSavegameVersionBefore(139)) _settings_game.vehicle.roadveh_slope_steepness = 7;
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if (IsSavegameVersionBefore(139)) {
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_settings_game.vehicle.roadveh_acceleration_model = 0;
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_settings_game.vehicle.roadveh_slope_steepness = 7;
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}
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if (IsSavegameVersionBefore(143)) _settings_game.economy.allow_town_level_crossings = true;
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if (IsSavegameVersionBefore(159)) {
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_settings_game.vehicle.max_train_length = 50;
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@@ -2158,22 +2160,21 @@ bool AfterLoadGame()
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/* Animated tiles would sometimes not be actually animated or
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* in case of old savegames duplicate. */
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extern TileIndex *_animated_tile_list;
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extern uint _animated_tile_count;
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extern SmallVector<TileIndex, 256> _animated_tiles;
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for (uint i = 0; i < _animated_tile_count; /* Nothing */) {
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for (TileIndex *tile = _animated_tiles.Begin(); tile < _animated_tiles.End(); /* Nothing */) {
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/* Remove if tile is not animated */
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bool remove = _tile_type_procs[GetTileType(_animated_tile_list[i])]->animate_tile_proc == NULL;
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bool remove = _tile_type_procs[GetTileType(*tile)]->animate_tile_proc == NULL;
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/* and remove if duplicate */
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for (uint j = 0; !remove && j < i; j++) {
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remove = _animated_tile_list[i] == _animated_tile_list[j];
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for (TileIndex *j = _animated_tiles.Begin(); !remove && j < tile; j++) {
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remove = *tile == *j;
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}
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if (remove) {
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DeleteAnimatedTile(_animated_tile_list[i]);
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DeleteAnimatedTile(*tile);
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} else {
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i++;
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tile++;
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}
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}
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}
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@@ -2971,6 +2972,19 @@ bool AfterLoadGame()
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#endif
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}
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if (IsSavegameVersionBefore(198)) {
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/* Convert towns growth_rate and grow_counter to ticks */
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Town *t;
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FOR_ALL_TOWNS(t) {
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/* 0x8000 = TOWN_GROWTH_RATE_CUSTOM previously */
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if (t->growth_rate & 0x8000) SetBit(t->flags, TOWN_CUSTOM_GROWTH);
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if (t->growth_rate != TOWN_GROWTH_RATE_NONE) {
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t->growth_rate = TownTicksToGameTicks(t->growth_rate & ~0x8000);
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}
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/* Add t->index % TOWN_GROWTH_TICKS to spread growth across ticks. */
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t->grow_counter = TownTicksToGameTicks(t->grow_counter) + t->index % TOWN_GROWTH_TICKS;
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}
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(127)) {
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@@ -12,22 +12,21 @@
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#include "../stdafx.h"
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#include "../tile_type.h"
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#include "../core/alloc_func.hpp"
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#include "../core/smallvec_type.hpp"
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#include "saveload.h"
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#include "../safeguards.h"
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extern TileIndex *_animated_tile_list;
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extern uint _animated_tile_count;
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extern uint _animated_tile_allocated;
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extern SmallVector<TileIndex, 256> _animated_tiles;
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/**
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* Save the ANIT chunk.
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*/
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static void Save_ANIT()
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{
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SlSetLength(_animated_tile_count * sizeof(*_animated_tile_list));
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SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32);
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SlSetLength(_animated_tiles.Length() * sizeof(*_animated_tiles.Begin()));
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SlArray(_animated_tiles.Begin(), _animated_tiles.Length(), SLE_UINT32);
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}
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/**
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@@ -38,22 +37,20 @@ static void Load_ANIT()
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (IsSavegameVersionBefore(80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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SlArray(_animated_tile_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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TileIndex anim_list[256];
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SlArray(anim_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
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if (_animated_tile_list[_animated_tile_count] == 0) break;
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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*_animated_tiles.Append() = anim_list[i];
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}
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return;
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}
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_animated_tile_count = (uint)SlGetFieldLength() / sizeof(*_animated_tile_list);
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/* Determine a nice rounded size for the amount of allocated tiles */
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_animated_tile_allocated = 256;
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while (_animated_tile_allocated < _animated_tile_count) _animated_tile_allocated *= 2;
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_animated_tile_list = ReallocT<TileIndex>(_animated_tile_list, _animated_tile_allocated);
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SlArray(_animated_tile_list, _animated_tile_count, SLE_UINT32);
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uint count = (uint)SlGetFieldLength() / sizeof(*_animated_tiles.Begin());
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_animated_tiles.Clear();
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_animated_tiles.Append(count);
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SlArray(_animated_tiles.Begin(), count, SLE_UINT32);
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}
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/**
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@@ -16,6 +16,7 @@
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#include "../tunnelbridge_map.h"
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#include "../tunnelbridge.h"
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#include "../station_base.h"
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#include "../strings_func.h"
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#include "../settings_func.h"
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#include "saveload.h"
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@@ -185,7 +186,7 @@ void AfterLoadCompanyStats()
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}
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}
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}
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/* FALL THROUGH */
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FALLTHROUGH;
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case MP_OBJECT:
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if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
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@@ -244,7 +245,7 @@ static const SaveLoad _company_desc[] = {
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SLE_VAR(CompanyProperties, name_1, SLE_STRINGID),
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SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
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SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16),
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SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID),
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SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
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SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
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@@ -259,7 +260,7 @@ static const SaveLoad _company_desc[] = {
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SLE_VAR(CompanyProperties, colour, SLE_UINT8),
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SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8),
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SLE_CONDVAR(CompanyProperties, avail_railtypes, SLE_VAR_I32 | SLE_FILE_I8, 0, 57),
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SLE_CONDNULL(1, 0, 57), ///< avail_railtypes
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SLE_VAR(CompanyProperties, block_preview, SLE_UINT8),
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SLE_CONDNULL(2, 0, 93), ///< cargo_types
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@@ -503,11 +504,11 @@ static void Check_PLYR()
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/* We do not load old custom names */
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if (IsSavegameVersionBefore(84)) {
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if (GB(cprops->name_1, 11, 5) == 15) {
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if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
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cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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}
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if (GB(cprops->president_name_1, 11, 5) == 15) {
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if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
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cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
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}
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}
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@@ -61,6 +61,8 @@ bool SlXvFeatureTest::IsFeaturePresent(uint16 savegame_version, uint16 savegame_
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{
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bool savegame_version_ok = savegame_version >= savegame_version_from && savegame_version <= savegame_version_to;
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if (this->functor) return (*this->functor)(savegame_version, savegame_version_ok);
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if (this->feature == XSLFI_NULL) return savegame_version_ok;
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bool feature_ok = SlXvIsFeaturePresent(this->feature, this->min_version, this->max_version);
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@@ -87,6 +89,20 @@ bool SlXvIsFeaturePresent(SlXvFeatureIndex feature, uint16 min_version, uint16 m
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return _sl_xv_feature_versions[feature] >= min_version && _sl_xv_feature_versions[feature] <= max_version;
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}
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/**
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* Returns true if @p feature is present and has a version inclusively bounded by @p min_version and @p max_version
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*/
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const char *SlXvGetFeatureName(SlXvFeatureIndex feature)
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{
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const SlxiSubChunkInfo *info = _sl_xv_sub_chunk_infos;
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for (; info->index != XSLFI_NULL; ++info) {
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if (info->index == feature) {
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return info->name;
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}
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}
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return "(unknown feature)";
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}
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/**
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* Resets all extended feature versions to 0
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*/
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@@ -94,6 +110,7 @@ void SlXvResetState()
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{
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_sl_is_ext_version = false;
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_sl_is_faked_ext = false;
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_sl_xv_discardable_chunk_ids.clear();
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memset(_sl_xv_feature_versions, 0, sizeof(_sl_xv_feature_versions));
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}
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@@ -116,9 +133,7 @@ void SlXvSetCurrentState()
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*/
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void SlXvCheckSpecialSavegameVersions()
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{
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extern uint16 _sl_version;
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// TODO: check for savegame versions
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// Checks for special savegame versions go here
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}
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/**
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@@ -40,11 +40,14 @@ enum SlXvFeatureTestOperator {
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* Structure to describe an extended feature version test, and how it combines with a traditional savegame version test
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*/
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struct SlXvFeatureTest {
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using TestFunctorPtr = bool (*)(uint16, bool); ///< Return true if feature present, first parameter is standard savegame version, second is whether standard savegame version is within bounds
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private:
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uint16 min_version;
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uint16 max_version;
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SlXvFeatureIndex feature;
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SlXvFeatureTestOperator op;
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TestFunctorPtr functor = nullptr;
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public:
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SlXvFeatureTest()
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@@ -53,6 +56,9 @@ struct SlXvFeatureTest {
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SlXvFeatureTest(SlXvFeatureTestOperator op_, SlXvFeatureIndex feature_, uint16 min_version_ = 1, uint16 max_version_ = 0xFFFF)
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: min_version(min_version_), max_version(max_version_), feature(feature_), op(op_) { }
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SlXvFeatureTest(TestFunctorPtr functor_)
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: min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR), functor(functor_) { }
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bool IsFeaturePresent(uint16 savegame_version, uint16 savegame_version_from, uint16 savegame_version_to) const;
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};
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@@ -66,6 +72,8 @@ inline bool SlXvIsFeatureMissing(SlXvFeatureIndex feature)
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return !SlXvIsFeaturePresent(feature);
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}
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const char *SlXvGetFeatureName(SlXvFeatureIndex feature);
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/**
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* sub chunk flags, this is saved as-is
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* (XSCF_EXTRA_DATA_PRESENT and XSCF_CHUNK_ID_LIST_PRESENT must only be set by the save code, and read by the load code)
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|
@@ -57,7 +57,7 @@ static const SaveLoad _industry_desc[] = {
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SLEG_CONDARR(_old_ind_persistent_storage.storage, SLE_UINT32, 16, 76, 160),
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SLE_CONDREF(Industry, psa, REF_STORAGE, 161, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
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SLE_CONDNULL(1, 82, 196), // random_triggers
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SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
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SLE_CONDNULL(32, 2, 143), // old reserved space
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|
@@ -96,8 +96,16 @@ static void Load_NGRF()
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{
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Load_NGRF_common(_grfconfig);
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/* Append static NewGRF configuration, but only if there are some NewGRFs. */
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if (_game_mode != GM_MENU || _all_grfs != NULL) AppendStaticGRFConfigs(&_grfconfig);
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if (_game_mode == GM_MENU) {
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/* Intro game must not have NewGRF. */
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if (_grfconfig != NULL) SlErrorCorrupt("The intro game must not use NewGRF");
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/* Activate intro NewGRFs (townnames) */
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ResetGRFConfig(false);
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} else {
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/* Append static NewGRF configuration */
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AppendStaticGRFConfigs(&_grfconfig);
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}
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}
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static void Check_NGRF()
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|
@@ -28,6 +28,7 @@
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#include "../engine_func.h"
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#include "../company_base.h"
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#include "../disaster_vehicle.h"
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#include "../core/smallvec_type.hpp"
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#include "saveload_internal.h"
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#include "oldloader.h"
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|
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@@ -490,8 +491,7 @@ static inline uint RemapOrderIndex(uint x)
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return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
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}
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|
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extern TileIndex *_animated_tile_list;
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extern uint _animated_tile_count;
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extern SmallVector<TileIndex, 256> _animated_tiles;
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extern char *_old_name_array;
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|
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static uint32 _old_town_index;
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@@ -640,22 +640,18 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
|
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static bool LoadOldAnimTileList(LoadgameState *ls, int num)
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{
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/* This is slightly hackish - we must load a chunk into an array whose
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* address isn't static, but instead pointed to by _animated_tile_list.
|
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* To achieve that, create an OldChunks list on the stack on the fly.
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* The list cannot be static because the value of _animated_tile_list
|
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* can change between calls. */
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TileIndex anim_list[256];
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const OldChunks anim_chunk[] = {
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OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
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OCL_VAR ( OC_TILE, 256, anim_list ),
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OCL_END ()
|
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};
|
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|
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if (!LoadChunk(ls, NULL, anim_chunk)) return false;
|
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/* Update the animated tile counter by counting till the first zero in the array */
|
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for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
|
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if (_animated_tile_list[_animated_tile_count] == 0) break;
|
||||
/* The first zero in the loaded array indicates the end of the list. */
|
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for (int i = 0; i < 256; i++) {
|
||||
if (anim_list[i] == 0) break;
|
||||
*_animated_tiles.Append() = anim_list[i];
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -950,7 +946,7 @@ static const OldChunks _company_chunk[] = {
|
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|
||||
OCL_SVAR( OC_UINT8, Company, block_preview ),
|
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OCL_CNULL( OC_TTD, 1 ), // Old AI
|
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OCL_SVAR( OC_TTD | OC_UINT8, Company, avail_railtypes ),
|
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OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
|
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OCL_SVAR( OC_TILE, Company, location_of_HQ ),
|
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OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
|
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OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),
|
||||
|
@@ -41,6 +41,7 @@
|
||||
#include "../fileio_func.h"
|
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#include "../gamelog.h"
|
||||
#include "../string_func.h"
|
||||
#include "../string_func_extra.h"
|
||||
#include "../fios.h"
|
||||
#include "../error.h"
|
||||
|
||||
@@ -54,6 +55,7 @@
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
||||
#include <deque>
|
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#include <vector>
|
||||
|
||||
/*
|
||||
@@ -268,8 +270,11 @@
|
||||
* 193 26802
|
||||
* 194 26881 1.5.x, 1.6.0
|
||||
* 195 27572 1.6.x
|
||||
* 196 27778 1.7.x
|
||||
* 197 27978 1.8.x
|
||||
* 198
|
||||
*/
|
||||
extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD.
|
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extern const uint16 SAVEGAME_VERSION = 198; ///< Current savegame version of OpenTTD.
|
||||
const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
|
||||
|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
@@ -1082,6 +1087,18 @@ static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
|
||||
return min(strlen(ptr), length - 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the gross length of the std::string that it
|
||||
* will occupy in the savegame. This includes the real length,
|
||||
* and the length that the index will occupy.
|
||||
* @param str reference to the std::string
|
||||
* @return return the gross length of the string
|
||||
*/
|
||||
static inline size_t SlCalcStdStrLen(const std::string &str)
|
||||
{
|
||||
return str.size() + SlGetArrayLength(str.size()); // also include the length of the index
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the gross length of the string that it
|
||||
* will occupy in the savegame. This includes the real length, returned
|
||||
@@ -1193,6 +1210,41 @@ static void SlString(void *ptr, size_t length, VarType conv)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save/Load a std::string.
|
||||
* @param ptr the std::string being manipulated
|
||||
* @param conv must be SLE_FILE_STRING
|
||||
*/
|
||||
static void SlStdString(std::string &str, VarType conv)
|
||||
{
|
||||
switch (_sl.action) {
|
||||
case SLA_SAVE: {
|
||||
SlWriteArrayLength(str.size());
|
||||
SlCopyBytes(const_cast<char *>(str.data()), str.size());
|
||||
break;
|
||||
}
|
||||
case SLA_LOAD_CHECK:
|
||||
case SLA_LOAD: {
|
||||
size_t len = SlReadArrayLength();
|
||||
str.resize(len);
|
||||
SlCopyBytes(const_cast<char *>(str.c_str()), len);
|
||||
|
||||
StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
|
||||
if ((conv & SLF_ALLOW_CONTROL) != 0) {
|
||||
settings = settings | SVS_ALLOW_CONTROL_CODE;
|
||||
}
|
||||
if ((conv & SLF_ALLOW_NEWLINE) != 0) {
|
||||
settings = settings | SVS_ALLOW_NEWLINE;
|
||||
}
|
||||
str_validate(str, settings);
|
||||
break;
|
||||
}
|
||||
case SLA_PTRS: break;
|
||||
case SLA_NULL: break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the size in bytes of a certain type of atomic array
|
||||
* @param length The length of the array counted in elements
|
||||
@@ -1377,9 +1429,10 @@ static void *IntToReference(size_t index, SLRefType rt)
|
||||
* Return the size in bytes of a list
|
||||
* @param list The std::list to find the size of
|
||||
*/
|
||||
template<typename PtrList>
|
||||
static inline size_t SlCalcListLen(const void *list)
|
||||
{
|
||||
const std::list<void *> *l = (const std::list<void *> *) list;
|
||||
const PtrList *l = (const PtrList *) list;
|
||||
|
||||
int type_size = IsSavegameVersionBefore(69) ? 2 : 4;
|
||||
/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
|
||||
@@ -1393,23 +1446,23 @@ static inline size_t SlCalcListLen(const void *list)
|
||||
* @param list The list being manipulated
|
||||
* @param conv SLRefType type of the list (Vehicle *, Station *, etc)
|
||||
*/
|
||||
template<typename PtrList>
|
||||
static void SlList(void *list, SLRefType conv)
|
||||
{
|
||||
/* Automatically calculate the length? */
|
||||
if (_sl.need_length != NL_NONE) {
|
||||
SlSetLength(SlCalcListLen(list));
|
||||
SlSetLength(SlCalcListLen<PtrList>(list));
|
||||
/* Determine length only? */
|
||||
if (_sl.need_length == NL_CALCLENGTH) return;
|
||||
}
|
||||
|
||||
typedef std::list<void *> PtrList;
|
||||
PtrList *l = (PtrList *)list;
|
||||
|
||||
switch (_sl.action) {
|
||||
case SLA_SAVE: {
|
||||
SlWriteUint32((uint32)l->size());
|
||||
|
||||
PtrList::iterator iter;
|
||||
typename PtrList::iterator iter;
|
||||
for (iter = l->begin(); iter != l->end(); ++iter) {
|
||||
void *ptr = *iter;
|
||||
SlWriteUint32((uint32)ReferenceToInt(ptr, conv));
|
||||
@@ -1431,7 +1484,7 @@ static void SlList(void *list, SLRefType conv)
|
||||
PtrList temp = *l;
|
||||
|
||||
l->clear();
|
||||
PtrList::iterator iter;
|
||||
typename PtrList::iterator iter;
|
||||
for (iter = temp.begin(); iter != temp.end(); ++iter) {
|
||||
void *ptr = IntToReference((size_t)*iter, conv);
|
||||
l->push_back(ptr);
|
||||
@@ -1497,6 +1550,9 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
|
||||
case SL_ARR:
|
||||
case SL_STR:
|
||||
case SL_LST:
|
||||
case SL_DEQ:
|
||||
case SL_VEC:
|
||||
case SL_STDSTR:
|
||||
/* CONDITIONAL saveload types depend on the savegame version */
|
||||
if (!SlIsObjectValidInSavegame(sld)) break;
|
||||
|
||||
@@ -1505,7 +1561,10 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
|
||||
case SL_REF: return SlCalcRefLen();
|
||||
case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
|
||||
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
|
||||
case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
|
||||
case SL_LST: return SlCalcListLen<std::list<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_DEQ: return SlCalcListLen<std::deque<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_VEC: return SlCalcListLen<std::vector<void *>>(GetVariableAddress(object, sld));
|
||||
case SL_STDSTR: return SlCalcStdStrLen(*static_cast<std::string *>(GetVariableAddress(object, sld)));
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
@@ -1517,6 +1576,8 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef OTTD_ASSERT
|
||||
|
||||
/**
|
||||
* Check whether the variable size of the variable in the saveload configuration
|
||||
* matches with the actual variable size.
|
||||
@@ -1552,14 +1613,21 @@ static bool IsVariableSizeRight(const SaveLoad *sld)
|
||||
/* These should be pointer sized, or fixed array. */
|
||||
return sld->size == sizeof(void *) || sld->size == sld->length;
|
||||
|
||||
case SL_STDSTR:
|
||||
return sld->size == sizeof(std::string);
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* OTTD_ASSERT */
|
||||
|
||||
bool SlObjectMember(void *ptr, const SaveLoad *sld)
|
||||
{
|
||||
#ifdef OTTD_ASSERT
|
||||
assert(IsVariableSizeRight(sld));
|
||||
#endif
|
||||
|
||||
VarType conv = GB(sld->conv, 0, 8);
|
||||
switch (sld->cmd) {
|
||||
@@ -1568,6 +1636,9 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
|
||||
case SL_ARR:
|
||||
case SL_STR:
|
||||
case SL_LST:
|
||||
case SL_DEQ:
|
||||
case SL_VEC:
|
||||
case SL_STDSTR:
|
||||
/* CONDITIONAL saveload types depend on the savegame version */
|
||||
if (!SlIsObjectValidInSavegame(sld)) return false;
|
||||
if (SlSkipVariableOnLoad(sld)) return false;
|
||||
@@ -1594,7 +1665,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
|
||||
break;
|
||||
case SL_ARR: SlArray(ptr, sld->length, conv); break;
|
||||
case SL_STR: SlString(ptr, sld->length, sld->conv); break;
|
||||
case SL_LST: SlList(ptr, (SLRefType)conv); break;
|
||||
case SL_LST: SlList<std::list<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_DEQ: SlList<std::deque<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_VEC: SlList<std::vector<void *>>(ptr, (SLRefType)conv); break;
|
||||
case SL_STDSTR: SlStdString(*static_cast<std::string *>(ptr), sld->conv); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
@@ -2076,7 +2150,7 @@ struct LZOLoadFilter : LoadFilter {
|
||||
byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2];
|
||||
uint32 tmp[2];
|
||||
uint32 size;
|
||||
lzo_uint len;
|
||||
lzo_uint len = ssize;
|
||||
|
||||
/* Read header*/
|
||||
if (this->chain->Read((byte*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
|
||||
@@ -2098,7 +2172,8 @@ struct LZOLoadFilter : LoadFilter {
|
||||
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlErrorCorrupt("Bad checksum");
|
||||
|
||||
/* Decompress */
|
||||
lzo1x_decompress_safe(out + sizeof(uint32) * 1, size, buf, &len, NULL);
|
||||
int ret = lzo1x_decompress_safe(out + sizeof(uint32) * 1, size, buf, &len, NULL);
|
||||
if (ret != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
|
||||
return len;
|
||||
}
|
||||
};
|
||||
@@ -2848,10 +2923,9 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
|
||||
}
|
||||
|
||||
GamelogStopAction();
|
||||
SlXvSetCurrentState();
|
||||
}
|
||||
|
||||
SlXvSetCurrentState();
|
||||
|
||||
return SL_OK;
|
||||
}
|
||||
|
||||
|
@@ -52,7 +52,7 @@ enum SavegameType {
|
||||
extern FileToSaveLoad _file_to_saveload;
|
||||
|
||||
void GenerateDefaultSaveName(char *buf, const char *last);
|
||||
void SetSaveLoadError(uint16 str);
|
||||
void SetSaveLoadError(StringID str);
|
||||
const char *GetSaveLoadErrorString();
|
||||
SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
|
||||
void WaitTillSaved();
|
||||
@@ -172,7 +172,7 @@ enum VarTypes {
|
||||
SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64,
|
||||
SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64,
|
||||
SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR,
|
||||
SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16,
|
||||
SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U32,
|
||||
SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB,
|
||||
SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ,
|
||||
SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR,
|
||||
@@ -206,6 +206,9 @@ enum SaveLoadTypes {
|
||||
SL_ARR = 2, ///< Save/load an array.
|
||||
SL_STR = 3, ///< Save/load a string.
|
||||
SL_LST = 4, ///< Save/load a list.
|
||||
SL_DEQ = 5, ///< Save/load a deque.
|
||||
SL_VEC = 6, ///< Save/load a vector.
|
||||
SL_STDSTR = 7, ///< Save/load a std::string.
|
||||
/* non-normal save-load types */
|
||||
SL_WRITEBYTE = 8,
|
||||
SL_VEH_INCLUDE = 9,
|
||||
@@ -299,6 +302,18 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
#define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver)
|
||||
#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a std::string in some savegame versions.
|
||||
* @param base Name of the class or struct containing the string.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the string.
|
||||
* @param to Last savegame version that has the string.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLE_CONDSTDSTR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_STDSTR, base, variable, type, 0, from, to, extver)
|
||||
#define SLE_CONDSTDSTR(base, variable, type, from, to) SLE_CONDSTDSTR_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a list in some savegame versions.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
@@ -311,6 +326,30 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
#define SLE_CONDLST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_LST, base, variable, type, 0, from, to, extver)
|
||||
#define SLE_CONDLST(base, variable, type, from, to) SLE_CONDLST_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a deque in some savegame versions.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLE_CONDDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQ, base, variable, type, 0, from, to, extver)
|
||||
#define SLE_CONDDEQ(base, variable, type, from, to) SLE_CONDDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a vector in some savegame versions.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLE_CONDVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VEC, base, variable, type, 0, from, to, extver)
|
||||
#define SLE_CONDVEC(base, variable, type, from, to) SLE_CONDVEC_X(base, variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a variable in every version of a savegame.
|
||||
* @param base Name of the class or struct containing the variable.
|
||||
@@ -345,6 +384,14 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
*/
|
||||
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a std::string in every savegame version.
|
||||
* @param base Name of the class or struct containing the string.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLE_STDSTR(base, variable, type) SLE_CONDSTDSTR(base, variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a list in every savegame version.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
@@ -353,6 +400,22 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
*/
|
||||
#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a deque in every savegame version.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLE_DEQ(base, variable, type) SLE_CONDDEQ(base, variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a vector in every savegame version.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Empty space in every savegame version.
|
||||
* @param length Length of the empty space.
|
||||
@@ -448,6 +511,28 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
#define SLEG_CONDLST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_LST, variable, type, 0, from, to, extver)
|
||||
#define SLEG_CONDLST(variable, type, from, to) SLEG_CONDLST_X(variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a global deque in some savegame versions.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLEG_CONDDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_DEQ, variable, type, 0, from, to, extver)
|
||||
#define SLEG_CONDDEQ(variable, type, from, to) SLEG_CONDDEQ_X(variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a global vector in some savegame versions.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
* @param extver SlXvFeatureTest to test (along with from and to) which savegames have the field
|
||||
*/
|
||||
#define SLEG_CONDVEC_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VEC, variable, type, 0, from, to, extver)
|
||||
#define SLEG_CONDVEC(variable, type, from, to) SLEG_CONDVEC_X(variable, type, from, to, SlXvFeatureTest())
|
||||
|
||||
/**
|
||||
* Storage of a global variable in every savegame version.
|
||||
* @param variable Name of the global variable.
|
||||
@@ -483,6 +568,20 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
*/
|
||||
#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global deque in every savegame version.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_DEQ(variable, type) SLEG_CONDDEQ(variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global vector in every savegame version.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, 0, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Empty global space in some savegame versions.
|
||||
* @param length Length of the empty space.
|
||||
|
@@ -325,6 +325,10 @@ static void SwapPackets(GoodsEntry *ge)
|
||||
|
||||
static void Load_STNS()
|
||||
{
|
||||
_cargo_source_xy = 0;
|
||||
_cargo_days = 0;
|
||||
_cargo_feeder_share = 0;
|
||||
|
||||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Station *st = new (index) Station();
|
||||
@@ -514,8 +518,9 @@ static void Save_STNN()
|
||||
|
||||
static void Load_STNN()
|
||||
{
|
||||
int index;
|
||||
_num_flows = 0;
|
||||
|
||||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
|
||||
|
||||
|
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../string_func.h"
|
||||
#include "../strings_func.h"
|
||||
#include "saveload_internal.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
@@ -60,7 +61,7 @@ char *_old_name_array = NULL;
|
||||
char *CopyFromOldName(StringID id)
|
||||
{
|
||||
/* Is this name an (old) custom name? */
|
||||
if (GB(id, 11, 5) != 15) return NULL;
|
||||
if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL;
|
||||
|
||||
if (IsSavegameVersionBefore(37)) {
|
||||
/* Allow for expansion when converted to UTF-8. */
|
||||
|
@@ -14,6 +14,7 @@
|
||||
#include "../town.h"
|
||||
#include "../landscape.h"
|
||||
#include "../subsidy_func.h"
|
||||
#include "../strings_func.h"
|
||||
|
||||
#include "saveload.h"
|
||||
#include "newgrf_sl.h"
|
||||
@@ -285,7 +286,7 @@ static void Load_TOWN()
|
||||
SlObject(&t->received[i], _town_received_desc);
|
||||
}
|
||||
|
||||
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) {
|
||||
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
|
||||
SlErrorCorrupt("Invalid town name generator");
|
||||
}
|
||||
|
||||
@@ -294,7 +295,7 @@ static void Load_TOWN()
|
||||
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
|
||||
if (t->cargo_accepted.area.w != 0) {
|
||||
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
|
||||
t->cargo_accepted.data = MallocT<uint32>(arr_len);
|
||||
t->cargo_accepted.data = MallocT<CargoTypes>(arr_len);
|
||||
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
|
||||
|
||||
/* Rebuild total cargo acceptance. */
|
||||
|
@@ -375,6 +375,8 @@ void AfterLoadVehicles(bool part_of_load)
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
assert(v->first != NULL);
|
||||
|
||||
v->trip_occupancy = CalcPercentVehicleFilled(v, NULL);
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_TRAIN: {
|
||||
Train *t = Train::From(v);
|
||||
@@ -431,7 +433,7 @@ void AfterLoadVehicles(bool part_of_load)
|
||||
RoadVehicle *rv = RoadVehicle::From(v);
|
||||
rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
|
||||
rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
|
||||
/* FALL THROUGH */
|
||||
FALLTHROUGH;
|
||||
}
|
||||
|
||||
case VEH_TRAIN:
|
||||
@@ -459,7 +461,7 @@ void AfterLoadVehicles(bool part_of_load)
|
||||
default: break;
|
||||
}
|
||||
|
||||
v->UpdateDeltaXY(v->direction);
|
||||
v->UpdateDeltaXY();
|
||||
v->coord.left = INVALID_COORD;
|
||||
v->UpdatePosition();
|
||||
v->UpdateViewport(false);
|
||||
|
Reference in New Issue
Block a user