Use static extended feature versions for SlIsObjectCurrentlyValid
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@@ -560,7 +560,7 @@ static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
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static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
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static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
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{
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{
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extern const SaveLoadVersion SAVEGAME_VERSION;
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extern const SaveLoadVersion SAVEGAME_VERSION;
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if (!ext_feature_test.IsFeaturePresent(SAVEGAME_VERSION, version_from, version_to)) return false;
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if (!ext_feature_test.IsFeaturePresent(_sl_xv_feature_static_versions, SAVEGAME_VERSION, version_from, version_to)) return false;
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return true;
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return true;
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}
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}
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