Codechange: Split palette handling to separate file.
This commit is contained in:
		
				
					committed by
					
						
						Peter Nelson
					
				
			
			
				
	
			
			
			
						parent
						
							4ecc107d30
						
					
				
				
					commit
					daec0e2ca4
				
			@@ -325,6 +325,8 @@ add_files(
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    order_gui.cpp
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    order_type.h
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    osk_gui.cpp
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    palette.cpp
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    palette_func.h
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    pbs.cpp
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    pbs.h
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    progress.cpp
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										169
									
								
								src/gfx.cpp
									
									
									
									
									
								
							
							
						
						
									
										169
									
								
								src/gfx.cpp
									
									
									
									
									
								
							@@ -20,12 +20,10 @@
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#include "window_gui.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "thread.h"
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#include "core/backup_type.hpp"
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#include "core/container_func.hpp"
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#include "viewport_func.h"
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#include "table/palettes.h"
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#include "table/string_colours.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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@@ -50,13 +48,9 @@ GameMode _game_mode;
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SwitchMode _switch_mode;  ///< The next mainloop command.
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std::chrono::steady_clock::time_point _switch_mode_time; ///< The time when the switch mode was requested.
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PauseMode _pause_mode;
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Palette _cur_palette;
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
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static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
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@@ -1228,169 +1222,6 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
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	GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
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}
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void DoPaletteAnimations();
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void GfxInitPalettes()
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{
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	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
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	memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
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	DoPaletteAnimations();
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}
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/**
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 * Copy the current palette if the palette was updated.
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 * Used by video-driver to get a current up-to-date version of the palette,
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 * to avoid two threads accessing the same piece of memory (with a good chance
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 * one is already updating the palette while the other is drawing based on it).
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 * @param local_palette The location to copy the palette to.
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 * @param force_copy Whether to ignore if there is an update for the palette.
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 * @return True iff a copy was done.
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 */
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bool CopyPalette(Palette &local_palette, bool force_copy)
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{
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	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
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	if (!force_copy && _cur_palette.count_dirty == 0) return false;
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	local_palette = _cur_palette;
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	_cur_palette.count_dirty = 0;
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	if (force_copy) {
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		local_palette.first_dirty = 0;
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		local_palette.count_dirty = 256;
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	}
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	return true;
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}
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#define EXTR(p, q) (((uint16_t)(palette_animation_counter * (p)) * (q)) >> 16)
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#define EXTR2(p, q) (((uint16_t)(~palette_animation_counter * (p)) * (q)) >> 16)
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void DoPaletteAnimations()
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{
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	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
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	/* Animation counter for the palette animation. */
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	static int palette_animation_counter = 0;
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	palette_animation_counter += 8;
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	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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	const Colour *s;
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	const ExtraPaletteValues *ev = &_extra_palette_values;
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	Colour old_val[PALETTE_ANIM_SIZE];
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	const uint old_tc = palette_animation_counter;
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	uint j;
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	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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		palette_animation_counter = 0;
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	}
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	Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];  // Points to where animations are taking place on the palette
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	/* Makes a copy of the current animation palette in old_val,
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	 * so the work on the current palette could be compared, see if there has been any changes */
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	memcpy(old_val, palette_pos, sizeof(old_val));
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	/* Fizzy Drink bubbles animation */
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	s = ev->fizzy_drink;
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	j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
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	for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
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		*palette_pos++ = s[j];
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		j++;
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		if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
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	}
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	/* Oil refinery fire animation */
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	s = ev->oil_refinery;
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	j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
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	for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
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		*palette_pos++ = s[j];
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		j++;
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		if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
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	}
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	/* Radio tower blinking */
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	{
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		byte i = (palette_animation_counter >> 1) & 0x7F;
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		byte v;
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		if (i < 0x3f) {
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			v = 255;
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		} else if (i < 0x4A || i >= 0x75) {
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			v = 128;
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		} else {
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			v = 20;
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		}
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		palette_pos->r = v;
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		palette_pos->g = 0;
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		palette_pos->b = 0;
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		palette_pos++;
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		i ^= 0x40;
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		if (i < 0x3f) {
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			v = 255;
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		} else if (i < 0x4A || i >= 0x75) {
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			v = 128;
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		} else {
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			v = 20;
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		}
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		palette_pos->r = v;
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		palette_pos->g = 0;
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		palette_pos->b = 0;
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		palette_pos++;
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	}
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	/* Handle lighthouse and stadium animation */
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	s = ev->lighthouse;
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	j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
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	for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
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		*palette_pos++ = s[j];
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		j++;
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		if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
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	}
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	/* Dark blue water */
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	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
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	j = EXTR(320, EPV_CYCLES_DARK_WATER);
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	for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
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		*palette_pos++ = s[j];
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		j++;
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		if (j == EPV_CYCLES_DARK_WATER) j = 0;
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	}
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	/* Glittery water */
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	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
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	j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
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	for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
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		*palette_pos++ = s[j];
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		j += 3;
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		if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
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	}
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	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
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		palette_animation_counter = old_tc;
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	} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
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		/* Did we changed anything on the palette? Seems so.  Mark it as dirty */
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		_cur_palette.first_dirty = PALETTE_ANIM_START;
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		_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
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	}
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}
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/**
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 * Determine a contrasty text colour for a coloured background.
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 * @param background Background colour.
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 * @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
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 * @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
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 */
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TextColour GetContrastColour(uint8_t background, uint8_t threshold)
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{
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	Colour c = _cur_palette.palette[background];
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	/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
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	 * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
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	uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
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	/* Compare with threshold brightness which defaults to 128 (50%) */
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	return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
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}
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/**
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 * Initialize _stringwidth_table cache
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 * @param monospace Whether to load the monospace cache or the normal fonts.
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@@ -147,8 +147,6 @@ void DrawDirtyBlocks();
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void AddDirtyBlock(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty();
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bool CopyPalette(Palette &local_palette, bool force_copy = false);
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void GfxInitPalettes();
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void CheckBlitter();
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bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
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@@ -191,60 +189,4 @@ int GetCharacterHeight(FontSize size);
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extern DrawPixelInfo *_cur_dpi;
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/**
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 * Checks if a Colours value is valid.
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 *
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 * @param colours The value to check
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 * @return true if the given value is a valid Colours.
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 */
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static inline bool IsValidColours(Colours colours)
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{
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	return colours < COLOUR_END;
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}
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TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
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/**
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 * All 16 colour gradients
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 * 8 colours per gradient from darkest (0) to lightest (7)
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 */
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extern byte _colour_gradient[COLOUR_END][8];
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/**
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 * Return the colour for a particular greyscale level.
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 * @param level Intensity, 0 = black, 15 = white
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 * @return colour
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 */
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#define GREY_SCALE(level) (level)
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static const uint8_t PC_BLACK              = GREY_SCALE(1);  ///< Black palette colour.
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static const uint8_t PC_DARK_GREY          = GREY_SCALE(6);  ///< Dark grey palette colour.
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static const uint8_t PC_GREY               = GREY_SCALE(10); ///< Grey palette colour.
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static const uint8_t PC_WHITE              = GREY_SCALE(15); ///< White palette colour.
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static const uint8_t PC_VERY_DARK_RED      = 0xB2;           ///< Almost-black red palette colour.
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static const uint8_t PC_DARK_RED           = 0xB4;           ///< Dark red palette colour.
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static const uint8_t PC_RED                = 0xB8;           ///< Red palette colour.
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static const uint8_t PC_VERY_DARK_BROWN    = 0x56;           ///< Almost-black brown palette colour.
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static const uint8_t PC_ORANGE             = 0xC2;           ///< Orange palette colour.
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static const uint8_t PC_YELLOW             = 0xBF;           ///< Yellow palette colour.
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static const uint8_t PC_LIGHT_YELLOW       = 0x44;           ///< Light yellow palette colour.
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static const uint8_t PC_VERY_LIGHT_YELLOW  = 0x45;           ///< Almost-white yellow palette colour.
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static const uint8_t PC_GREEN              = 0xD0;           ///< Green palette colour.
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static const uint8_t PC_VERY_DARK_BLUE     = 0x9A;           ///< Almost-black blue palette colour.
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static const uint8_t PC_DARK_BLUE          = 0x9D;           ///< Dark blue palette colour.
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static const uint8_t PC_LIGHT_BLUE         = 0x98;           ///< Light blue palette colour.
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static const uint8_t PC_ROUGH_LAND         = 0x52;           ///< Dark green palette colour for rough land.
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static const uint8_t PC_GRASS_LAND         = 0x54;           ///< Dark green palette colour for grass land.
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static const uint8_t PC_BARE_LAND          = 0x37;           ///< Brown palette colour for bare land.
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static const uint8_t PC_RAINFOREST         = 0x5C;           ///< Pale green palette colour for rainforest.
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static const uint8_t PC_FIELDS             = 0x25;           ///< Light brown palette colour for fields.
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static const uint8_t PC_TREES              = 0x57;           ///< Green palette colour for trees.
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static const uint8_t PC_WATER              = 0xC9;           ///< Dark blue palette colour for water.
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#endif /* GFX_FUNC_H */
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@@ -17,6 +17,7 @@
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "window_func.h"
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#include "palette_func.h"
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/* The type of set we're replacing */
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#define SET_TYPE "graphics"
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										190
									
								
								src/palette.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										190
									
								
								src/palette.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,190 @@
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file palette.cpp Handling of palettes. */
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#include "stdafx.h"
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#include "blitter/base.hpp"
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#include "blitter/factory.hpp"
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#include "gfx_type.h"
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#include "landscape_type.h"
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#include "palette_func.h"
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#include "settings_type.h"
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#include "thread.h"
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#include "table/palettes.h"
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#include "safeguards.h"
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Palette _cur_palette;
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byte _colour_gradient[COLOUR_END][8];
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static std::recursive_mutex _palette_mutex; ///< To coordinate access to _cur_palette.
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void DoPaletteAnimations();
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void GfxInitPalettes()
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{
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	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
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	memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
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	DoPaletteAnimations();
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}
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/**
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 * Copy the current palette if the palette was updated.
 | 
			
		||||
 * Used by video-driver to get a current up-to-date version of the palette,
 | 
			
		||||
 * to avoid two threads accessing the same piece of memory (with a good chance
 | 
			
		||||
 * one is already updating the palette while the other is drawing based on it).
 | 
			
		||||
 * @param local_palette The location to copy the palette to.
 | 
			
		||||
 * @param force_copy Whether to ignore if there is an update for the palette.
 | 
			
		||||
 * @return True iff a copy was done.
 | 
			
		||||
 */
 | 
			
		||||
bool CopyPalette(Palette &local_palette, bool force_copy)
 | 
			
		||||
{
 | 
			
		||||
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 | 
			
		||||
 | 
			
		||||
	if (!force_copy && _cur_palette.count_dirty == 0) return false;
 | 
			
		||||
 | 
			
		||||
	local_palette = _cur_palette;
 | 
			
		||||
	_cur_palette.count_dirty = 0;
 | 
			
		||||
 | 
			
		||||
	if (force_copy) {
 | 
			
		||||
		local_palette.first_dirty = 0;
 | 
			
		||||
		local_palette.count_dirty = 256;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#define EXTR(p, q) (((uint16_t)(palette_animation_counter * (p)) * (q)) >> 16)
 | 
			
		||||
#define EXTR2(p, q) (((uint16_t)(~palette_animation_counter * (p)) * (q)) >> 16)
 | 
			
		||||
 | 
			
		||||
void DoPaletteAnimations()
 | 
			
		||||
{
 | 
			
		||||
	std::lock_guard<std::recursive_mutex> lock(_palette_mutex);
 | 
			
		||||
 | 
			
		||||
	/* Animation counter for the palette animation. */
 | 
			
		||||
	static int palette_animation_counter = 0;
 | 
			
		||||
	palette_animation_counter += 8;
 | 
			
		||||
 | 
			
		||||
	Blitter *blitter = BlitterFactory::GetCurrentBlitter();
 | 
			
		||||
	const Colour *s;
 | 
			
		||||
	const ExtraPaletteValues *ev = &_extra_palette_values;
 | 
			
		||||
	Colour old_val[PALETTE_ANIM_SIZE];
 | 
			
		||||
	const uint old_tc = palette_animation_counter;
 | 
			
		||||
	uint j;
 | 
			
		||||
 | 
			
		||||
	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 | 
			
		||||
		palette_animation_counter = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START];  // Points to where animations are taking place on the palette
 | 
			
		||||
	/* Makes a copy of the current animation palette in old_val,
 | 
			
		||||
	 * so the work on the current palette could be compared, see if there has been any changes */
 | 
			
		||||
	memcpy(old_val, palette_pos, sizeof(old_val));
 | 
			
		||||
 | 
			
		||||
	/* Fizzy Drink bubbles animation */
 | 
			
		||||
	s = ev->fizzy_drink;
 | 
			
		||||
	j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
 | 
			
		||||
	for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
 | 
			
		||||
		*palette_pos++ = s[j];
 | 
			
		||||
		j++;
 | 
			
		||||
		if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Oil refinery fire animation */
 | 
			
		||||
	s = ev->oil_refinery;
 | 
			
		||||
	j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
 | 
			
		||||
	for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
 | 
			
		||||
		*palette_pos++ = s[j];
 | 
			
		||||
		j++;
 | 
			
		||||
		if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Radio tower blinking */
 | 
			
		||||
	{
 | 
			
		||||
		byte i = (palette_animation_counter >> 1) & 0x7F;
 | 
			
		||||
		byte v;
 | 
			
		||||
 | 
			
		||||
		if (i < 0x3f) {
 | 
			
		||||
			v = 255;
 | 
			
		||||
		} else if (i < 0x4A || i >= 0x75) {
 | 
			
		||||
			v = 128;
 | 
			
		||||
		} else {
 | 
			
		||||
			v = 20;
 | 
			
		||||
		}
 | 
			
		||||
		palette_pos->r = v;
 | 
			
		||||
		palette_pos->g = 0;
 | 
			
		||||
		palette_pos->b = 0;
 | 
			
		||||
		palette_pos++;
 | 
			
		||||
 | 
			
		||||
		i ^= 0x40;
 | 
			
		||||
		if (i < 0x3f) {
 | 
			
		||||
			v = 255;
 | 
			
		||||
		} else if (i < 0x4A || i >= 0x75) {
 | 
			
		||||
			v = 128;
 | 
			
		||||
		} else {
 | 
			
		||||
			v = 20;
 | 
			
		||||
		}
 | 
			
		||||
		palette_pos->r = v;
 | 
			
		||||
		palette_pos->g = 0;
 | 
			
		||||
		palette_pos->b = 0;
 | 
			
		||||
		palette_pos++;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Handle lighthouse and stadium animation */
 | 
			
		||||
	s = ev->lighthouse;
 | 
			
		||||
	j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
 | 
			
		||||
	for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
 | 
			
		||||
		*palette_pos++ = s[j];
 | 
			
		||||
		j++;
 | 
			
		||||
		if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Dark blue water */
 | 
			
		||||
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
 | 
			
		||||
	j = EXTR(320, EPV_CYCLES_DARK_WATER);
 | 
			
		||||
	for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
 | 
			
		||||
		*palette_pos++ = s[j];
 | 
			
		||||
		j++;
 | 
			
		||||
		if (j == EPV_CYCLES_DARK_WATER) j = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Glittery water */
 | 
			
		||||
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
 | 
			
		||||
	j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
 | 
			
		||||
	for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
 | 
			
		||||
		*palette_pos++ = s[j];
 | 
			
		||||
		j += 3;
 | 
			
		||||
		if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 | 
			
		||||
		palette_animation_counter = old_tc;
 | 
			
		||||
	} else if (_cur_palette.count_dirty == 0 && memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0) {
 | 
			
		||||
		/* Did we changed anything on the palette? Seems so.  Mark it as dirty */
 | 
			
		||||
		_cur_palette.first_dirty = PALETTE_ANIM_START;
 | 
			
		||||
		_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Determine a contrasty text colour for a coloured background.
 | 
			
		||||
 * @param background Background colour.
 | 
			
		||||
 * @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
 | 
			
		||||
 * @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
 | 
			
		||||
 */
 | 
			
		||||
TextColour GetContrastColour(uint8_t background, uint8_t threshold)
 | 
			
		||||
{
 | 
			
		||||
	Colour c = _cur_palette.palette[background];
 | 
			
		||||
	/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
 | 
			
		||||
	 * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
 | 
			
		||||
	uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
 | 
			
		||||
	/* Compare with threshold brightness which defaults to 128 (50%) */
 | 
			
		||||
	return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										79
									
								
								src/palette_func.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								src/palette_func.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,79 @@
 | 
			
		||||
/*
 | 
			
		||||
 * This file is part of OpenTTD.
 | 
			
		||||
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | 
			
		||||
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
			
		||||
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/** @file palette_func.h Functions related to palettes. */
 | 
			
		||||
 | 
			
		||||
#ifndef PALETTE_FUNC_H
 | 
			
		||||
#define PALETTE_FUNC_H
 | 
			
		||||
 | 
			
		||||
#include "gfx_type.h"
 | 
			
		||||
#include "strings_type.h"
 | 
			
		||||
#include "string_type.h"
 | 
			
		||||
 | 
			
		||||
extern Palette _cur_palette; ///< Current palette
 | 
			
		||||
 | 
			
		||||
bool CopyPalette(Palette &local_palette, bool force_copy = false);
 | 
			
		||||
void GfxInitPalettes();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Checks if a Colours value is valid.
 | 
			
		||||
 *
 | 
			
		||||
 * @param colours The value to check
 | 
			
		||||
 * @return true if the given value is a valid Colours.
 | 
			
		||||
 */
 | 
			
		||||
static inline bool IsValidColours(Colours colours)
 | 
			
		||||
{
 | 
			
		||||
	return colours < COLOUR_END;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * All 16 colour gradients
 | 
			
		||||
 * 8 colours per gradient from darkest (0) to lightest (7)
 | 
			
		||||
 */
 | 
			
		||||
extern byte _colour_gradient[COLOUR_END][8];
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return the colour for a particular greyscale level.
 | 
			
		||||
 * @param level Intensity, 0 = black, 15 = white
 | 
			
		||||
 * @return colour
 | 
			
		||||
 */
 | 
			
		||||
#define GREY_SCALE(level) (level)
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_BLACK              = GREY_SCALE(1);  ///< Black palette colour.
 | 
			
		||||
static const uint8_t PC_DARK_GREY          = GREY_SCALE(6);  ///< Dark grey palette colour.
 | 
			
		||||
static const uint8_t PC_GREY               = GREY_SCALE(10); ///< Grey palette colour.
 | 
			
		||||
static const uint8_t PC_WHITE              = GREY_SCALE(15); ///< White palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_VERY_DARK_RED      = 0xB2;           ///< Almost-black red palette colour.
 | 
			
		||||
static const uint8_t PC_DARK_RED           = 0xB4;           ///< Dark red palette colour.
 | 
			
		||||
static const uint8_t PC_RED                = 0xB8;           ///< Red palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_VERY_DARK_BROWN    = 0x56;           ///< Almost-black brown palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_ORANGE             = 0xC2;           ///< Orange palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_YELLOW             = 0xBF;           ///< Yellow palette colour.
 | 
			
		||||
static const uint8_t PC_LIGHT_YELLOW       = 0x44;           ///< Light yellow palette colour.
 | 
			
		||||
static const uint8_t PC_VERY_LIGHT_YELLOW  = 0x45;           ///< Almost-white yellow palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_GREEN              = 0xD0;           ///< Green palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_VERY_DARK_BLUE     = 0x9A;           ///< Almost-black blue palette colour.
 | 
			
		||||
static const uint8_t PC_DARK_BLUE          = 0x9D;           ///< Dark blue palette colour.
 | 
			
		||||
static const uint8_t PC_LIGHT_BLUE         = 0x98;           ///< Light blue palette colour.
 | 
			
		||||
 | 
			
		||||
static const uint8_t PC_ROUGH_LAND         = 0x52;           ///< Dark green palette colour for rough land.
 | 
			
		||||
static const uint8_t PC_GRASS_LAND         = 0x54;           ///< Dark green palette colour for grass land.
 | 
			
		||||
static const uint8_t PC_BARE_LAND          = 0x37;           ///< Brown palette colour for bare land.
 | 
			
		||||
static const uint8_t PC_RAINFOREST         = 0x5C;           ///< Pale green palette colour for rainforest.
 | 
			
		||||
static const uint8_t PC_FIELDS             = 0x25;           ///< Light brown palette colour for fields.
 | 
			
		||||
static const uint8_t PC_TREES              = 0x57;           ///< Green palette colour for trees.
 | 
			
		||||
static const uint8_t PC_WATER              = 0xC9;           ///< Dark blue palette colour for water.
 | 
			
		||||
 | 
			
		||||
#endif /* PALETTE_FUNC_H */
 | 
			
		||||
@@ -13,6 +13,7 @@
 | 
			
		||||
#include "../window_type.h"
 | 
			
		||||
#include "../gfx_func.h"
 | 
			
		||||
#include "../gfx_type.h"
 | 
			
		||||
#include "../palette_func.h"
 | 
			
		||||
#include "../string_func.h"
 | 
			
		||||
#include "../strings_func.h"
 | 
			
		||||
#include "../table/strings.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@
 | 
			
		||||
/** @file slider.cpp Implementation of the horizontal slider widget. */
 | 
			
		||||
 | 
			
		||||
#include "../stdafx.h"
 | 
			
		||||
#include "../palette_func.h"
 | 
			
		||||
#include "../window_gui.h"
 | 
			
		||||
#include "../window_func.h"
 | 
			
		||||
#include "../strings_func.h"
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user