Add MinGW std threads include to music/win32_m.cpp
Fix uses of std::lock_guard
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@@ -20,6 +20,10 @@
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#include "midi.h"
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#include "../base_media_base.h"
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#include <mutex>
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#if defined(__MINGW32__)
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#include "../3rdparty/mingw-std-threads/mingw.mutex.h"
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#include "../3rdparty/mingw-std-threads/mingw.condition_variable.h"
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#endif
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#include "../safeguards.h"
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@@ -328,7 +332,7 @@ void MusicDriver_Win32::PlaySong(const MusicSongInfo &song)
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if (!new_song.LoadSong(song)) return;
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DEBUG(driver, 2, "Win32-MIDI: PlaySong: Loaded song");
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std::lock_guard mutex_lock(_midi.lock);
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std::lock_guard<std::mutex> mutex_lock(_midi.lock);
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_midi.next_file.MoveFrom(new_song);
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_midi.next_segment.start = song.override_start;
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@@ -348,7 +352,7 @@ void MusicDriver_Win32::PlaySong(const MusicSongInfo &song)
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void MusicDriver_Win32::StopSong()
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{
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DEBUG(driver, 2, "Win32-MIDI: StopSong: entry");
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std::lock_guard mutex_lock(_midi.lock);
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std::lock_guard<std::mutex> mutex_lock(_midi.lock);
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DEBUG(driver, 2, "Win32-MIDI: StopSong: setting flag");
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_midi.do_stop = true;
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}
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@@ -360,7 +364,7 @@ bool MusicDriver_Win32::IsSongPlaying()
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void MusicDriver_Win32::SetVolume(byte vol)
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{
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std::lock_guard mutex_lock(_midi.lock);
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std::lock_guard<std::mutex> mutex_lock(_midi.lock);
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_midi.new_volume = vol;
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}
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@@ -402,7 +406,7 @@ const char *MusicDriver_Win32::Start(const char * const *parm)
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void MusicDriver_Win32::Stop()
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{
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std::lock_guard mutex_lock(_midi.lock);
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std::lock_guard<std::mutex> mutex_lock(_midi.lock);
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if (_midi.timer_id) {
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timeKillEvent(_midi.timer_id);
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