Move dual-use of load_unload_ticks for bridge/tun signals to new field
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@@ -2994,6 +2994,17 @@ bool AfterLoadGame()
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}
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}
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}
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if (SlXvIsFeaturePresent(XSLFI_SIG_TUNNEL_BRIDGE, 1, 4)) {
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/* load_unload_ticks --> tunnel_bridge_signal_num */
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Train *t;
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FOR_ALL_TRAINS(t) {
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TileIndex tile = t->tile;
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if (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL && IsTunnelBridgeWithSignalSimulation(tile)) {
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t->tunnel_bridge_signal_num = t->load_unload_ticks;
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t->load_unload_ticks = 0;
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}
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}
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(127)) {
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@@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
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static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
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const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 4, 4, "signal_tunnel_bridge", NULL, NULL, "XBSS" },
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{ XSLFI_SIG_TUNNEL_BRIDGE, XSCF_NULL, 5, 5, "signal_tunnel_bridge", NULL, NULL, "XBSS" },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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@@ -720,6 +720,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDNULL(2, 2, 59),
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SLE_CONDVAR(Train, wait_counter, SLE_UINT16, 136, SL_MAX_VERSION),
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SLE_CONDVAR_X(Train, tunnel_bridge_signal_num, SLE_UINT16, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_SIG_TUNNEL_BRIDGE, 5)),
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SLE_CONDNULL(2, 2, 19),
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SLE_CONDVAR(Train, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION),
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@@ -102,6 +102,8 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
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/** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
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uint16 wait_counter;
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uint16 tunnel_bridge_signal_num;
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/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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Train() : GroundVehicleBase() {}
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/** We want to 'destruct' the right class. */
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@@ -1881,7 +1881,7 @@ void ReverseTrainDirection(Train *v)
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MarkTileDirtyByTile(v->tile);
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/* Clear counters. */
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v->wait_counter = 0;
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v->load_unload_ticks = 0;
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v->tunnel_bridge_signal_num = 0;
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return;
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}
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@@ -3603,7 +3603,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeSignalSimulationExit(v->tile)) goto invalid_rail;
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/* Entered wormhole set counters. */
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v->wait_counter = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE;
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v->load_unload_ticks = 0;
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v->tunnel_bridge_signal_num = 0;
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}
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uint distance = v->wait_counter;
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@@ -3628,13 +3628,13 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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}
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/* flip signal in front to red on bridges*/
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if (distance == 0 && IsBridge(v->tile)) {
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SetBridgeEntranceSimulatedSignalState(v->tile, v->load_unload_ticks, SIGNAL_STATE_RED);
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SetBridgeEntranceSimulatedSignalState(v->tile, v->tunnel_bridge_signal_num, SIGNAL_STATE_RED);
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MarkTileDirtyByTile(gp.new_tile);
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}
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}
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}
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if (v->Next() == NULL) {
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if (v->load_unload_ticks > 0 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
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if (v->tunnel_bridge_signal_num > 0 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->tunnel_bridge_signal_num - 2);
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if (old_tile == v->tile) {
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/* We left ramp into wormhole. */
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v->x_pos = gp.x;
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@@ -3643,13 +3643,13 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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UnreserveBridgeTunnelTile(old_tile);
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}
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}
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if (distance == 0) v->load_unload_ticks++;
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if (distance == 0) v->tunnel_bridge_signal_num++;
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v->wait_counter -= TILE_SIZE;
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if (leaving) { // Reset counters.
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v->force_proceed = 0;
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v->wait_counter = 0;
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v->load_unload_ticks = 0;
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v->tunnel_bridge_signal_num = 0;
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v->x_pos = gp.x;
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v->y_pos = gp.y;
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v->UpdatePosition();
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