Move dual-use of load_unload_ticks for bridge/tun signals to new field

This commit is contained in:
Jonathan G Rennison
2018-03-26 18:40:05 +01:00
parent 38cb80872b
commit def3a3933b
5 changed files with 21 additions and 7 deletions

View File

@@ -1881,7 +1881,7 @@ void ReverseTrainDirection(Train *v)
MarkTileDirtyByTile(v->tile);
/* Clear counters. */
v->wait_counter = 0;
v->load_unload_ticks = 0;
v->tunnel_bridge_signal_num = 0;
return;
}
@@ -3603,7 +3603,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
if (v->IsFrontEngine() && v->force_proceed == 0 && IsTunnelBridgeSignalSimulationExit(v->tile)) goto invalid_rail;
/* Entered wormhole set counters. */
v->wait_counter = (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE;
v->load_unload_ticks = 0;
v->tunnel_bridge_signal_num = 0;
}
uint distance = v->wait_counter;
@@ -3628,13 +3628,13 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
}
/* flip signal in front to red on bridges*/
if (distance == 0 && IsBridge(v->tile)) {
SetBridgeEntranceSimulatedSignalState(v->tile, v->load_unload_ticks, SIGNAL_STATE_RED);
SetBridgeEntranceSimulatedSignalState(v->tile, v->tunnel_bridge_signal_num, SIGNAL_STATE_RED);
MarkTileDirtyByTile(gp.new_tile);
}
}
}
if (v->Next() == NULL) {
if (v->load_unload_ticks > 0 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->load_unload_ticks - 2);
if (v->tunnel_bridge_signal_num > 0 && distance == (TILE_SIZE * _settings_game.construction.simulated_wormhole_signals) - TILE_SIZE) HandleSignalBehindTrain(v, v->tunnel_bridge_signal_num - 2);
if (old_tile == v->tile) {
/* We left ramp into wormhole. */
v->x_pos = gp.x;
@@ -3643,13 +3643,13 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
UnreserveBridgeTunnelTile(old_tile);
}
}
if (distance == 0) v->load_unload_ticks++;
if (distance == 0) v->tunnel_bridge_signal_num++;
v->wait_counter -= TILE_SIZE;
if (leaving) { // Reset counters.
v->force_proceed = 0;
v->wait_counter = 0;
v->load_unload_ticks = 0;
v->tunnel_bridge_signal_num = 0;
v->x_pos = gp.x;
v->y_pos = gp.y;
v->UpdatePosition();