Improved breakdowns: Fix string parameter count issues.

Fix whitespace.
This commit is contained in:
Jonathan G Rennison
2016-01-31 23:24:17 +00:00
parent 5eed9865d6
commit e03d97eab6
3 changed files with 9 additions and 8 deletions

View File

@@ -254,15 +254,15 @@ static void TrainDetailsInfoTab(const Train *v, int left, int right, int y, byte
case 2:
if (v->breakdown_ctr == 1) {
if (_settings_game.vehicle.improved_breakdowns) {
SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL);
SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT);
SetDParam(1, STR_BREAKDOWN_TYPE_CRITICAL + v->breakdown_type);
if (v->breakdown_type == BREAKDOWN_LOW_SPEED) {
SetDParam(2, min( v->First()->GetCurrentMaxSpeed(), v->breakdown_severity));
SetDParam(2, min(v->First()->GetCurrentMaxSpeed(), v->breakdown_severity));
} else if (v->breakdown_type == BREAKDOWN_LOW_POWER) {
SetDParam(2, v->breakdown_severity * 100 / 256 );
SetDParam(2, v->breakdown_severity * 100 / 256);
}
} else {
SetDParam( 0, STR_VEHICLE_STATUS_BROKEN_DOWN );
SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN);
}
} else {
if (HasBit(v->flags, VRF_NEED_REPAIR)) {