Improved breakdowns: Fix string parameter count issues.
Fix whitespace.
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@@ -3622,7 +3622,8 @@ STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
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STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
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STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
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STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
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STR_VEHICLE_STATUS_BROKEN_DOWN_VEL :{RED}Broken down - {STRING1}, {LTBLUE} {VELOCITY}
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STR_VEHICLE_STATUS_BROKEN_DOWN_VEL :{RED}Broken down - {STRING2}, {LTBLUE} {VELOCITY}
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STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT :{RED}Broken down - {STRING2}
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STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
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STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
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STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
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@@ -3661,7 +3662,7 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LT
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STR_RUNNING :{LTBLUE}Running
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STR_NEED_REPAIR :{ORANGE}Train needs repair - max speed reduced to {VELOCITY}
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STR_CURRENT_STATUS :{BLACK}Current status: {STRING2}
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STR_CURRENT_STATUS :{BLACK}Current status: {STRING3}
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# The next two need to stay in this order
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STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
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@@ -254,7 +254,7 @@ static void TrainDetailsInfoTab(const Train *v, int left, int right, int y, byte
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case 2:
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if (v->breakdown_ctr == 1) {
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if (_settings_game.vehicle.improved_breakdowns) {
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SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL);
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SetDParam(0, STR_VEHICLE_STATUS_BROKEN_DOWN_VEL_SHORT);
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SetDParam(1, STR_BREAKDOWN_TYPE_CRITICAL + v->breakdown_type);
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if (v->breakdown_type == BREAKDOWN_LOW_SPEED) {
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SetDParam(2, min(v->First()->GetCurrentMaxSpeed(), v->breakdown_severity));
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@@ -2613,7 +2613,7 @@ public:
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} else if (v->breakdown_ctr == 1 || (v->type == VEH_TRAIN && Train::From(v)->flags & VRF_IS_BROKEN)) {
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if (_settings_game.vehicle.improved_breakdowns) {
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str = STR_VEHICLE_STATUS_BROKEN_DOWN_VEL;
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SetDParam(2, v->GetDisplaySpeed());
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SetDParam(3, v->GetDisplaySpeed());
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} else {
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str = STR_VEHICLE_STATUS_BROKEN_DOWN;
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}
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