Fix stray uses of override instead of OVERRIDE macro.
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@@ -1420,7 +1420,7 @@ public:
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if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible
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if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible
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}
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}
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virtual void OnInit() override
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virtual void OnInit() OVERRIDE
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{
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{
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this->house_list.Build();
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this->house_list.Build();
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this->RestoreSelectedHouseIndex();
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this->RestoreSelectedHouseIndex();
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@@ -1690,12 +1690,12 @@ public:
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}
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}
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}
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}
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virtual void OnPlaceObject(Point pt, TileIndex tile) override
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virtual void OnPlaceObject(Point pt, TileIndex tile) OVERRIDE
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{
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{
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PlaceProc_House(tile);
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PlaceProc_House(tile);
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}
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}
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virtual void OnPlaceObjectAbort() override
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virtual void OnPlaceObjectAbort() OVERRIDE
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{
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{
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this->house_offset = -1;
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this->house_offset = -1;
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_cur_house = INVALID_HOUSE_ID;
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_cur_house = INVALID_HOUSE_ID;
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