Fix loading of signals on bridges/tunnels from SpringPP savegames.
Reg/green states were incorrect.
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@@ -203,6 +203,7 @@ void SlXvCheckSpecialSavegameVersions()
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_sl_xv_feature_versions[XSLFI_INFRA_SHARING] = 1;
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_sl_xv_feature_versions[XSLFI_INFRA_SHARING] = 1;
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_sl_xv_feature_versions[XSLFI_AUTO_TIMETABLE] = 1;
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_sl_xv_feature_versions[XSLFI_AUTO_TIMETABLE] = 1;
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_sl_xv_feature_versions[XSLFI_MORE_COND_ORDERS] = 1;
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_sl_xv_feature_versions[XSLFI_MORE_COND_ORDERS] = 1;
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_sl_xv_feature_versions[XSLFI_SIG_TUNNEL_BRIDGE] = 1;
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_sl_xv_discardable_chunk_ids.push_back('SNOW');
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_sl_xv_discardable_chunk_ids.push_back('SNOW');
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}
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}
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