Link graph: Check for unfinished jobs 2 ticks before join instead of 1

This is to fix pausing multiplayer servers at daylength = 1
This commit is contained in:
Jonathan G Rennison
2019-02-22 00:55:28 +00:00
parent e0e490112c
commit e3bb96e484

View File

@@ -108,7 +108,7 @@ void LinkGraphSchedule::SpawnNext()
bool LinkGraphSchedule::IsJoinWithUnfinishedJobDue() const
{
for (JobList::const_iterator it = this->running.begin(); it != this->running.end(); ++it) {
if (!((*it)->IsFinished(1))) {
if (!((*it)->IsFinished(2))) {
/* job is not due to be joined yet */
return false;
}
@@ -321,10 +321,10 @@ void StateGameLoop_LinkGraphPauseControl()
}
} else if (_pause_mode == PM_UNPAUSED && _tick_skip_counter == 0) {
if (!_settings_game.linkgraph.recalc_not_scaled_by_daylength || _settings_game.economy.day_length_factor == 1) {
if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK - 1) return;
if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK - 2) return;
if (_date % _settings_game.linkgraph.recalc_interval != _settings_game.linkgraph.recalc_interval / 2) return;
} else {
int date_ticks = ((_date * DAY_TICKS) + _date_fract - (LinkGraphSchedule::SPAWN_JOIN_TICK - 1));
int date_ticks = ((_date * DAY_TICKS) + _date_fract - (LinkGraphSchedule::SPAWN_JOIN_TICK - 2));
int interval = max<int>(2, (_settings_game.linkgraph.recalc_interval * DAY_TICKS / _settings_game.economy.day_length_factor));
if (date_ticks % interval != interval / 2) return;
}