Station flow stat save/load performance improvement
Avoid use of SlObject in inner loop
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@@ -18,6 +18,7 @@
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#include "../newgrf_station.h"
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#include "saveload.h"
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#include "saveload_buffer.h"
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#include "table/strings.h"
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#include "../safeguards.h"
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@@ -265,6 +266,7 @@ struct FlowSaveLoad {
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bool restricted;
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};
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#if 0
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static const SaveLoad _flow_desc[] = {
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SLE_VAR(FlowSaveLoad, source, SLE_UINT16),
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SLE_VAR(FlowSaveLoad, via, SLE_UINT16),
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@@ -272,6 +274,7 @@ static const SaveLoad _flow_desc[] = {
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SLE_CONDVAR(FlowSaveLoad, restricted, SLE_BOOL, 187, SL_MAX_VERSION),
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SLE_END()
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};
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#endif
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/**
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* Wrapper function to get the GoodsEntry's internal structure while
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@@ -492,6 +495,8 @@ static void RealSave_STNN(BaseStation *bst)
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bool waypoint = (bst->facilities & FACIL_WAYPOINT) != 0;
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SlObject(bst, waypoint ? _waypoint_desc : _station_desc);
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MemoryDumper *dumper = MemoryDumper::GetCurrent();
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if (!waypoint) {
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Station *st = Station::From(bst);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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@@ -512,7 +517,13 @@ static void RealSave_STNN(BaseStation *bst)
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flow.restricted = inner_it->first > outer_it->second.GetUnrestricted();
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sum_shares = inner_it->first;
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assert(flow.share > 0);
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SlObject(&flow, _flow_desc);
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// SlObject(&flow, _flow_desc); /* this is highly performance-sensitive, manually unroll */
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dumper->CheckBytes(2 + 2 + 4 + 1);
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dumper->RawWriteUint16(flow.source);
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dumper->RawWriteUint16(flow.via);
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dumper->RawWriteUint32(flow.share);
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dumper->RawWriteByte(flow.restricted != 0);
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}
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}
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for (StationCargoPacketMap::ConstMapIterator it(st->goods[i].cargo.Packets()->begin()); it != st->goods[i].cargo.Packets()->end(); ++it) {
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@@ -540,6 +551,8 @@ static void Load_STNN()
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{
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_num_flows = 0;
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ReadBuffer *buffer = ReadBuffer::GetCurrent();
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int index;
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while ((index = SlIterateArray()) != -1) {
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bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
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@@ -564,7 +577,13 @@ static void Load_STNN()
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FlowStat *fs = NULL;
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StationID prev_source = INVALID_STATION;
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for (uint32 j = 0; j < _num_flows; ++j) {
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SlObject(&flow, _flow_desc);
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// SlObject(&flow, _flow_desc); /* this is highly performance-sensitive, manually unroll */
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buffer->CheckBytes(2 + 2 + 4);
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flow.source = buffer->RawReadUint16();
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flow.via = buffer->RawReadUint16();
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flow.share = buffer->RawReadUint32();
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if (!IsSavegameVersionBefore(187)) flow.restricted = (buffer->ReadByte() != 0);
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if (fs == NULL || prev_source != flow.source) {
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fs = &(st->goods[i].flows.insert(std::make_pair(flow.source, FlowStat(flow.via, flow.share, flow.restricted))).first->second);
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} else {
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