Crash log: Only show scope info for the game thread

This commit is contained in:
Jonathan G Rennison
2023-08-28 20:12:57 +01:00
parent d6ff538a46
commit e92ee922cf

View File

@@ -557,7 +557,7 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last)
#ifdef USE_SCOPE_INFO #ifdef USE_SCOPE_INFO
buffer = this->TryCrashLogFaultSection(buffer, last, "scope", [](CrashLog *self, char *buffer, const char *last) -> char * { buffer = this->TryCrashLogFaultSection(buffer, last, "scope", [](CrashLog *self, char *buffer, const char *last) -> char * {
if (IsMainThread() || IsGameThread()) { if (IsGameThread()) {
buffer += WriteScopeLog(buffer, last); buffer += WriteScopeLog(buffer, last);
} }
return buffer; return buffer;