Crash log: Only show scope info for the game thread
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@@ -557,7 +557,7 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last)
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#ifdef USE_SCOPE_INFO
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#ifdef USE_SCOPE_INFO
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buffer = this->TryCrashLogFaultSection(buffer, last, "scope", [](CrashLog *self, char *buffer, const char *last) -> char * {
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buffer = this->TryCrashLogFaultSection(buffer, last, "scope", [](CrashLog *self, char *buffer, const char *last) -> char * {
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if (IsMainThread() || IsGameThread()) {
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if (IsGameThread()) {
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buffer += WriteScopeLog(buffer, last);
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buffer += WriteScopeLog(buffer, last);
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}
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}
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return buffer;
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return buffer;
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