Add setting to allow track editing to ignore realistic braking restrictions
This commit is contained in:
@@ -195,6 +195,9 @@ STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED_HELPTEXT :In the realisti
|
||||
STR_CONFIG_SETTING_LIMIT_TRAIN_ACCELERATION :Limit train acceleration: {STRING2}
|
||||
STR_CONFIG_SETTING_LIMIT_TRAIN_ACCELERATION_HELPTEXT :When using the realistic train braking model, also limit the maximum acceleration of trains. This is to prevent passengers from spilling their drinks due to some train types otherwise accelerating excessively quickly.
|
||||
|
||||
STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING :Track editing ignores realistic braking: {STRING2}
|
||||
STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING_HELPTEXT :Allow track editing to ignore the realistic train braking model. When enabled, restrictions on editing/removing the reservation of moving trains are not enforced. This may result in non-realistic train braking behaviour.
|
||||
|
||||
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT :Train through load maximum speed: {STRING2}
|
||||
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT_HELPTEXT :The maximum permitted speed for trains when through loading at a station
|
||||
|
||||
|
@@ -1353,7 +1353,7 @@ Train *GetTrainForReservation(TileIndex tile, Track track)
|
||||
|
||||
CommandCost CheckTrainReservationPreventsTrackModification(TileIndex tile, Track track)
|
||||
{
|
||||
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
|
||||
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && !_settings_game.vehicle.track_edit_ignores_realistic_braking) {
|
||||
return CheckTrainReservationPreventsTrackModification(GetTrainForReservation(tile, track));
|
||||
}
|
||||
return CommandCost();
|
||||
@@ -1361,7 +1361,8 @@ CommandCost CheckTrainReservationPreventsTrackModification(TileIndex tile, Track
|
||||
|
||||
CommandCost CheckTrainReservationPreventsTrackModification(const Train *v)
|
||||
{
|
||||
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && v != nullptr && v->UsingRealisticBraking() && (v->cur_speed > 0 || !(v->vehstatus & (VS_STOPPED | VS_CRASHED)))) {
|
||||
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && !_settings_game.vehicle.track_edit_ignores_realistic_braking &&
|
||||
v != nullptr && v->UsingRealisticBraking() && (v->cur_speed > 0 || !(v->vehstatus & (VS_STOPPED | VS_CRASHED)))) {
|
||||
return_cmd_error(STR_ERROR_CANNOT_MODIFY_TRACK_TRAIN_APPROACHING);
|
||||
}
|
||||
return CommandCost();
|
||||
@@ -1376,7 +1377,7 @@ static Vehicle *TrainInTunnelBridgePreventsTrackModificationEnum(Vehicle *v, voi
|
||||
|
||||
CommandCost CheckTrainInTunnelBridgePreventsTrackModification(TileIndex start, TileIndex end)
|
||||
{
|
||||
if (_settings_game.vehicle.train_braking_model != TBM_REALISTIC) return CommandCost();
|
||||
if (_settings_game.vehicle.train_braking_model != TBM_REALISTIC || _settings_game.vehicle.track_edit_ignores_realistic_braking) return CommandCost();
|
||||
|
||||
if (HasVehicleOnPos(start, VEH_TRAIN, nullptr, &TrainInTunnelBridgePreventsTrackModificationEnum) ||
|
||||
HasVehicleOnPos(end, VEH_TRAIN, nullptr, &TrainInTunnelBridgePreventsTrackModificationEnum)) {
|
||||
|
@@ -2445,6 +2445,7 @@ static SettingsContainer &GetSettingsTree()
|
||||
physics->Add(new SettingEntry("vehicle.train_braking_model"));
|
||||
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.realistic_braking_aspect_limited", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
|
||||
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.limit_train_acceleration", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
|
||||
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.track_edit_ignores_realistic_braking", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
|
||||
physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
|
||||
physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
|
||||
physics->Add(new SettingEntry("vehicle.train_speed_adaptation"));
|
||||
|
@@ -694,6 +694,7 @@ struct VehicleSettings {
|
||||
uint8_t train_braking_model; ///< braking model for trains
|
||||
uint8_t realistic_braking_aspect_limited; ///< realistic braking lookahead is aspect limited
|
||||
bool limit_train_acceleration; ///< when using realistic braking, also limit train acceleration
|
||||
bool track_edit_ignores_realistic_braking; ///< when using realistic braking, allow track editing operations to ignore realistic braking restrictions
|
||||
uint8_t roadveh_acceleration_model; ///< realistic acceleration for road vehicles
|
||||
uint8_t train_slope_steepness; ///< Steepness of hills for trains when using realistic acceleration
|
||||
uint8_t roadveh_slope_steepness; ///< Steepness of hills for road vehicles when using realistic acceleration
|
||||
|
@@ -319,6 +319,14 @@ strhelp = STR_CONFIG_SETTING_LIMIT_TRAIN_ACCELERATION_HELPTEXT
|
||||
cat = SC_EXPERT
|
||||
patxname = ""realistic_braking.vehicle.limit_train_acceleration""
|
||||
|
||||
[SDT_BOOL]
|
||||
var = vehicle.track_edit_ignores_realistic_braking
|
||||
flags = SF_PATCH
|
||||
def = false
|
||||
str = STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING
|
||||
strhelp = STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING_HELPTEXT
|
||||
cat = SC_EXPERT
|
||||
|
||||
[SDT_VAR]
|
||||
var = vehicle.roadveh_acceleration_model
|
||||
type = SLE_UINT8
|
||||
|
Reference in New Issue
Block a user