Add setting to allow track editing to ignore realistic braking restrictions

This commit is contained in:
Jonathan G Rennison
2024-05-28 17:13:09 +01:00
parent 7874fb7a12
commit f2f8692fb2
5 changed files with 17 additions and 3 deletions

View File

@@ -2445,6 +2445,7 @@ static SettingsContainer &GetSettingsTree()
physics->Add(new SettingEntry("vehicle.train_braking_model"));
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.realistic_braking_aspect_limited", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.limit_train_acceleration", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.track_edit_ignores_realistic_braking", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
physics->Add(new SettingEntry("vehicle.train_speed_adaptation"));