Add setting to allow track editing to ignore realistic braking restrictions

This commit is contained in:
Jonathan G Rennison
2024-05-28 17:13:09 +01:00
parent 7874fb7a12
commit f2f8692fb2
5 changed files with 17 additions and 3 deletions

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@@ -195,6 +195,9 @@ STR_CONFIG_SETTING_REALISTIC_BRAKING_ASPECT_LIMITED_HELPTEXT :In the realisti
STR_CONFIG_SETTING_LIMIT_TRAIN_ACCELERATION :Limit train acceleration: {STRING2}
STR_CONFIG_SETTING_LIMIT_TRAIN_ACCELERATION_HELPTEXT :When using the realistic train braking model, also limit the maximum acceleration of trains. This is to prevent passengers from spilling their drinks due to some train types otherwise accelerating excessively quickly.
STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING :Track editing ignores realistic braking: {STRING2}
STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING_HELPTEXT :Allow track editing to ignore the realistic train braking model. When enabled, restrictions on editing/removing the reservation of moving trains are not enforced. This may result in non-realistic train braking behaviour.
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT :Train through load maximum speed: {STRING2}
STR_CONFIG_SETTING_THROUGH_LOAD_SPEED_LIMIT_HELPTEXT :The maximum permitted speed for trains when through loading at a station

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@@ -1353,7 +1353,7 @@ Train *GetTrainForReservation(TileIndex tile, Track track)
CommandCost CheckTrainReservationPreventsTrackModification(TileIndex tile, Track track)
{
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC) {
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && !_settings_game.vehicle.track_edit_ignores_realistic_braking) {
return CheckTrainReservationPreventsTrackModification(GetTrainForReservation(tile, track));
}
return CommandCost();
@@ -1361,7 +1361,8 @@ CommandCost CheckTrainReservationPreventsTrackModification(TileIndex tile, Track
CommandCost CheckTrainReservationPreventsTrackModification(const Train *v)
{
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && v != nullptr && v->UsingRealisticBraking() && (v->cur_speed > 0 || !(v->vehstatus & (VS_STOPPED | VS_CRASHED)))) {
if (_settings_game.vehicle.train_braking_model == TBM_REALISTIC && !_settings_game.vehicle.track_edit_ignores_realistic_braking &&
v != nullptr && v->UsingRealisticBraking() && (v->cur_speed > 0 || !(v->vehstatus & (VS_STOPPED | VS_CRASHED)))) {
return_cmd_error(STR_ERROR_CANNOT_MODIFY_TRACK_TRAIN_APPROACHING);
}
return CommandCost();
@@ -1376,7 +1377,7 @@ static Vehicle *TrainInTunnelBridgePreventsTrackModificationEnum(Vehicle *v, voi
CommandCost CheckTrainInTunnelBridgePreventsTrackModification(TileIndex start, TileIndex end)
{
if (_settings_game.vehicle.train_braking_model != TBM_REALISTIC) return CommandCost();
if (_settings_game.vehicle.train_braking_model != TBM_REALISTIC || _settings_game.vehicle.track_edit_ignores_realistic_braking) return CommandCost();
if (HasVehicleOnPos(start, VEH_TRAIN, nullptr, &TrainInTunnelBridgePreventsTrackModificationEnum) ||
HasVehicleOnPos(end, VEH_TRAIN, nullptr, &TrainInTunnelBridgePreventsTrackModificationEnum)) {

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@@ -2445,6 +2445,7 @@ static SettingsContainer &GetSettingsTree()
physics->Add(new SettingEntry("vehicle.train_braking_model"));
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.realistic_braking_aspect_limited", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.limit_train_acceleration", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
physics->Add(new ConditionallyHiddenSettingEntry("vehicle.track_edit_ignores_realistic_braking", []() -> bool { return GetGameSettings().vehicle.train_braking_model != TBM_REALISTIC; }));
physics->Add(new SettingEntry("vehicle.train_slope_steepness"));
physics->Add(new SettingEntry("vehicle.wagon_speed_limits"));
physics->Add(new SettingEntry("vehicle.train_speed_adaptation"));

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@@ -694,6 +694,7 @@ struct VehicleSettings {
uint8_t train_braking_model; ///< braking model for trains
uint8_t realistic_braking_aspect_limited; ///< realistic braking lookahead is aspect limited
bool limit_train_acceleration; ///< when using realistic braking, also limit train acceleration
bool track_edit_ignores_realistic_braking; ///< when using realistic braking, allow track editing operations to ignore realistic braking restrictions
uint8_t roadveh_acceleration_model; ///< realistic acceleration for road vehicles
uint8_t train_slope_steepness; ///< Steepness of hills for trains when using realistic acceleration
uint8_t roadveh_slope_steepness; ///< Steepness of hills for road vehicles when using realistic acceleration

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@@ -319,6 +319,14 @@ strhelp = STR_CONFIG_SETTING_LIMIT_TRAIN_ACCELERATION_HELPTEXT
cat = SC_EXPERT
patxname = ""realistic_braking.vehicle.limit_train_acceleration""
[SDT_BOOL]
var = vehicle.track_edit_ignores_realistic_braking
flags = SF_PATCH
def = false
str = STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING
strhelp = STR_CONFIG_SETTING_TRACK_EDIT_IGNORE_REALISTIC_BRAKING_HELPTEXT
cat = SC_EXPERT
[SDT_VAR]
var = vehicle.roadveh_acceleration_model
type = SLE_UINT8