Avoid unnecessary reallocs in NetworkTCPSocketHandler::SendPacket
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@@ -70,7 +70,7 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
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/* Reallocate the packet as in 99+% of the times we send at most 25 bytes and
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* keeping the other 1400+ bytes wastes memory, especially when someone tries
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* to do a denial of service attack! */
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packet->buffer = ReallocT(packet->buffer, packet->size);
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if (packet->size < ((SHRT_MAX * 2) / 3)) packet->buffer = ReallocT(packet->buffer, packet->size);
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/* Locate last packet buffered for the client */
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p = this->packet_queue;
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