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								 tron | 047ee8a601 | (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town | 2006-06-08 18:31:54 +00:00 |  | 
			
				
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								 belugas | 84a5c861c8 | (svn r4261) CodeChange : Add and Use Accessor for Houses Construction.  And cleaning on town.flags12 too | 2006-04-03 14:56:07 +00:00 |  | 
			
				
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								 celestar | 7eedaf9a0e | (svn r4254) -Codechange: Add and make use of map accessors for town lifts. | 2006-04-03 11:46:28 +00:00 |  | 
			
				
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								 celestar | 633d9fb8eb | (svn r4190) -Codechange: Add and make use of an accessor function to create houses | 2006-03-31 08:18:14 +00:00 |  | 
			
				
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								 celestar | 94ca804e4f | (svn r4179) -Codechange: Add and make use of an accessor that obtains the building type | 2006-03-30 15:06:49 +00:00 |  | 
			
				
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								 tron | bbf4f982a0 | (svn r4166) Sprinkle several map accessors with assert()s | 2006-03-30 09:29:01 +00:00 |  | 
			
				
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								 tron | c699d0e791 | (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile | 2006-03-24 12:00:24 +00:00 |  |