frosch
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9bbabadd29
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(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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2010-01-17 01:01:56 +00:00 |
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frosch
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d9d75c83d5
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(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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2010-01-17 01:01:56 +00:00 |
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rubidium
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9467b7c6d6
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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yexo
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5cad8dac74
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(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
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2010-01-08 22:42:00 +00:00 |
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yexo
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7f6016031e
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(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
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2010-01-08 22:42:00 +00:00 |
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frosch
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340f5e8569
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(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
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2010-01-08 20:42:12 +00:00 |
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frosch
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5b422d0c64
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(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
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2010-01-08 20:42:12 +00:00 |
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yexo
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5e85f1a7aa
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(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
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2010-01-05 21:36:05 +00:00 |
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yexo
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75f717cce3
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(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
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2010-01-05 21:36:05 +00:00 |
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rubidium
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c719069e05
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(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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2009-12-16 11:35:05 +00:00 |
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rubidium
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d46127a723
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(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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2009-12-16 11:35:05 +00:00 |
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rubidium
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982b8ee5fc
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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0c2f375230
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(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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2009-09-16 19:10:50 +00:00 |
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rubidium
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430ce19418
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(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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2009-09-16 19:10:50 +00:00 |
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rubidium
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99d46e0ad7
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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frosch
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9765478452
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(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
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2009-08-02 19:49:22 +00:00 |
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frosch
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aad988c99a
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(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
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2009-08-02 19:49:22 +00:00 |
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frosch
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295feebafd
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(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
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2009-08-02 19:48:51 +00:00 |
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frosch
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1c7a2cca23
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(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
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2009-08-02 19:48:51 +00:00 |
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smatz
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0e5af86ead
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(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
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2009-06-26 14:02:27 +00:00 |
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smatz
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b668c24d46
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(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
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2009-06-26 14:02:27 +00:00 |
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smatz
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7b78bae8e7
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(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
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2009-06-26 13:46:23 +00:00 |
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smatz
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af78d6a9bb
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(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
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2009-06-26 13:46:23 +00:00 |
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smatz
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d39c08fd9d
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(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
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2009-06-26 13:44:14 +00:00 |
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smatz
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e6a165881c
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(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
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2009-06-26 13:44:14 +00:00 |
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smatz
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a2567c84a0
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(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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2009-06-10 22:05:01 +00:00 |
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smatz
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bea3fe2b8b
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(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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2009-06-10 22:05:01 +00:00 |
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rubidium
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846382a0f3
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(svn r16402) -Codechange: make Resolve a function of SpriteGroup
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2009-05-23 15:25:52 +00:00 |
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rubidium
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f2317d0d9d
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(svn r16402) -Codechange: make Resolve a function of SpriteGroup
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2009-05-23 15:25:52 +00:00 |
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rubidium
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730b411878
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(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
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2009-05-23 12:13:42 +00:00 |
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rubidium
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f490394aa8
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(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
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2009-05-23 12:13:42 +00:00 |
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smatz
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0c10daa243
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(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
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2009-05-17 01:00:56 +00:00 |
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smatz
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871107f529
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(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
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2009-05-17 01:00:56 +00:00 |
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frosch
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87ff51f15b
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(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
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2009-05-15 22:45:31 +00:00 |
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frosch
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aea2fcd0a0
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(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
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2009-05-15 22:45:31 +00:00 |
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frosch
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bec067f53b
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(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
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2009-03-17 19:40:10 +00:00 |
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frosch
|
c7345c6db0
|
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
|
2009-03-17 19:40:10 +00:00 |
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rubidium
|
89e1afdaa0
|
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
|
2009-02-09 02:57:15 +00:00 |
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rubidium
|
c0a8d09ca7
|
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
|
2009-02-09 02:57:15 +00:00 |
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smatz
|
9021c20b5e
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
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smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
|
smatz
|
91233ea596
|
(svn r14828) -Codechange: move most of save/load-specific code to separate files
|
2009-01-04 15:32:25 +00:00 |
|
smatz
|
7368c740a6
|
(svn r14828) -Codechange: move most of save/load-specific code to separate files
|
2009-01-04 15:32:25 +00:00 |
|
frosch
|
70f2b95bda
|
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
|
2008-11-23 14:17:41 +00:00 |
|
frosch
|
3d467cabe5
|
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
|
2008-11-23 14:17:41 +00:00 |
|
frosch
|
a64298ebb9
|
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
|
2008-11-22 16:04:11 +00:00 |
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frosch
|
259a073f0c
|
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
|
2008-11-22 16:04:11 +00:00 |
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