Commit Graph

1243 Commits

Author SHA1 Message Date
rubidium
4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
rubidium
ce821b1ada (svn r13242) -Codechange: remove _opt_ptr. 2008-05-25 12:57:39 +00:00
rubidium
5fa0946c08 (svn r13242) -Codechange: remove _opt_ptr. 2008-05-25 12:57:39 +00:00
rubidium
bf3b61cfa3 (svn r13228) -Codechange: split console.h. 2008-05-24 10:15:06 +00:00
rubidium
6c20f77330 (svn r13228) -Codechange: split console.h. 2008-05-24 10:15:06 +00:00
belugas
08671d2e78 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
belugas
fc35ad9ee9 (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots),  Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-24 02:54:47 +00:00
glx
dc1c529a31 (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 2008-05-18 23:36:33 +00:00
glx
17a1873843 (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 2008-05-18 23:36:33 +00:00
glx
1c77928886 (svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes 2008-05-14 23:02:05 +00:00
glx
bdd75a65f8 (svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes 2008-05-14 23:02:05 +00:00
smatz
e4dee736c5 (svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often 2008-05-14 15:29:48 +00:00
smatz
f64c4fc4fb (svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often 2008-05-14 15:29:48 +00:00
smatz
f92a48c24b (svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop 2008-05-13 21:36:09 +00:00
smatz
a9cc987929 (svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop 2008-05-13 21:36:09 +00:00
rubidium
962273e242 (svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them. 2008-05-13 12:15:52 +00:00
rubidium
e6f96da537 (svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them. 2008-05-13 12:15:52 +00:00
glx
dacd2c5de8 (svn r13047) -Codechange: remove vp_d 2008-05-11 15:08:44 +00:00
glx
c708ab3b48 (svn r13047) -Codechange: remove vp_d 2008-05-11 15:08:44 +00:00
rubidium
0f7d925121 (svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments. 2008-05-09 09:29:27 +00:00
rubidium
f438700402 (svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments. 2008-05-09 09:29:27 +00:00
smatz
273448436a (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one 2008-05-08 23:26:17 +00:00
smatz
5e51833ee5 (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one 2008-05-08 23:26:17 +00:00
smatz
b4968c6bea (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 2008-05-08 16:48:29 +00:00
smatz
386a3f1d20 (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 2008-05-08 16:48:29 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium
d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz
f0064d5165 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
smatz
72120a48c4 (svn r12955) -Fix (r12858): compilation with desync debug was broken 2008-05-05 15:07:09 +00:00
rubidium
c878af4841 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
rubidium
e6bc8fa3d8 (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. 2008-05-04 22:38:18 +00:00
smatz
89a8dc8cf7 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
smatz
297f99e100 (svn r12944) -Codechange: use rev.h instead of externs at many places 2008-05-04 21:53:36 +00:00
peter1138
45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
peter1138
a00371c8db (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
rubidium
6056d1fb31 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
rubidium
1d01390fa6 (svn r12921) -Codechange: coding style fixes and documentation updates. 2008-04-29 18:19:29 +00:00
smatz
f129ba40a7 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00
smatz
805e1db332 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00
rubidium
29ce273067 (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. 2008-04-23 22:17:33 +00:00
rubidium
739cb53fff (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. 2008-04-23 22:17:33 +00:00
rubidium
420b1b53d3 (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced. 2008-04-23 00:16:21 +00:00
rubidium
39a715f1f3 (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced. 2008-04-23 00:16:21 +00:00
rubidium
d010ae9408 (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium
181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium
ba0532b595 (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
rubidium
15680e477a (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
rubidium
0670ec6ee1 (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. 2008-04-19 10:18:38 +00:00
rubidium
161b588631 (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. 2008-04-19 10:18:38 +00:00
rubidium
136e26925e (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. 2008-04-19 08:21:55 +00:00