rubidium
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4625695653
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(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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2008-05-25 19:17:03 +00:00 |
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rubidium
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ce821b1ada
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(svn r13242) -Codechange: remove _opt_ptr.
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2008-05-25 12:57:39 +00:00 |
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rubidium
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5fa0946c08
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(svn r13242) -Codechange: remove _opt_ptr.
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2008-05-25 12:57:39 +00:00 |
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rubidium
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bf3b61cfa3
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(svn r13228) -Codechange: split console.h.
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2008-05-24 10:15:06 +00:00 |
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rubidium
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6c20f77330
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(svn r13228) -Codechange: split console.h.
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2008-05-24 10:15:06 +00:00 |
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belugas
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08671d2e78
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(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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2008-05-24 02:54:47 +00:00 |
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belugas
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fc35ad9ee9
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(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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2008-05-24 02:54:47 +00:00 |
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glx
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dc1c529a31
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(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
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2008-05-18 23:36:33 +00:00 |
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glx
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17a1873843
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(svn r13174) -Codechange: make a class of the IndustryDirectoryWindow.
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2008-05-18 23:36:33 +00:00 |
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glx
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1c77928886
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(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
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2008-05-14 23:02:05 +00:00 |
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glx
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bdd75a65f8
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(svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes
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2008-05-14 23:02:05 +00:00 |
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smatz
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e4dee736c5
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(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
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2008-05-14 15:29:48 +00:00 |
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smatz
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f64c4fc4fb
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(svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often
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2008-05-14 15:29:48 +00:00 |
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smatz
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f92a48c24b
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(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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2008-05-13 21:36:09 +00:00 |
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smatz
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a9cc987929
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(svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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2008-05-13 21:36:09 +00:00 |
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rubidium
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962273e242
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(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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2008-05-13 12:15:52 +00:00 |
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rubidium
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e6f96da537
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(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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2008-05-13 12:15:52 +00:00 |
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glx
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dacd2c5de8
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(svn r13047) -Codechange: remove vp_d
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2008-05-11 15:08:44 +00:00 |
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glx
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c708ab3b48
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(svn r13047) -Codechange: remove vp_d
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2008-05-11 15:08:44 +00:00 |
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rubidium
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0f7d925121
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(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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2008-05-09 09:29:27 +00:00 |
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rubidium
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f438700402
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(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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2008-05-09 09:29:27 +00:00 |
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smatz
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273448436a
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(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
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2008-05-08 23:26:17 +00:00 |
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smatz
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5e51833ee5
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(svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one
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2008-05-08 23:26:17 +00:00 |
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smatz
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b4968c6bea
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(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
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2008-05-08 16:48:29 +00:00 |
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smatz
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386a3f1d20
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(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
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2008-05-08 16:48:29 +00:00 |
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rubidium
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1ce0b03bf0
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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rubidium
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d03994098b
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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smatz
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f0064d5165
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(svn r12955) -Fix (r12858): compilation with desync debug was broken
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2008-05-05 15:07:09 +00:00 |
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smatz
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72120a48c4
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(svn r12955) -Fix (r12858): compilation with desync debug was broken
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2008-05-05 15:07:09 +00:00 |
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rubidium
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c878af4841
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(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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2008-05-04 22:38:18 +00:00 |
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rubidium
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e6bc8fa3d8
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(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
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2008-05-04 22:38:18 +00:00 |
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smatz
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89a8dc8cf7
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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2008-05-04 21:53:36 +00:00 |
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smatz
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297f99e100
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(svn r12944) -Codechange: use rev.h instead of externs at many places
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2008-05-04 21:53:36 +00:00 |
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peter1138
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45034bc522
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
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peter1138
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a00371c8db
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
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rubidium
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6056d1fb31
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(svn r12921) -Codechange: coding style fixes and documentation updates.
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2008-04-29 18:19:29 +00:00 |
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rubidium
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1d01390fa6
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(svn r12921) -Codechange: coding style fixes and documentation updates.
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2008-04-29 18:19:29 +00:00 |
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smatz
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f129ba40a7
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(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
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2008-04-25 16:33:40 +00:00 |
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smatz
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805e1db332
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(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash
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2008-04-25 16:33:40 +00:00 |
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rubidium
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29ce273067
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(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
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2008-04-23 22:17:33 +00:00 |
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rubidium
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739cb53fff
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(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
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2008-04-23 22:17:33 +00:00 |
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rubidium
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420b1b53d3
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(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
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2008-04-23 00:16:21 +00:00 |
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rubidium
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39a715f1f3
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(svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced.
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2008-04-23 00:16:21 +00:00 |
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rubidium
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d010ae9408
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(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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2008-04-20 08:43:31 +00:00 |
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rubidium
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181b36ca0b
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(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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2008-04-20 08:43:31 +00:00 |
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rubidium
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ba0532b595
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(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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2008-04-20 08:22:59 +00:00 |
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rubidium
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15680e477a
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(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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2008-04-20 08:22:59 +00:00 |
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rubidium
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0670ec6ee1
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(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
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2008-04-19 10:18:38 +00:00 |
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rubidium
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161b588631
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(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
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2008-04-19 10:18:38 +00:00 |
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rubidium
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136e26925e
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(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
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2008-04-19 08:21:55 +00:00 |
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