frosch
|
08f0179916
|
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
|
2008-03-06 14:21:10 +00:00 |
|
peter1138
|
debabbbd9a
|
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
|
2008-03-04 12:14:34 +00:00 |
|
peter1138
|
3907ac518b
|
(svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
|
2008-03-04 12:14:34 +00:00 |
|
peter1138
|
ab1fa8b8fc
|
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
|
2008-02-20 19:37:02 +00:00 |
|
peter1138
|
e90cf8509a
|
(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
|
2008-02-20 19:37:02 +00:00 |
|
smatz
|
2657090b1f
|
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
|
2008-02-20 16:24:56 +00:00 |
|
smatz
|
e95a85315c
|
(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
|
2008-02-20 16:24:56 +00:00 |
|
smatz
|
4a329de942
|
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
|
2008-02-18 18:35:36 +00:00 |
|
smatz
|
509b3a3247
|
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
|
2008-02-18 18:35:36 +00:00 |
|
frosch
|
514df81e27
|
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
2008-02-14 15:59:16 +00:00 |
|
frosch
|
43c0f7ea8e
|
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
2008-02-14 15:59:16 +00:00 |
|
smatz
|
fe48d0be21
|
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
|
2008-02-13 19:24:40 +00:00 |
|
smatz
|
a0ddc43e92
|
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
|
2008-02-13 19:24:40 +00:00 |
|
smatz
|
a3e3cd7d46
|
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
|
2008-02-13 14:21:36 +00:00 |
|
smatz
|
507728f46b
|
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
|
2008-02-13 14:21:36 +00:00 |
|
smatz
|
0fc6754832
|
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
|
2008-02-10 14:16:25 +00:00 |
|
smatz
|
e075cf5500
|
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
|
2008-02-10 14:16:25 +00:00 |
|
smatz
|
b18f96d222
|
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
|
2008-02-10 14:00:52 +00:00 |
|
smatz
|
ad933e1ddb
|
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
|
2008-02-10 14:00:52 +00:00 |
|
smatz
|
5bfcd657c3
|
(svn r12096) -Fix: remove leftover property when loading older savegames
|
2008-02-09 17:36:21 +00:00 |
|
smatz
|
d9af979d6a
|
(svn r12096) -Fix: remove leftover property when loading older savegames
|
2008-02-09 17:36:21 +00:00 |
|
smatz
|
6edbe4a6e7
|
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
|
2008-02-08 19:57:56 +00:00 |
|
smatz
|
8195e57fd4
|
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
|
2008-02-08 19:57:56 +00:00 |
|
frosch
|
9b2ca61044
|
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
|
2008-02-06 15:32:06 +00:00 |
|
frosch
|
e95e887772
|
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
|
2008-02-06 15:32:06 +00:00 |
|
peter1138
|
c05d10dd35
|
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
|
2008-02-02 09:28:43 +00:00 |
|
peter1138
|
1d891a8b15
|
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
|
2008-02-02 09:28:43 +00:00 |
|
frosch
|
51f03faf83
|
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
|
2008-01-24 14:57:43 +00:00 |
|
frosch
|
da754951f1
|
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
|
2008-01-24 14:57:43 +00:00 |
|
smatz
|
8be486c27e
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
|
smatz
|
0b888ccc00
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
|
peter1138
|
b967c9918e
|
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
|
2008-01-20 18:30:53 +00:00 |
|
peter1138
|
9ca929c812
|
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
|
2008-01-20 18:30:53 +00:00 |
|
smatz
|
8dbf03e322
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
8d077b16d8
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
b20d1eee6c
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
smatz
|
822242f411
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
rubidium
|
a3a5ff6057
|
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
|
2008-01-15 18:51:46 +00:00 |
|
rubidium
|
6891bc2011
|
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
|
2008-01-15 18:51:46 +00:00 |
|
glx
|
8344327a91
|
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
|
2008-01-15 00:03:48 +00:00 |
|
glx
|
8c13852373
|
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
|
2008-01-15 00:03:48 +00:00 |
|
rubidium
|
9ac26e1bf1
|
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
|
2008-01-13 21:51:53 +00:00 |
|
rubidium
|
392d59f6a9
|
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
|
2008-01-13 21:51:53 +00:00 |
|
rubidium
|
fafab82a31
|
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
|
2008-01-13 13:36:01 +00:00 |
|
rubidium
|
5c4150d304
|
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
|
2008-01-13 13:36:01 +00:00 |
|
rubidium
|
0ca79e2fb8
|
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
|
2008-01-13 01:39:22 +00:00 |
|
rubidium
|
079abbd04b
|
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
|
2008-01-13 01:39:22 +00:00 |
|
rubidium
|
90acd52f22
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
|
rubidium
|
d4e6a6bf57
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
|
peter1138
|
0f7392bd61
|
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
2008-01-12 19:58:06 +00:00 |
|