rubidium
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e638c7e3b6
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(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
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2010-11-19 15:55:53 +00:00 |
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rubidium
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874abb2965
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(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
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2010-11-19 15:55:53 +00:00 |
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rubidium
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0b37e60fe2
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(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
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2010-10-24 20:51:12 +00:00 |
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rubidium
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8f9dcab09b
|
(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
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2010-10-24 20:51:12 +00:00 |
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rubidium
|
9012b54fa2
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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2cd67a51ac
|
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
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rubidium
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7b9aa9b72f
|
(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
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2010-10-24 16:40:02 +00:00 |
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rubidium
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744bc2a614
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(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
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2010-10-24 16:40:02 +00:00 |
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rubidium
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c226ed777d
|
(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
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2010-10-22 14:41:26 +00:00 |
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rubidium
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3a1a915c9a
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(svn r21008) -Change: don't make client reconnect waiting time depend on the company; in coop games that does not spread clients at all, and most companies have a low number causing it not to be spread out either. Use the ClientID instead. Based on a patch by dihedral.
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2010-10-22 14:41:26 +00:00 |
|
rubidium
|
6012a9074c
|
(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
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rubidium
|
d71f590ed6
|
(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
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frosch
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a7e486360d
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(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions.
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2010-10-17 12:12:13 +00:00 |
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frosch
|
3972c790c2
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(svn r20957) -Codechange: Add another parameter to FindGRFConfig() to define search restrictions.
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2010-10-17 12:12:13 +00:00 |
|
rubidium
|
1ae97e4d0e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
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2010-10-15 19:33:08 +00:00 |
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rubidium
|
f555e6d72e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
|
2010-10-15 19:33:08 +00:00 |
|
rubidium
|
6ff39fc5ec
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
|
rubidium
|
7ba07d9573
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
|
rubidium
|
8f4638ed0f
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
|
rubidium
|
515edee17c
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
|
rubidium
|
41e6567c0d
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
|
rubidium
|
0ca7e4e82e
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
|
rubidium
|
594faf45d9
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
|
rubidium
|
8eb07d097e
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
|
rubidium
|
6d3c747d05
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
|
rubidium
|
a4c6d07edc
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
|
rubidium
|
8f82b2b588
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
|
rubidium
|
b594990071
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
|
rubidium
|
8c85b4ce3d
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
2010-08-01 18:53:30 +00:00 |
|
rubidium
|
e356cb9405
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
2010-08-01 18:53:30 +00:00 |
|
terkhen
|
c92b2e9d3c
|
(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
|
2010-07-29 14:26:28 +00:00 |
|
terkhen
|
88ca183191
|
(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
|
2010-07-29 14:26:28 +00:00 |
|
rubidium
|
8b8102d30f
|
(svn r19996) -Codechange: Add NetworkVehicleType enum.
|
2010-06-19 16:37:56 +00:00 |
|
rubidium
|
99a11badaf
|
(svn r19996) -Codechange: Add NetworkVehicleType enum.
|
2010-06-19 16:37:56 +00:00 |
|
rubidium
|
eb8ee7ad5e
|
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
|
2010-05-13 09:04:41 +00:00 |
|
rubidium
|
2555522eab
|
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
|
2010-05-13 09:04:41 +00:00 |
|
rubidium
|
0a703ae70a
|
(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
|
2010-04-20 11:29:51 +00:00 |
|
rubidium
|
519c8007c8
|
(svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator
|
2010-04-20 11:29:51 +00:00 |
|
smatz
|
abaf6b5b42
|
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
|
2010-04-17 11:39:46 +00:00 |
|
smatz
|
cd20724d20
|
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
|
2010-04-17 11:39:46 +00:00 |
|
rubidium
|
21cc1b1079
|
(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
|
2010-04-17 10:52:26 +00:00 |
|
rubidium
|
b907dfdef8
|
(svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command
|
2010-04-17 10:52:26 +00:00 |
|
smatz
|
150ae1c707
|
(svn r19607) -Codechange: use different packet types instead of packet subtypes
|
2010-04-11 17:17:12 +00:00 |
|
smatz
|
11d6e21c3a
|
(svn r19607) -Codechange: use different packet types instead of packet subtypes
|
2010-04-11 17:17:12 +00:00 |
|
frosch
|
e175c704a3
|
(svn r19283) -Fix (r19256): GRFConfig is not zeroed for non-dynamic construction. GRFIdentifier is sufficient though.
|
2010-02-27 20:26:42 +00:00 |
|
frosch
|
3926b62446
|
(svn r19283) -Fix (r19256): GRFConfig is not zeroed for non-dynamic construction. GRFIdentifier is sufficient though.
|
2010-02-27 20:26:42 +00:00 |
|
yexo
|
b21278659c
|
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
|
2010-02-25 20:05:31 +00:00 |
|
yexo
|
a9c8dbc0a0
|
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
|
2010-02-25 20:05:31 +00:00 |
|
alberth
|
e3b24801e2
|
(svn r19132) -Codechange: No need to end a line with ;;.
|
2010-02-14 16:31:35 +00:00 |
|
alberth
|
33a96b5ef3
|
(svn r19132) -Codechange: No need to end a line with ;;.
|
2010-02-14 16:31:35 +00:00 |
|