Charles Pigott
10c8104e70
Fix 5db883f
: Railtype bits were moved too late, leading to rails under bridges losing their type
...
(cherry picked from commit 63a7df027d
)
2019-05-02 18:25:35 +01:00
Charles Pigott
e334f7db30
Fix #6507 : Don't try to load invalid depots from older savegames
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(cherry picked from commit d9f9a64389
)
2019-05-02 18:21:13 +01:00
Charles Pigott
44911ec254
Fix: Crash when attempting to load old save game with GRFs set
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GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
(cherry picked from commit 9da1c5bb0b
)
2019-05-02 18:20:46 +01:00
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
2019-04-11 18:14:13 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Jonathan G Rennison
53ff27370d
Do not update viewport sign kd tree in network dedicated mode, or during savegame conversion
2019-04-02 03:48:19 +01:00
Jonathan G Rennison
c7d96d037b
Fix RebuildViewportKdtree being called too early in AfterLoadGame
2019-04-01 18:17:48 +01:00
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
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Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2019-03-27 18:12:04 +00:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
Peter Nelson
f6264e5212
Change: Bump savegame version for tree tile water class conversion.
2019-03-24 15:16:54 +00:00
Peter Nelson
76e77aefad
Fix #7400 : Water class for tree tiles was not converted for old saves preventing industry creation.
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As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 15:16:54 +00:00
Charles Pigott
fe448a2616
Remove: OPF
2019-03-16 22:30:11 +00:00
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
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Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
2019-03-13 03:38:26 +00:00
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
2019-03-09 20:27:11 +01:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
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This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
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Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
Jonathan G Rennison
718554d255
Set tree water class for old savegames for chunnel support
2019-03-04 01:19:12 +00:00
Jonathan G Rennison
b3a7a04cf2
Linkgraph: Pause game on load if a link graph join is immediately due
2019-02-25 18:43:38 +00:00
Jonathan G Rennison
b5e76494d8
Do railtype replacement before company infra totals in ReloadNewGRFData
2019-02-18 21:04:33 +00:00
Jonathan G Rennison
459cd8ac1a
Save/restore secondary rail type in ReloadNewGRFData
2019-02-18 18:13:26 +00:00
Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
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# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
2019-02-13 19:09:06 +00:00
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
2019-02-08 23:05:25 +00:00
Jonathan G Rennison
c59ecb01ad
Fix loading of bridges from Spring 2013 Patchpack v2.1.147 and later
2019-02-04 22:26:02 +00:00
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
2019-02-04 20:20:49 +00:00
Jonathan G Rennison
2142452305
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/gamelog.cpp
# src/gamelog_internal.h
# src/lang/german.txt
# src/lang/korean.txt
# src/network/core/config.h
# src/network/network.cpp
# src/network/network_udp.cpp
# src/rev.h
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/table/settings.ini
# src/viewport.cpp
2019-02-04 18:32:44 +00:00
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
2019-02-02 21:39:06 +00:00
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
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(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Jonathan G Rennison
e5b61e0b6c
Refactor CallVehicleTicks vehicle loop
2019-01-25 20:17:15 +00:00
Jonathan G Rennison
094160ede3
Merge remote-tracking branch 'damfr/save-unique-id' into jgrpp
...
# Conflicts:
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
2019-01-22 18:42:01 +00:00
Jonathan G Rennison
e15601e12f
Cache whether a train may have a depot or bridge speed restriction
2019-01-19 21:22:32 +00:00
Jonathan G Rennison
d87ac8ec7e
Improve performance of train breakdown detection
2019-01-19 04:39:16 +00:00
Jonathan G Rennison
0e7519f33e
Merge branch 'more_cond_orders-sx' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs100.vcxproj
# projects/openttd_vs100.vcxproj.filters
# projects/openttd_vs80.vcproj
# projects/openttd_vs90.vcproj
# src/order_gui.cpp
# src/order_type.h
# src/saveload/afterload.cpp
# src/saveload/extended_ver_sl.cpp
2019-01-06 22:35:57 +00:00
Jonathan G Rennison
635c7ca2d5
Merge branch 'save_ext' into more_cond_orders-sx
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# Conflicts:
# src/lang/english.txt
# src/order_type.h
2019-01-06 22:19:41 +00:00
Jonathan G Rennison
65b9a103ad
Initial implementation of two rail types per tile
2018-12-21 03:27:58 +00:00
damfr
5f6858c379
Add: Setting to save a unique id for each savegame
2018-11-26 10:30:49 +01:00
Jonathan G Rennison
46b1ea81e4
Add company rate limit for land area purchasing
2018-11-23 18:47:36 +00:00
Jonathan G Rennison
e735c1a51a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/autoreplace_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_rail.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/script_station.hpp
# src/track_func.h
# src/vehicle_base.h
2018-11-05 12:53:36 +00:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
Jonathan G Rennison
ae15c96c1a
Merge branch 'master' into jgrpp
...
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_gui.cpp
# src/bridge_map.h
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/rail_map.h
# src/rail_type.h
# src/road_map.h
# src/saveload/afterload.cpp
# src/saveload/map_sl.cpp
# src/saveload/saveload.cpp
# src/script/api/script_rail.cpp
# src/station_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
2018-07-26 20:54:13 +01:00
Jonathan G Rennison
9e1e074c2b
Update existing assertions to log tile information where suitable
2018-07-26 19:13:35 +01:00
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
2018-07-26 13:27:40 +01:00
Jonathan G Rennison
6740a9a470
Merge branch 'custom_bridgeheads' into jgrpp
...
# Conflicts:
# docs/landscape.html
# src/bridge_map.h
# src/pbs.cpp
# src/saveload/company_sl.cpp
# src/saveload/extended_ver_sl.cpp
# src/settings_type.h
# src/signal.cpp
# src/train_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
# src/tunnelbridge_map.h
# src/vehicle.cpp
# src/viewport.cpp
2018-07-08 23:04:30 +01:00
Jonathan G Rennison
77362b829a
Initial support for rail custom bridge heads
2018-07-08 23:03:42 +01:00