truebrain
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160bfd8851
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(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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2011-11-30 01:22:18 +00:00 |
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truebrain
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34d7f01ccc
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(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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2011-11-29 23:26:35 +00:00 |
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peter1138
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81598273e9
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
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peter1138
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4e97261315
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(svn r23314) -Add: Add settings to restrict viewport zoom levels.
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2011-11-24 12:20:14 +00:00 |
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truebrain
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bd3fd1171e
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(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
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2011-11-23 18:54:51 +00:00 |
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truebrain
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d809ea4f23
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(svn r23304) -Add: bump the savegame to start storing the new bits and pieces
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2011-11-23 16:11:15 +00:00 |
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truebrain
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f906ebd2a5
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(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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2011-11-23 16:07:14 +00:00 |
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truebrain
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229e572663
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(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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2011-11-23 16:05:19 +00:00 |
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michi_cc
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4d2a9e384c
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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michi_cc
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6548ec6e9e
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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2011-11-15 20:47:53 +00:00 |
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rubidium
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c9a7f572ec
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(svn r23195) -Codechange: if we really need to cast away constness, use const_cast
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2011-11-12 08:37:12 +00:00 |
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rubidium
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a8d33a4d89
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(svn r23192) -Codechange: don't cast away const needlessly
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2011-11-12 07:58:22 +00:00 |
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yexo
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5c838ff1c3
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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rubidium
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643c54d288
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(svn r23105) -Fix (r23104): Kenobi visited me ;)
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2011-11-04 11:29:11 +00:00 |
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rubidium
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f01b3e2721
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(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
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2011-11-04 11:09:06 +00:00 |
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rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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47c5d30b5d
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(svn r23084) -Codechange: get rid of a redundant variable
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2011-11-03 22:49:03 +00:00 |
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yexo
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e98be8ed24
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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2011-11-03 12:54:02 +00:00 |
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frosch
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bbc3409942
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(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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2011-11-01 16:51:47 +00:00 |
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frosch
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72cd855978
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(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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2011-11-01 00:21:08 +00:00 |
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yexo
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433f74edd9
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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2011-10-30 13:47:45 +00:00 |
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frosch
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88f8457b83
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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2011-10-09 11:27:54 +00:00 |
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frosch
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b78a459613
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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2011-10-03 17:20:56 +00:00 |
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frosch
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7133887ed6
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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2011-10-03 17:19:54 +00:00 |
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rubidium
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73a3708a9e
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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2011-09-23 19:49:45 +00:00 |
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rubidium
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a6f9488ae4
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
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yexo
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40d5419cd2
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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2011-09-11 11:47:18 +00:00 |
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yexo
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bc3b725812
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(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
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2011-09-09 21:27:57 +00:00 |
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rubidium
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a8889fd0e0
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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2011-09-09 21:12:52 +00:00 |
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frosch
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275a394bc1
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(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
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2011-09-03 12:17:36 +00:00 |
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planetmaker
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ef09794faa
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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2011-08-25 16:37:27 +00:00 |
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rubidium
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b4edc30c64
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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2011-08-24 13:53:34 +00:00 |
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rubidium
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21f194bbf2
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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2011-08-22 12:54:17 +00:00 |
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rubidium
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0041408e4f
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(svn r22767) -Add: river generation
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2011-08-20 14:14:17 +00:00 |
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rubidium
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81074e0ca2
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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2011-08-12 18:36:47 +00:00 |
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rubidium
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c8f19a608d
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(svn r22736) -Codechange: constify some numbers
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2011-08-12 18:34:09 +00:00 |
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michi_cc
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08b7981f37
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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2011-08-03 20:55:08 +00:00 |
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frosch
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c9e920f1eb
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(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
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2011-07-29 22:23:17 +00:00 |
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frosch
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570da01d3a
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(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
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2011-07-09 18:10:48 +00:00 |
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frosch
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9c015d369e
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(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
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2011-07-02 21:20:37 +00:00 |
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terkhen
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729d786d5e
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(svn r22573) -Fix (r22567): Fix operator precedence.
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2011-06-13 06:13:57 +00:00 |
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terkhen
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7ffc8c0173
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(svn r22568) -Change: Add a list of persistent storages to the Town class.
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2011-06-12 20:49:07 +00:00 |
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terkhen
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00e5c1df18
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
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terkhen
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5bb79b1f46
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(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
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2011-06-04 21:17:07 +00:00 |
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smatz
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92cabe0c9f
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(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
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2011-05-22 19:18:28 +00:00 |
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planetmaker
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43c8cd1d5e
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(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
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2011-05-18 12:19:58 +00:00 |
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alberth
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28092366ec
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(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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2011-05-14 18:35:40 +00:00 |
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rubidium
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5a620d1c65
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(svn r22406) -Document: some more "random-ish" tidbits
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2011-05-01 19:51:52 +00:00 |
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rubidium
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75b87c554f
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(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
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2011-04-22 16:09:46 +00:00 |
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