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								 alberth | 604e56adc2 | (svn r20025) -Doc: Fix/add comments to let Doxygen know about the documentation. | 2010-06-27 09:05:10 +00:00 |  | 
			
				
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								 yexo | df1036f948 | (svn r20012) -Fix: when joining a company with a password you could only enter 20 characters of the password | 2010-06-23 00:11:11 +00:00 |  | 
			
				
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								 yexo | 9683b87466 | (svn r20012) -Fix: when joining a company with a password you could only enter 20 characters of the password | 2010-06-23 00:11:11 +00:00 |  | 
			
				
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								 rubidium | 52d136ee2c | (svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch) | 2010-06-19 16:42:02 +00:00 |  | 
			
				
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								 rubidium | 876eb5ee0b | (svn r19998) -Codechange: Unify the order of ship and plane icon in network-lobby with the rest of the game (frosch) | 2010-06-19 16:42:02 +00:00 |  | 
			
				
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								 rubidium | 8b8102d30f | (svn r19996) -Codechange: Add NetworkVehicleType enum. | 2010-06-19 16:37:56 +00:00 |  | 
			
				
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								 rubidium | 99a11badaf | (svn r19996) -Codechange: Add NetworkVehicleType enum. | 2010-06-19 16:37:56 +00:00 |  | 
			
				
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								 frosch | 65d058723e | (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. | 2010-06-05 13:32:42 +00:00 |  | 
			
				
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								 frosch | 9e53f1e004 | (svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation. | 2010-06-05 13:32:42 +00:00 |  | 
			
				
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								 rubidium | 7620939583 | (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed | 2010-05-20 18:54:14 +00:00 |  | 
			
				
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								 rubidium | 52b211f939 | (svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed | 2010-05-20 18:54:14 +00:00 |  | 
			
				
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								 smatz | 09cb5fff3a | (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work | 2010-05-13 16:00:50 +00:00 |  | 
			
				
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								 smatz | 80fd67a314 | (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work | 2010-05-13 16:00:50 +00:00 |  | 
			
				
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								 rubidium | a70fd540fc | (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int | 2010-05-13 10:14:29 +00:00 |  | 
			
				
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								 rubidium | 062dd0e24c | (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int | 2010-05-13 10:14:29 +00:00 |  | 
			
				
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								 rubidium | eb8ee7ad5e | (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables | 2010-05-13 09:04:41 +00:00 |  | 
			
				
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								 rubidium | 2555522eab | (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables | 2010-05-13 09:04:41 +00:00 |  | 
			
				
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								 rubidium | 5732bdcdb9 | (svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way | 2010-05-13 08:59:50 +00:00 |  | 
			
				
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								 rubidium | 6fa962b867 | (svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way | 2010-05-13 08:59:50 +00:00 |  | 
			
				
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								 rubidium | a06b3c0646 | (svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille) | 2010-05-10 17:11:24 +00:00 |  | 
			
				
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								 rubidium | a8fa3dd3ce | (svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille) | 2010-05-10 17:11:24 +00:00 |  | 
			
				
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								 rubidium | 2099d3ffb8 | (svn r19777) -Change: use the file scanner to find the .tars | 2010-05-10 09:37:17 +00:00 |  | 
			
				
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								 rubidium | 948beec597 | (svn r19777) -Change: use the file scanner to find the .tars | 2010-05-10 09:37:17 +00:00 |  | 
			
				
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								 smatz | 691261674a | (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it | 2010-04-24 20:55:51 +00:00 |  | 
			
				
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								 smatz | e3c89df398 | (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it | 2010-04-24 20:55:51 +00:00 |  | 
			
				
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								 rubidium | 0cfec82674 | (svn r19695) -Fix: leaking a file descriptor | 2010-04-22 18:34:45 +00:00 |  | 
			
				
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								 rubidium | 26af87bbaa | (svn r19695) -Fix: leaking a file descriptor | 2010-04-22 18:34:45 +00:00 |  | 
			
				
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								 smatz | 52b5be7434 | (svn r19693) -Codechange: split STATUS_INACTIVE to two states | 2010-04-22 17:26:57 +00:00 |  | 
			
				
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								 smatz | f48f4c8293 | (svn r19693) -Codechange: split STATUS_INACTIVE to two states | 2010-04-22 17:26:57 +00:00 |  | 
			
				
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								 smatz | 920d7d98bb | (svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree | 2010-04-21 11:42:00 +00:00 |  | 
			
				
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								 smatz | 32510296b6 | (svn r19686) -Fix (r15126): truncated archives were not detected when using zlib 1.2.3. This also fixes zlib 1.2.4 compatibility, zlib 1.2.5 is bugfree | 2010-04-21 11:42:00 +00:00 |  | 
			
				
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								 rubidium | 0a703ae70a | (svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator | 2010-04-20 11:29:51 +00:00 |  | 
			
				
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								 rubidium | 519c8007c8 | (svn r19680) -Fix [FS#3775] (r19648): when joining a MP game all clients with company ID > 0 would be shown as if they were a spectator | 2010-04-20 11:29:51 +00:00 |  | 
			
				
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								 rubidium | a83194fad3 | (svn r19678) -Fix (r19607): client status was shown incorrect in the console | 2010-04-19 19:50:56 +00:00 |  | 
			
				
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								 rubidium | df4d8b3bc9 | (svn r19678) -Fix (r19607): client status was shown incorrect in the console | 2010-04-19 19:50:56 +00:00 |  | 
			
				
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								 smatz | abaf6b5b42 | (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators | 2010-04-17 11:39:46 +00:00 |  | 
			
				
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								 smatz | cd20724d20 | (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators | 2010-04-17 11:39:46 +00:00 |  | 
			
				
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								 rubidium | 21cc1b1079 | (svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command | 2010-04-17 10:52:26 +00:00 |  | 
			
				
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								 rubidium | b907dfdef8 | (svn r19648) -Fix [FS#3760]: a client would not be properly moved when moved while joining, e.g. when entering a company's password. This caused the client to be in the wrong company (according to the rest of the clients) and the client being kicked on the first command | 2010-04-17 10:52:26 +00:00 |  | 
			
				
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								 rubidium | 7c3158f0af | (svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game | 2010-04-14 16:12:54 +00:00 |  | 
			
				
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								 rubidium | 5eb54ac434 | (svn r19629) -Fix [FS#3757]: chat message caused glitch when rejoining a network game | 2010-04-14 16:12:54 +00:00 |  | 
			
				
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								 rubidium | 34cdcaf8b2 | (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). | 2010-04-13 18:55:31 +00:00 |  | 
			
				
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								 rubidium | 088282bcf8 | (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). | 2010-04-13 18:55:31 +00:00 |  | 
			
				
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								 rubidium | 36c1cf6129 | (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised | 2010-04-13 18:40:47 +00:00 |  | 
			
				
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								 rubidium | d2ed777fa5 | (svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised | 2010-04-13 18:40:47 +00:00 |  | 
			
				
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								 rubidium | cc25fce629 | (svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0 -Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered | 2010-04-13 17:36:19 +00:00 |  | 
			
				
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								 rubidium | 23190b8952 | (svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0 -Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered | 2010-04-13 17:36:19 +00:00 |  | 
			
				
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								 smatz | 258b128a56 | (svn r19614) -Codechange: "it's" => "its" where appropriate | 2010-04-12 14:12:47 +00:00 |  | 
			
				
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								 smatz | 0ef33548c2 | (svn r19614) -Codechange: "it's" => "its" where appropriate | 2010-04-12 14:12:47 +00:00 |  | 
			
				
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								 smatz | 073af4eba2 | (svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining | 2010-04-11 22:06:17 +00:00 |  |