Commit Graph

74 Commits

Author SHA1 Message Date
Jonathan G Rennison
2ad446369d Cache animated tile speed, use btree map for animated tiles 2020-11-26 00:19:51 +00:00
Jonathan G Rennison
810bfd276e Add several NewGRF variables to vehicle image callback whitelist
Add vehicle flags to control cached image invalidation

Various refactorings
2020-08-25 01:26:44 +01:00
Jonathan G Rennison
81a67b5b24 Remove fake/real indirection in HouseResolverObject 2020-02-03 18:31:03 +00:00
Jonathan G Rennison
81a1094cc8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_cmds.cpp
#	src/date.cpp
#	src/economy.cpp
#	src/misc.cpp
#	src/newgrf_house.cpp
2020-01-29 19:32:06 +00:00
Niels Martin Hansen
c8779fb311 Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
Jonathan G Rennison
cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Jonathan G Rennison
674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 2019-04-11 18:14:13 +01:00
Jonathan G Rennison
ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
2019-03-27 18:12:04 +00:00
Henry Wilson
af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Jonathan G Rennison
3330e4cef8 Merge branch 'cargo_type_order' into jgrpp
# Conflicts:
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/track_func.h
2018-07-02 21:04:06 +01:00
Jonathan G Rennison
56be293107 Merge branch 'master' into jgrpp
# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_anim_sse2.cpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/ground_vehicle.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/town_cmd.cpp
#	src/vehicle_base.h
#	src/viewport_gui.cppp
2018-05-25 18:29:17 +01:00
PeterN
4cebebcf68 Change: Add CargoTypes type for cargo masks. (#6790) 2018-05-21 22:08:39 +01:00
Jonathan G Rennison
385a2552e9 Merge branch 'enhanced_viewport_overlay' into jgrpp 2018-03-11 22:21:39 +00:00
frosch
d9d669dcf8 (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
frosch
29dca1be3b (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
Jonathan G Rennison
740e4543c3 Merge branch 'master' into jgrpp
# Conflicts:
#	src/industry_cmd.cpp
2017-12-10 12:41:58 +00:00
frosch
82ae414e8d (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch
ffdcbb8f21 (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
Jonathan G Rennison
95b65163e3 Revert back to v2 of house picking/placing patch. 2016-05-12 22:35:39 +01:00
patch-import
0fd34a17a5 Update to v4 of house placing patch. 2016-04-08 19:42:10 +01:00
patch-import
19dcbb1cb9 Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes

http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
2015-08-03 21:29:13 +01:00
frosch
6c63c98d7f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 2013-11-24 14:41:19 +00:00
frosch
db894b0b3f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 2013-11-24 14:41:19 +00:00
alberth
6c1ff5f772 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 2012-11-10 20:46:39 +00:00
alberth
33ff55a8f1 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 2012-11-10 20:46:39 +00:00
alberth
8a297ca5f1 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth
4c9bea2a71 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth
2609cce514 (svn r24682) -Codechange: Add resolver classes for houses. 2012-11-10 20:40:05 +00:00
alberth
d7b62da87b (svn r24682) -Codechange: Add resolver classes for houses. 2012-11-10 20:40:05 +00:00
rubidium
3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rubidium
df16ebd730 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
michi_cc
f0ffa534de (svn r23072) -Feature: [NewGRF] House callback 0x148. 2011-10-31 22:31:40 +00:00
michi_cc
e094d7db62 (svn r23072) -Feature: [NewGRF] House callback 0x148. 2011-10-31 22:31:40 +00:00
terkhen
92c429e3ee (svn r22560) -Codechange: Remove constness from House in ResolverObject. 2011-06-12 20:35:37 +00:00
terkhen
76cd19f846 (svn r22560) -Codechange: Remove constness from House in ResolverObject. 2011-06-12 20:35:37 +00:00
rubidium
7107eef4de (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 2010-08-26 17:01:17 +00:00
rubidium
ddf1510a23 (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 2010-08-26 17:01:17 +00:00
rubidium
3a6c4c2f85 (svn r20624) -Codechange: some constifying for NewGRF house 2010-08-26 16:48:32 +00:00
rubidium
9982b5fd00 (svn r20624) -Codechange: some constifying for NewGRF house 2010-08-26 16:48:32 +00:00
frosch
bca1abe146 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
frosch
910aade284 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
frosch
dc1a95a9fd (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 2010-05-01 13:01:21 +00:00
frosch
7795303227 (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 2010-05-01 13:01:21 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
smatz
d39c08fd9d (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 2009-06-26 13:44:14 +00:00
smatz
e6a165881c (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 2009-06-26 13:44:14 +00:00