smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
5a17e6b395
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
2008-04-21 11:29:01 +00:00
rubidium
a40bba8bac
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
2008-04-21 11:29:01 +00:00
skidd13
49cf499cf2
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
glx
8344327a91
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
rubidium
71d4004a85
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
2008-01-07 14:02:26 +00:00
rubidium
38115acf5a
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
2008-01-07 14:02:26 +00:00
rubidium
dcbd2fdfc7
(svn r11411) -Codechange: implement random triggers for houses.
2007-11-11 17:58:05 +00:00
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
2007-11-11 17:58:05 +00:00
rubidium
feb91ab5ea
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
2007-07-25 19:06:29 +00:00
rubidium
9e3ee0e689
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
2007-07-25 19:06:29 +00:00
glx
5901239de6
(svn r10065) -Cleanup (r9850): remove now unneeded stuff
2007-06-08 16:53:21 +00:00
glx
6983d0b547
(svn r10065) -Cleanup (r9850): remove now unneeded stuff
2007-06-08 16:53:21 +00:00
peter1138
9a4b4ba448
(svn r9873) -Codechange: Add missing second callback parameter for houses
2007-05-19 09:13:08 +00:00
peter1138
816d31f0aa
(svn r9873) -Codechange: Add missing second callback parameter for houses
2007-05-19 09:13:08 +00:00
belugas
641d51a5ad
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
maedhros
209101391a
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00