Commit Graph

834 Commits

Author SHA1 Message Date
rubidium
3cb12ed89c (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
rubidium
0395aab420 (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
rubidium
7086bb3017 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium
46b3d114a8 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium
285f369969 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
rubidium
71f4067d19 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
terkhen
fbad07d3df (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
terkhen
28676531b0 (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
rubidium
2773233044 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
rubidium
c8a4d122c5 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
rubidium
0f52366443 (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 2010-12-11 19:49:44 +00:00
rubidium
293ede7bdf (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 2010-12-11 19:49:44 +00:00
rubidium
3d6ba9ab0d (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
rubidium
fe841c3d0b (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
frosch
0ebd5af86f (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch
55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch
dadf68fe1d (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00
frosch
0fff26db97 (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00
rubidium
127a70cb19 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 2010-11-12 19:40:39 +00:00
rubidium
395335c197 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 2010-11-12 19:40:39 +00:00
rubidium
adb1692a4d (svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657) 2010-11-10 23:43:14 +00:00
rubidium
ed18d02e9a (svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657) 2010-11-10 23:43:14 +00:00
rubidium
0b0b1e4d28 (svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo) 2010-11-10 23:16:28 +00:00
rubidium
65e6c9fd12 (svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo) 2010-11-10 23:16:28 +00:00
rubidium
24fe5e2a62 (svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo) 2010-11-10 23:15:48 +00:00
rubidium
b50aeb9552 (svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo) 2010-11-10 23:15:48 +00:00
rubidium
e08f93b977 (svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo) 2010-11-10 23:14:48 +00:00
rubidium
f118744ff2 (svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo) 2010-11-10 23:14:48 +00:00
rubidium
38b4224078 (svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo) 2010-11-10 23:13:37 +00:00
rubidium
8b8b4e083c (svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo) 2010-11-10 23:13:37 +00:00
rubidium
06bb553545 (svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle 2010-11-10 20:15:48 +00:00
rubidium
d1dfb27699 (svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle 2010-11-10 20:15:48 +00:00
belugas
d5c8ea393d (svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work) 2010-11-04 17:42:24 +00:00
belugas
ab9279b5a0 (svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work) 2010-11-04 17:42:24 +00:00
alberth
063931d435 (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
alberth
7e48d85104 (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
frosch
c7ef47ebb2 (svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo) 2010-10-22 20:04:13 +00:00
frosch
af6c12d586 (svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo) 2010-10-22 20:04:13 +00:00
frosch
1fb1efce25 (svn r21012) -Codechange: Deduplicate some code. (Hirundo) 2010-10-22 19:57:56 +00:00
frosch
b10fbd477d (svn r21012) -Codechange: Deduplicate some code. (Hirundo) 2010-10-22 19:57:56 +00:00
frosch
587e63f841 (svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657) 2010-10-17 13:16:00 +00:00
frosch
bcd006e4fc (svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657) 2010-10-17 13:16:00 +00:00
frosch
31ecda7cdc (svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
2010-10-16 15:40:44 +00:00
frosch
cdf985bff4 (svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
2010-10-16 15:40:44 +00:00
frosch
013aba00c3 (svn r20946) -Codechange: Add helper function to draw pillar columns. 2010-10-16 15:36:51 +00:00
frosch
3edf041a43 (svn r20946) -Codechange: Add helper function to draw pillar columns. 2010-10-16 15:36:51 +00:00
frosch
b7ebdb4432 (svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657) 2010-10-16 15:36:13 +00:00
frosch
01be182880 (svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657) 2010-10-16 15:36:13 +00:00
frosch
ede9b2bfcf (svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657) 2010-10-16 15:35:32 +00:00
frosch
3866d8e2d1 (svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657) 2010-10-16 15:35:32 +00:00