tron 
							
						 
					 
					
						
						
							
						
						4609d64df7 
					 
					
						
						
							
							(svn r1745) Use -fno-inline when DEBUGing  
						
						
						
						
					 
					
						2005-01-30 23:04:41 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						98da9d3712 
					 
					
						
						
							
							(svn r1744) DEBUG and PROFILE can be used at the same time.  
						
						
						
						
					 
					
						2005-01-30 23:03:31 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						337de948c1 
					 
					
						
						
							
							(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.  
						
						
						
						
					 
					
						2005-01-30 22:04:14 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						f4bcb2e268 
					 
					
						
						
							
							(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts  
						
						
						
						
					 
					
						2005-01-30 21:06:09 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						7d967ad12a 
					 
					
						
						
							
							(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index  
						
						... 
						
						
						
						- Fix: added check for v->type in some commands, which expects v to be a specific type
Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server
NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens 
						
						
					 
					
						2005-01-30 20:50:06 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						fb3af3321a 
					 
					
						
						
							
							(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour  
						
						
						
						
					 
					
						2005-01-30 19:51:39 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						bc0198a4c3 
					 
					
						
						
							
							(svn r1739) - Fix: type checking when selling vehicles (TrueLight)  
						
						
						
						
					 
					
						2005-01-30 18:51:08 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						39c55d0eb3 
					 
					
						
						
							
							(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)  
						
						
						
						
					 
					
						2005-01-30 18:40:52 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						b188b30e2d 
					 
					
						
						
							
							(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map  
						
						
						
						
					 
					
						2005-01-30 18:12:37 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						4bdbf4e75e 
					 
					
						
						
							
							(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(  
						
						
						
						
					 
					
						2005-01-30 17:53:44 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						9a3089b403 
					 
					
						
						
							
							(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops  
						
						... 
						
						
						
						were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop? 
						
						
					 
					
						2005-01-30 17:46:57 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						b33e5d9ee0 
					 
					
						
						
							
							(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)  
						
						
						
						
					 
					
						2005-01-30 16:54:39 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						121f563daf 
					 
					
						
						
							
							(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again  
						
						
						
						
					 
					
						2005-01-30 16:08:19 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						c8ca8130bd 
					 
					
						
						
							
							(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)  
						
						
						
						
					 
					
						2005-01-30 16:00:37 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						d3e3965f0b 
					 
					
						
						
							
							(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!  
						
						
						
						
					 
					
						2005-01-30 15:57:38 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						0cfb483677 
					 
					
						
						
							
							(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)  
						
						... 
						
						
						
						now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way 
						
						
					 
					
						2005-01-30 14:52:04 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						0a7546b6ab 
					 
					
						
						
							
							(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ  
						
						
						
						
					 
					
						2005-01-30 14:32:52 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						ef78d67a0a 
					 
					
						
						
							
							(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)  
						
						
						
						
					 
					
						2005-01-30 13:42:11 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						3103119b6c 
					 
					
						
						
							
							(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set  
						
						... 
						
						
						
						this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives 
						
						
					 
					
						2005-01-30 13:03:32 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						9f86f1bf9d 
					 
					
						
						
							
							(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed  
						
						
						
						
					 
					
						2005-01-30 08:25:39 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						001cdf0ba2 
					 
					
						
						
							
							(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)  
						
						
						
						
					 
					
						2005-01-29 23:58:07 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						dae4b50e1c 
					 
					
						
						
							
							(svn r1724) Set maximum number of industries and towns to 250 each  
						
						
						
						
					 
					
						2005-01-29 20:18:01 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						b9a4756e1e 
					 
					
						
						
							
							(svn r1723) Save the map size in tiles, not number of bits  
						
						
						
						
					 
					
						2005-01-29 20:11:19 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						001aa8e453 
					 
					
						
						
							
							(svn r1722) -Feature: Bigger maps - anyone?  
						
						
						
						
					 
					
						2005-01-29 19:45:14 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						3c82a2b3c7 
					 
					
						
						
							
							(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on  
						
						... 
						
						
						
						a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff. 
						
						
					 
					
						2005-01-29 19:41:44 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						b8fb0141a3 
					 
					
						
						
							
							(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff  
						
						
						
						
					 
					
						2005-01-29 18:22:07 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						d2f28208cc 
					 
					
						
						
							
							(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little  
						
						... 
						
						
						
						- Fix: corrected newlinetype of tile.c 
						
						
					 
					
						2005-01-29 16:47:19 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						38587b60f7 
					 
					
						
						
							
							(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.  
						
						... 
						
						
						
						This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. 
						
						
					 
					
						2005-01-29 15:12:40 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						e5b3e6bbda 
					 
					
						
						
							
							(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)  
						
						
						
						
					 
					
						2005-01-29 14:56:25 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						5a6ec81e7f 
					 
					
						
						
							
							(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map  
						
						
						
						
					 
					
						2005-01-29 14:53:05 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						e86e9f96ca 
					 
					
						
						
							
							(svn r1715) Move [GS]etMapExtraBits to tile.[ch]  
						
						
						
						
					 
					
						2005-01-29 13:33:48 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						3515b670d2 
					 
					
						
						
							
							(svn r1714) Add missing include  
						
						
						
						
					 
					
						2005-01-29 13:33:14 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						39858e696b 
					 
					
						
						
							
							(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h  
						
						
						
						
					 
					
						2005-01-29 12:19:05 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						f853483424 
					 
					
						
						
							
							(svn r1712) - Fix: a hacked client can no longer send other players trains to a depot  
						
						... 
						
						
						
						- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced
Now all 4 types of vehicles goes to a depot if they needs to be replaced 
						
						
					 
					
						2005-01-29 12:01:36 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						74694e8c4c 
					 
					
						
						
							
							(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)  
						
						... 
						
						
						
						This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
       Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
       Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody 
						
						
					 
					
						2005-01-29 10:10:10 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						6252d595e2 
					 
					
						
						
							
							(svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )  
						
						
						
						
					 
					
						2005-01-29 01:02:47 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						60c07f7a9e 
					 
					
						
						
							
							(svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced  
						
						
						
						
					 
					
						2005-01-28 20:43:46 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						f33013a37b 
					 
					
						
						
							
							(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching  
						
						... 
						
						
						
						- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() 
						
						
					 
					
						2005-01-28 18:10:12 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						6d52ee4962 
					 
					
						
						
							
							(svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced  
						
						
						
						
					 
					
						2005-01-28 17:31:42 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						400f07fdb8 
					 
					
						
						
							
							(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()  
						
						... 
						
						
						
						These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet. 
						
						
					 
					
						2005-01-28 15:31:04 +00:00 
						 
				 
			
				
					
						
							
							
								dominik 
							
						 
					 
					
						
						
							
						
						6d410929b6 
					 
					
						
						
							
							(svn r1705) Sign owner variable is a byte, not int32 of course  
						
						
						
						
					 
					
						2005-01-28 12:21:04 +00:00 
						 
				 
			
				
					
						
							
							
								dominik 
							
						 
					 
					
						
						
							
						
						936979c957 
					 
					
						
						
							
							(svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window  
						
						
						
						
					 
					
						2005-01-28 12:20:06 +00:00 
						 
				 
			
				
					
						
							
							
								dominik 
							
						 
					 
					
						
						
							
						
						ea3eb8cbfa 
					 
					
						
						
							
							(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed  
						
						
						
						
					 
					
						2005-01-28 09:30:19 +00:00 
						 
				 
			
				
					
						
							
							
								dominik 
							
						 
					 
					
						
						
							
						
						ecd8952ef9 
					 
					
						
						
							
							(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist  
						
						
						
						
					 
					
						2005-01-28 08:56:43 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						dba55a5742 
					 
					
						
						
							
							(svn r1701) Style police ^^  
						
						
						
						
					 
					
						2005-01-27 21:18:03 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						72b9358291 
					 
					
						
						
							
							(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)  
						
						
						
						
					 
					
						2005-01-27 21:00:05 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						690027d1ab 
					 
					
						
						
							
							(svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced  
						
						... 
						
						
						
						- Fix     [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar 
						
						
					 
					
						2005-01-27 20:38:19 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						e7e26a9db0 
					 
					
						
						
							
							(svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in  
						
						... 
						
						
						
						schedule 
						
						
					 
					
						2005-01-27 15:43:44 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						bbde9225f4 
					 
					
						
						
							
							(svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()  
						
						... 
						
						
						
						While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out 
						
						
					 
					
						2005-01-27 15:30:34 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						372b9cb827 
					 
					
						
						
							
							(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.  
						
						... 
						
						
						
						While touching the code make a bit more clear how GetBridgeHeight() works. 
						
						
					 
					
						2005-01-27 12:52:20 +00:00