Jonathan G Rennison
53ff27370d
Do not update viewport sign kd tree in network dedicated mode, or during savegame conversion
2019-04-02 03:48:19 +01:00
Jonathan G Rennison
c7d96d037b
Fix RebuildViewportKdtree being called too early in AfterLoadGame
2019-04-01 18:17:48 +01:00
Jonathan G Rennison
58433c7667
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/smallmap_type.hpp
# src/lang/korean.txt
# src/network/network_content.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
2019-03-30 20:45:58 +00:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
2019-03-27 18:12:04 +00:00
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
Peter Nelson
f6264e5212
Change: Bump savegame version for tree tile water class conversion.
2019-03-24 15:16:54 +00:00
Peter Nelson
76e77aefad
Fix #7400 : Water class for tree tiles was not converted for old saves preventing industry creation.
...
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 15:16:54 +00:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Charles Pigott
fe448a2616
Remove: OPF
2019-03-16 22:30:11 +00:00
Jonathan G Rennison
5e6d283463
Merge branch 'master' into jgrpp
...
Remove the viewport sign cache as this is now superseded by the kd tree
implementation
# Conflicts:
# src/crashlog.cpp
# src/lang/english.txt
# src/misc.cpp
# src/pathfinder/follow_track.hpp
# src/pbs.cpp
# src/rail_cmd.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/ship_cmd.cpp
# src/station.cpp
# src/station_base.h
# src/station_cmd.cpp
# src/table/settings.ini
# src/thread/thread_morphos.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
2019-03-13 03:38:26 +00:00
Patric Stout
7adae09897
Codechange: liblzma is called liblzma, how ever strange that might be
...
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
2019-03-09 20:27:11 +01:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
PeterN
6c6971fb43
Add: Road vehicle path cache. ( #7261 )
2019-03-08 23:52:45 +00:00
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Peter Nelson
b8a0107ad1
Change: Add configurable curve penalty for ships.
2019-03-08 16:52:08 +01:00
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
Jonathan G Rennison
718554d255
Set tree water class for old savegames for chunnel support
2019-03-04 01:19:12 +00:00
Jonathan G Rennison
7ff252c58d
Merge branch 'master' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/aircraft_cmd.cpp
# src/lang/dutch.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/linkgraph_gui.h
# src/order_cmd.cpp
# src/settings_gui.cpp
# src/smallmap_gui.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/water_map.h
2019-03-04 01:18:25 +00:00
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
2019-03-03 20:51:57 +01:00
Jonathan G Rennison
b3a7a04cf2
Linkgraph: Pause game on load if a link graph join is immediately due
2019-02-25 18:43:38 +00:00
Jonathan G Rennison
b5e76494d8
Do railtype replacement before company infra totals in ReloadNewGRFData
2019-02-18 21:04:33 +00:00
Jonathan G Rennison
459cd8ac1a
Save/restore secondary rail type in ReloadNewGRFData
2019-02-18 18:13:26 +00:00
Jonathan G Rennison
4c8b358ffe
Add game setting to allow only non-stop orders for ground vehicles
2019-02-17 19:56:49 +00:00
Jonathan G Rennison
e6b788591d
Fix 1 byte buffer over-read in old gamelog loader
2019-02-16 19:53:06 +00:00
Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
2019-02-13 19:09:06 +00:00
Jonathan G Rennison
1db19208ba
Merge branch 'cpp-11' into save_ext
...
# Conflicts:
# src/saveload/saveload.h
2019-02-13 18:51:53 +00:00
PeterN
c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. ( #7219 )
2019-02-13 09:01:49 +00:00
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
2019-02-08 23:05:25 +00:00
Jonathan G Rennison
b11f1a233f
Fix type mismatch in _sl_version extern declaration
2019-02-05 18:03:28 +00:00
Jonathan G Rennison
c59ecb01ad
Fix loading of bridges from Spring 2013 Patchpack v2.1.147 and later
2019-02-04 22:26:02 +00:00
Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
...
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04 20:43:14 +00:00
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
2019-02-04 20:20:49 +00:00
Jonathan G Rennison
2142452305
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/gamelog.cpp
# src/gamelog_internal.h
# src/lang/german.txt
# src/lang/korean.txt
# src/network/core/config.h
# src/network/network.cpp
# src/network/network_udp.cpp
# src/rev.h
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/table/settings.ini
# src/viewport.cpp
2019-02-04 18:32:44 +00:00
Jonathan G Rennison
46b5b0155c
Merge branch 'cpp-11' into save_ext
...
# Conflicts:
# src/saveload/saveload.cpp
# src/saveload/saveload.h
2019-02-04 18:24:38 +00:00
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
2019-02-04 00:19:48 +00:00
Niels Martin Hansen
faee0737e0
Codechange: Separate gamelog revision length from network revision length
2019-02-03 18:00:16 +01:00
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
2019-02-02 21:39:06 +00:00
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
2019-02-02 21:39:06 +00:00
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
2019-02-02 21:39:06 +00:00