Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						760cbcbb8b 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/cheat_gui.cpp
#	src/gfx.cpp
#	src/linkgraph/linkgraph.cpp
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp 
						
						
					 
					
						2023-01-03 11:40:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						1fb101eabb 
					 
					
						
						
							
							Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )  
						
						 
						
						... 
						
						
						
						Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected. 
						
						
					 
					
						2023-01-02 20:30:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						6459e62fff 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/lang/english.txt
#	src/map_type.h
#	src/network/network_command.cpp
#	src/object_cmd.cpp
#	src/rail_cmd.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/settings_gui.cpp
#	src/string.cpp
#	src/table/road_land.h
#	src/table/settings/game_settings.ini
#	src/table/settings/world_settings.ini
#	src/tbtr_template_gui_main.h
#	src/train_cmd.cpp 
						
						
					 
					
						2022-11-05 19:24:44 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								PeterN 
							
						 
					 
					
						
						
							
						
						4031894aef 
					 
					
						
						
							
							Cleanup: Remove svn-style $Id$ comments. ( #10122 )  
						
						 
						
						
						
						
					 
					
						2022-11-01 18:24:31 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5b7db9d849 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/commit-checker.yml
#	src/command.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/crashlog.cpp
#	src/economy.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/misc_gui.cpp
#	src/newgrf_config.cpp
#	src/openttd.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/table/settings/gui_settings.ini 
						
						
					 
					
						2022-05-15 13:54:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Niels Martin Hansen 
							
						 
					 
					
						
						
							
						
						345dcd3c7b 
					 
					
						
						
							
							Add: Show current video driver info in Options window  
						
						 
						
						
						
						
					 
					
						2022-05-03 21:03:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						62afd94b47 
					 
					
						
						
							
							Merge branch 'master' into jgrpp-beta  
						
						 
						
						... 
						
						
						
						# Conflicts:
#	src/company_cmd.cpp
#	src/economy.cpp
#	src/lang/swedish.txt
#	src/network/network_command.cpp
#	src/news_gui.cpp
#	src/saveload/saveload.h
#	src/script/api/script_list.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/sdl2_v.cpp 
						
						
					 
					
						2021-11-01 18:54:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						883e21dbb7 
					 
					
						
						
							
							Codechange: [OSX] We use OpenGL even if Apple doesn't like it.  
						
						 
						
						
						
						
					 
					
						2021-06-22 21:09:37 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rubidium 
							
						 
					 
					
						
						
							
						
						357af686dc 
					 
					
						
						
							
							Cleanup: use true/false instead of 1/0 where applicable  
						
						 
						
						
						
						
					 
					
						2021-06-17 16:18:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rubidium 
							
						 
					 
					
						
						
							
						
						f904aef176 
					 
					
						
						
							
							Cleanup: use nullptr instead of 0 or NULL  
						
						 
						
						
						
						
					 
					
						2021-06-17 16:18:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rubidium42 
							
						 
					 
					
						
						
							
						
						55a11710a6 
					 
					
						
						
							
							Codechange: convert printf DEBUG statements to fmt Debug statements  
						
						 
						
						
						
						
					 
					
						2021-06-13 12:45:45 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						5be60d03a9 
					 
					
						
						
							
							Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.  
						
						 
						
						... 
						
						
						
						The old timeout could be too short if v-sync was on on lower refresh rates.
(cherry picked from commit 97722931a9 ) 
						
						
					 
					
						2021-06-07 18:28:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						97722931a9 
					 
					
						
						
							
							Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.  
						
						 
						
						... 
						
						
						
						The old timeout could be too short if v-sync was on on lower refresh rates. 
						
						
					 
					
						2021-05-23 12:22:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						f4d5c8d99e 
					 
					
						
						
							
							Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )  
						
						 
						
						
						
						
					 
					
						2021-04-25 00:43:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						d1dd997f07 
					 
					
						
						
							
							Change: [Win32] Limit the OpenGL video driver to OpenGL 3.2 or newer on Windows.  
						
						 
						
						
						
						
					 
					
						2021-04-22 21:04:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						e53313391a 
					 
					
						
						
							
							Fix: [OpenGL] Check maximum supported texture size against screen resolution.  
						
						 
						
						
						
						
					 
					
						2021-04-21 22:44:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						433602b072 
					 
					
						
						
							
							Fix   #9028 : [OpenGL] Clear cursor cache on destroying the OpenGL backend.  
						
						 
						
						
						
						
					 
					
						2021-04-12 22:40:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						39b7ef31f8 
					 
					
						
						
							
							Fix: Data races on cursor state in OpenGL backends  
						
						 
						
						
						
						
					 
					
						2021-04-10 18:31:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						fbd0a2e65a 
					 
					
						
						
							
							Fix: Thread unsafe use of sprite cache in OpenGLBackend::DrawMouseCursor  
						
						 
						
						... 
						
						
						
						See also: #8870 
See also: #8977  
						
						
					 
					
						2021-04-10 18:31:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Milek7 
							
						 
					 
					
						
						
							
						
						7a886cb4d4 
					 
					
						
						
							
							Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster.  
						
						 
						
						
						
						
					 
					
						2021-03-25 19:37:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						df958dc907 
					 
					
						
						
							
							Fix  f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation.  
						
						 
						
						
						
						
					 
					
						2021-03-21 22:26:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								frosch 
							
						 
					 
					
						
						
							
						
						0230624359 
					 
					
						
						
							
							Fix  f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. ( #8881 )  
						
						 
						
						
						
						
					 
					
						2021-03-21 18:38:51 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						f0f96e3103 
					 
					
						
						
							
							Fix   #8871 : [OpenGL] Initialize all buffers after resize and clear back buffer. ( #8877 )  
						
						 
						
						
						
						
					 
					
						2021-03-20 19:43:54 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						436cdf1fc8 
					 
					
						
						
							
							Fix   #8825 : [OpenGL] Don't clear cursor cache from the game loop thread.  
						
						 
						
						
						
						
					 
					
						2021-03-08 21:35:35 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patric Stout 
							
						 
					 
					
						
						
							
						
						e56d2c63c3 
					 
					
						
						
							
							Add: [Video] move GameLoop into its own thread  
						
						 
						
						... 
						
						
						
						This allows drawing to happen while the GameLoop is doing an
iteration too.
Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.
Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.
This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally. 
						
						
					 
					
						2021-03-08 19:18:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						d79398a1d5 
					 
					
						
						
							
							Fix   #8763 : [OpenGL] Cursor sprite origin can be negative.  
						
						 
						
						
						
						
					 
					
						2021-02-28 11:12:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						77854d561b 
					 
					
						
						
							
							Fix: [OpenGL] Don't use OpenGL on MESA software renderers.  
						
						 
						
						... 
						
						
						
						Performance in this case is worse than not using OpenGL, so just let
OTTD fall back to a different video driver. 
						
						
					 
					
						2021-02-27 19:01:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								frosch 
							
						 
					 
					
						
						
							
						
						dfa141818b 
					 
					
						
						
							
							Fix: OpenGL cursor did not consider sprite offsets of cursor sprites.  
						
						 
						
						
						
						
					 
					
						2021-02-27 14:52:11 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						311df31fb1 
					 
					
						
						
							
							Codechange: [OpenGL] Load all OpenGL functions dynamically.  
						
						 
						
						
						
						
					 
					
						2021-02-25 00:34:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						a0c1a3f736 
					 
					
						
						
							
							Codechange: [OpenGL] Simplify loading OpenGL extension functions.  
						
						 
						
						
						
						
					 
					
						2021-02-25 00:34:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						e1e8cc3851 
					 
					
						
						
							
							Fix   #8734 : [OpenGL] Apply palette remap to cursor sprites. ( #8742 )  
						
						 
						
						
						
						
					 
					
						2021-02-24 22:10:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						b4a3bc1ffe 
					 
					
						
						
							
							Codechange: [OpenGL] Separate context state setup from general init.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						86c309ea75 
					 
					
						
						
							
							Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						ae7c63cc35 
					 
					
						
						
							
							Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						200be7d20c 
					 
					
						
						
							
							Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						6bcc4884c2 
					 
					
						
						
							
							Add: [OpenGL] Accelerated mouse cursor drawing.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						bcd15b4dd2 
					 
					
						
						
							
							Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blending effects.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						e8fc050b6e 
					 
					
						
						
							
							Add: [OpenGL] Support for 8bpp blitters.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						320072c8dc 
					 
					
						
						
							
							Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						821f30f735 
					 
					
						
						
							
							Codechange: [OpenGL] Use GLSL version 1.50 if available.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						90fd8f8cda 
					 
					
						
						
							
							Codechange: [OpenGL] Use generic vertex attributes in the shader program.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						acf59f6b68 
					 
					
						
						
							
							Codechange: [OpenGL] Use shaders to display the video buffer on screen.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						9a069faa01 
					 
					
						
						
							
							Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						a990c497b5 
					 
					
						
						
							
							Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						5af0cfd902 
					 
					
						
						
							
							Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						acf2ce35f7 
					 
					
						
						
							
							Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						5ad545dcc1 
					 
					
						
						
							
							Codechange: [OpenGL] Only update the dirty parts of the video buffer texture.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						3a77ade6b2 
					 
					
						
						
							
							Codechange: [OpenGL] Enable driver debug messages if supported.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						d7b96a424f 
					 
					
						
						
							
							Codechange: [OpenGL] Use new-style extension testing introduced with OpenGL 3.0.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Lutz 
							
						 
					 
					
						
						
							
						
						ef478ade64 
					 
					
						
						
							
							Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen.  
						
						 
						
						
						
						
					 
					
						2021-02-22 22:16:07 +01:00