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4,465 Commits 1 Branch 0 Tags
65c03f32ee5adb8a3b51aaebd46d6aa84ad9f15c
Commit Graph

7 Commits

Author SHA1 Message Date
tron
047ee8a601 (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
belugas
84a5c861c8 (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 2006-04-03 14:56:07 +00:00
celestar
7eedaf9a0e (svn r4254) -Codechange: Add and make use of map accessors for town lifts. 2006-04-03 11:46:28 +00:00
celestar
633d9fb8eb (svn r4190) -Codechange: Add and make use of an accessor function to create houses 2006-03-31 08:18:14 +00:00
celestar
94ca804e4f (svn r4179) -Codechange: Add and make use of an accessor that obtains the building type 2006-03-30 15:06:49 +00:00
tron
bbf4f982a0 (svn r4166) Sprinkle several map accessors with assert()s 2006-03-30 09:29:01 +00:00
tron
c699d0e791 (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile 2006-03-24 12:00:24 +00:00
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