Commit Graph

51032 Commits

Author SHA1 Message Date
Patric Stout
0deb1d852d Remove: performance measurements in YAPF
YAPF was constantly measuring its performance, but only at
certain debug-levels this information was shown.

Now after years, I sincerely wonder if anyone still knows about this
feature and who still use it. Especially with the new framerate window,
this detailed performance is not as meaningful anymore as it once
was.

(cherry picked from commit 665a3928e2)
2021-04-30 18:04:57 +01:00
Patric Stout
e0041df005 Cleanup: remove weird left-over comment in yapf.hpp
(cherry picked from commit e162aff7a3)
2021-04-30 18:01:10 +01:00
Jonathan G Rennison
a809564bed Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/english.txt
#	src/lang/korean.txt
#	src/network/core/os_abstraction.h
#	src/network/core/packet.cpp
#	src/network/core/tcp_content.h
#	src/network/core/udp.cpp
#	src/table/currency_settings.ini
#	src/table/settings.h.preamble
2021-04-30 00:46:46 +01:00
Patric Stout
8fa53f543a Change: [Network] lower TCP connect() timeout to 3s (#9112)
Currently we use default OS timeout for TCP connections, which
is around 30s. 99% of the users will never notice this, but there
are a few cases where this is an issue:

- If you have a broken IPv6 connection, using Content Service is
  first tried over IPv6. Only after 30s it times out and tries
  IPv4. Nobody is waiting for that 30s.
- Upcoming STUN support has several methods of establishing a
  connection between client and server. This requires feedback
  from connect() to know if any method worked (they have to be
  tried one by one). With 30s, this would take a very long time.

What is good to mention, is that there is no good value here. Any
value will have edge-cases where the experience is suboptimal. But
with 3s we support most of the stable connections, and if it fails,
the user can just retry. On the other side of the spectrum, with 30s,
it means the user has no possibility to use the service. So worst case
we annoy a few users with them having the retry vs annoying a few
users which have no means of resolving the situation.
2021-04-27 20:18:43 +02:00
rubidium42
015e3b412e Cleanup: remove #ifdefs for compiling the old content server 2021-04-27 19:58:03 +02:00
translators
b89dba7e4e Update: Translations from eints
japanese: 26 changes by scabtert
catalan: 43 changes by J0anJosep
2021-04-27 17:53:43 +00:00
rubidium42
31c87ba908 Fix: truncating strings in settings could leave invalid Utf8 characters 2021-04-27 19:41:51 +02:00
rubidium42
0e449f20dc Codechange: writing and string validation to its own functions 2021-04-27 19:41:51 +02:00
rubidium42
b54d8a49fb Feature: allow non-ASCII currency separators 2021-04-27 19:41:51 +02:00
rubidium42
4880ec29e4 Change: [Network] Safeguard from using errno/strerror for handling network errors
They are likely not working as expected on Windows, so prevent their usage.
Winsock does not set errno and strerror does not return anything useful for Winsock error numbers.
2021-04-27 18:17:34 +01:00
rubidium42
8c2e3a004e Codechange: [Network] Do not leak os_abstraction.h via base_media_func.h 2021-04-27 18:17:34 +01:00
rubidium42
84985c1223 Codechange: [Network] Do not leak os_abstraction.h via fios.h 2021-04-27 18:17:34 +01:00
rubidium42
cbad518bf3 Codechange: [Network] Do not leak os_abstraction.h via network_func 2021-04-27 18:17:34 +01:00
rubidium42
cf8c1aa860 Change: [Network] Use string error messages instead of numeric error numbers that need to be looked up 2021-04-27 18:17:34 +01:00
rubidium42
65c5a64719 Fix: [Network] errno and strerror do not handle network errors on Windows 2021-04-27 18:17:34 +01:00
Chris
a934dfe0be Fix: [NewGRF] Errors with severity ERROR also display a pop-up window (#9119) 2021-04-27 17:57:53 +01:00
translators
8ea06128be Update: Translations from eints
english (us): 39 changes by 2TallTyler
korean: 44 changes by telk5093
german: 43 changes by danidoedel
russian: 7 changes by Ln-Wolf
finnish: 39 changes by hpiirai
2021-04-26 17:53:20 +00:00
Charles Pigott
43b6f6915b Fix 8a95fee4: Missing initialiser in Packet constructor 2021-04-26 06:45:37 +02:00
Jonathan G Rennison
8eb27e1ac7 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/lang/japanese.txt
#	src/network/core/config.h
#	src/network/core/packet.cpp
#	src/network/core/tcp.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui_base.h
2021-04-25 22:14:59 +01:00
Jonathan G Rennison
66fda55ec4 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/network/core/packet.cpp
#	src/network/core/packet.h
#	src/network/core/tcp.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/toolbar_gui.cpp
#	src/vehicle_gui_base.h
2021-04-25 20:56:16 +01:00
rubidium42
5afb090082 Change: [Network] Remove now defunct savegame transfer packet limiter 2021-04-25 21:29:23 +02:00
Rubidium
a3c9eca722 Change: use 32 KiB packets to send requests to the content server 2021-04-25 21:27:54 +02:00
Rubidium
21f58ab437 Change: use 32 KiB packets to transfer the savegame 2021-04-25 21:27:54 +02:00
Rubidium
d6000c2ec5 Codechange: differentiate between UDP, TCP and compatibility MTU values 2021-04-25 21:27:54 +02:00
Rubidium
8b302761d4 Codechange: allow different limits in packet sizes 2021-04-25 21:27:54 +02:00
Charles Pigott
97288bc286 Fix #9109: Malformed STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD in Japanese lang (#9110) 2021-04-25 20:11:59 +01:00
PeterN
224625942c Fix: Count engine details text in lines rather than pixels. (#9107)
This allows the details panel to scale correctly for different zoom levels.
2021-04-25 19:34:16 +01:00
Tyler Trahan
27031b396f Change: [Actions] Reword bug/crash report instructions (#9104) 2021-04-25 19:27:30 +01:00
translators
b721787c7f Update: Translations from eints
norwegian (bokmal): 4 changes by Anolitt
spanish (mexican): 3 changes by absay
japanese: 60 changes by scabtert, 38 changes by Azusa257
english (us): 3 changes by 2TallTyler
korean: 3 changes by telk5093
russian: 4 changes by Ln-Wolf
finnish: 3 changes by hpiirai
slovak: 20 changes by FuryPapaya
2021-04-25 18:04:52 +00:00
rubidium42
65818db1f4 Fix: [Network] Prevent stalling save game transfer when compression is slow 2021-04-25 19:54:21 +02:00
Jonathan G Rennison
6b2a05d02e Drive through depots: Allow moving between ends when current exit blocked 2021-04-25 18:45:11 +01:00
Jonathan G Rennison
0e3784cdb1 Merge pull request #251 from telk5093/jgrpp
Update: Korean translation
2021-04-25 18:02:47 +01:00
PeterN
f158957a4e Fix: Use width of tiny arrow string instead of scaled pixels in ship/aircraft list. (#9102) 2021-04-25 17:51:03 +01:00
TELK
22c327266f Update: Korean translation 2021-04-25 21:51:00 +09:00
Jonathan G Rennison
d026da02d7 Fix #249, #250: Typos in timetable setting help texts 2021-04-25 12:54:13 +01:00
Jonathan G Rennison
eb8991da2f Debug: Fix blank detection for persistent storage display 2021-04-25 10:24:28 +01:00
2TallTyler
9d6ff1c780 Fix: Missing 'Town names:' colon in map gen GUI 2021-04-25 08:47:50 +02:00
Jonathan G Rennison
a1c735999c Console: Include aliases in tab completion 2021-04-25 02:22:25 +01:00
Jonathan G Rennison
253772e9af Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	COMPILING.md
#	src/console.cpp
#	src/console_cmds.cpp
#	src/console_internal.h
#	src/rev.cpp.in
2021-04-25 02:14:58 +01:00
Jonathan G Rennison
ba418f9d0d Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
2021-04-25 01:23:52 +01:00
Jonathan G Rennison
2e5b8d8110 Fix vertical alignment of group info panel
See also: https://github.com/OpenTTD/OpenTTD/pull/9041
2021-04-25 01:09:38 +01:00
Jonathan G Rennison
f83b71828e Partially revert 8e539ce2: Fix train/RV spacing at normal zoom
See: https://github.com/OpenTTD/OpenTTD/pull/9041
2021-04-25 01:07:31 +01:00
Jonathan G Rennison
1e4161ff56 Merge branch 'master' into jgrpp
# Conflicts:
#	src/group_gui.cpp
2021-04-25 00:30:03 +01:00
Jonathan G Rennison
e3193e7b9e Fix #248: Crash in debug window -> parent button for non-GRF industries 2021-04-25 00:12:57 +01:00
Michael Lutz
f4d5c8d99e Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. (#9100) 2021-04-25 00:43:38 +02:00
PeterN
fbc232569c Fix #9097: Upper 16 bits of cargo base payment rate were discarded. (#9098)
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied.
2021-04-24 22:27:47 +01:00
Jonathan G Rennison
e6a858c0dc Fix date cheat/scenario load not adjusting vehicle date of last service 2021-04-24 21:55:50 +01:00
Jonathan G Rennison
ff35a783bf Mark whole screen dirty when date cheat used 2021-04-24 21:55:50 +01:00
Patric Stout
fda1a590f6 Change: use icons to indicate you/host in Online Players GUI 2021-04-24 21:43:58 +02:00
Patric Stout
a924b2ff81 Add: move "New Company" inside the Online Players GUI 2021-04-24 21:43:58 +02:00