rubidium
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e1757cb9a5
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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2011-12-31 13:57:09 +00:00 |
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rubidium
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20931c5af8
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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2011-12-31 13:57:09 +00:00 |
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rubidium
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9f4b0eedde
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
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2011-12-31 13:52:54 +00:00 |
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rubidium
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a137c838f9
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
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2011-12-31 13:52:54 +00:00 |
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rubidium
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24263638bf
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
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rubidium
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3d88c74389
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
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rubidium
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56f37d9386
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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rubidium
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2bf0fc3c5c
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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michi_cc
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d30fcd4e35
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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michi_cc
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b68ced52c4
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(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
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2011-12-03 23:40:08 +00:00 |
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michi_cc
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6083d6ffb4
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(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
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2011-12-03 23:40:08 +00:00 |
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terkhen
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a9cc00bf68
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(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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2011-12-03 22:21:27 +00:00 |
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terkhen
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59d8b0204f
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(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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2011-12-03 22:21:27 +00:00 |
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peter1138
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b84174fd4d
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
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peter1138
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81598273e9
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
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truebrain
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1ad295a4cf
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(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
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2011-11-23 18:54:51 +00:00 |
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truebrain
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bd3fd1171e
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(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting)
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2011-11-23 18:54:51 +00:00 |
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michi_cc
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3b45b41e68
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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michi_cc
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4d2a9e384c
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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yexo
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0566a6cfda
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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yexo
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5c838ff1c3
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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rubidium
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bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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41223c8bc9
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(svn r23084) -Codechange: get rid of a redundant variable
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2011-11-03 22:49:03 +00:00 |
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rubidium
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47c5d30b5d
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(svn r23084) -Codechange: get rid of a redundant variable
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2011-11-03 22:49:03 +00:00 |
|
yexo
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091d31b84b
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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2011-11-03 12:54:02 +00:00 |
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yexo
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e98be8ed24
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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2011-11-03 12:54:02 +00:00 |
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frosch
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4961cd06a9
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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2011-10-03 17:20:56 +00:00 |
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frosch
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b78a459613
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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2011-10-03 17:20:56 +00:00 |
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frosch
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78e4abbed0
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(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
|
2011-07-09 18:10:48 +00:00 |
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frosch
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570da01d3a
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(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
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2011-07-09 18:10:48 +00:00 |
|
terkhen
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fbf8b6c5ed
|
(svn r22573) -Fix (r22567): Fix operator precedence.
|
2011-06-13 06:13:57 +00:00 |
|
terkhen
|
729d786d5e
|
(svn r22573) -Fix (r22567): Fix operator precedence.
|
2011-06-13 06:13:57 +00:00 |
|
terkhen
|
7e0daae1ec
|
(svn r22567) -Codechange: Store persistent storages inside a pool.
|
2011-06-12 20:47:45 +00:00 |
|
terkhen
|
00e5c1df18
|
(svn r22567) -Codechange: Store persistent storages inside a pool.
|
2011-06-12 20:47:45 +00:00 |
|
terkhen
|
55695277c8
|
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
|
2011-06-04 21:17:07 +00:00 |
|
terkhen
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5bb79b1f46
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(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
|
2011-06-04 21:17:07 +00:00 |
|
planetmaker
|
7aa57e4acd
|
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
|
2011-05-18 12:19:58 +00:00 |
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planetmaker
|
43c8cd1d5e
|
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
|
2011-05-18 12:19:58 +00:00 |
|
smatz
|
c7aebed03e
|
(svn r22129) -Codechange: use simpler check to test if there any towns in the game
|
2011-02-22 22:21:20 +00:00 |
|
smatz
|
58c7f5c497
|
(svn r22129) -Codechange: use simpler check to test if there any towns in the game
|
2011-02-22 22:21:20 +00:00 |
|
yexo
|
2f414a017c
|
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
|
2011-02-11 20:54:49 +00:00 |
|
yexo
|
296af35741
|
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
|
2011-02-11 20:54:49 +00:00 |
|
frosch
|
d762b17f40
|
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
|
2011-02-09 21:40:32 +00:00 |
|
frosch
|
b7713a7e85
|
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
|
2011-02-09 21:40:32 +00:00 |
|
smatz
|
8608a7c29b
|
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
|
2011-02-08 18:34:13 +00:00 |
|
smatz
|
887a7724dc
|
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
|
2011-02-08 18:34:13 +00:00 |
|