peter1138 
							
						 
					 
					
						
						
							
						
						b514575947 
					 
					
						
						
							
							(svn r4481) - Fix: Validate the given sprite ID when loading a sprite.  
						
						
						
						
					 
					
						2006-04-20 05:57:47 +00:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						82f38f45d3 
					 
					
						
						
							
							(svn r4446) - Add function to determine if a Sprite ID exists.  
						
						
						
						
					 
					
						2006-04-16 11:26:23 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						0b936c3222 
					 
					
						
						
							
							(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes  
						
						... 
						
						
						
						nothing spectacular, just some stuff, which piled up 
						
						
					 
					
						2005-10-22 06:39:32 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						ab1990e5c0 
					 
					
						
						
							
							(svn r2933) Implement the non-breaking space  
						
						
						
						
					 
					
						2005-09-10 08:17:30 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						69f250796f 
					 
					
						
						
							
							(svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.  
						
						... 
						
						
						
						This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test! 
						
						
					 
					
						2005-08-15 11:39:13 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a7d6b41c6a 
					 
					
						
						
							
							(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.  
						
						... 
						
						
						
						This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier. 
						
						
					 
					
						2005-08-14 18:10:18 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						45b79d7347 
					 
					
						
						
							
							(svn r2865) Push the responsibility for allocating the sprite heap into GfxInitSpriteMem()  
						
						
						
						
					 
					
						2005-08-13 21:40:22 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						14900d3e53 
					 
					
						
						
							
							(svn r2855) Make ReadSpriteHeaderSkipData() responsible for detecting the end of a grf file instead of its callers - this simplifies the code a bit  
						
						
						
						
					 
					
						2005-08-11 13:09:12 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						bf612cb9e6 
					 
					
						
						
							
							(svn r2847) Don't remember the size of sprites during initialisation. Since the sprite loading was altered this is no longer necessary.  
						
						... 
						
						
						
						While here remove another write-only variable (_spritecache_size) and fix a comment (sprite replaces a lowercase letter instead of uppercase) 
						
						
					 
					
						2005-08-09 12:58:22 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						eb2dc7ef91 
					 
					
						
						
							
							(svn r2845) Remove sprite size caching, it was unused  
						
						... 
						
						
						
						This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too 
						
						
					 
					
						2005-08-08 21:35:27 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						cb10eab5fc 
					 
					
						
						
							
							(svn r2839) Remove stuff missed in r2833, properly calculate the size of two arrays and simplify GetSpriteDimension() a bit  
						
						
						
						
					 
					
						2005-08-08 09:49:47 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						689dc10b13 
					 
					
						
						
							
							(svn r2833) Remove saving of sprite cache data:  
						
						... 
						
						
						
						the benefits are questionable, it's error prone, undocumented and hasn't been widely used for ages, if ever 
						
						
					 
					
						2005-08-07 17:52:41 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						fd00d317cb 
					 
					
						
						
							
							(svn r2829) Remove sprite locking, it was never used anyway  
						
						
						
						
					 
					
						2005-08-07 11:01:31 +00:00 
						 
				 
			
				
					
						
							
							
								bjarni 
							
						 
					 
					
						
						
							
						
						059ae19626 
					 
					
						
						
							
							(svn r2764) -Feature: Clone vehicles  
						
						... 
						
						
						
						-This allows a player to clone an excisting vehicle of his own
  -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
  -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf 
						
						
					 
					
						2005-07-31 13:08:08 +00:00 
						 
				 
			
				
					
						
							
							
								celestar 
							
						 
					 
					
						
						
							
						
						a3739aecdf 
					 
					
						
						
							
							(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers  
						
						... 
						
						
						
						by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files. 
						
						
					 
					
						2005-07-24 15:56:31 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						647cbd6bdd 
					 
					
						
						
							
							(svn r2701) Insert Id tags into all source files  
						
						
						
						
					 
					
						2005-07-24 14:12:37 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						54cbd01825 
					 
					
						
						
							
							(svn r2673) Include functions.h directly, not globally via openttd.h  
						
						
						
						
					 
					
						2005-07-22 07:02:20 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						71140a5768 
					 
					
						
						
							
							(svn r2669) Shuffle some more stuff around to reduce dependencies  
						
						
						
						
					 
					
						2005-07-21 22:15:02 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						b8f1bbbad1 
					 
					
						
						
							
							(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed off by Tron  
						
						
						
						
					 
					
						2005-07-20 15:38:11 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						87be1312d2 
					 
					
						
						
							
							(svn r2633) Move spritecache related variable from variables.h to spritecache.[ch]  
						
						
						
						
					 
					
						2005-07-19 06:54:13 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d7c0bf20d2 
					 
					
						
						
							
							(svn r2537) Small changes, especially use fprintf to stderr for warnings and errors instead of plain printf  
						
						
						
						
					 
					
						2005-07-09 09:24:34 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						93a3b7e0a1 
					 
					
						
						
							
							(svn r2536) - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted sample.cat. Flush the output buffer to print the error message before the game crashes. (mcmohr)  
						
						
						
						
					 
					
						2005-07-09 00:14:40 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						1307f90b5e 
					 
					
						
						
							
							(svn r2535) Tabs  
						
						
						
						
					 
					
						2005-07-08 22:25:24 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						718a41f517 
					 
					
						
						
							
							(svn r2523) Readd a comment which got lost in r2522  
						
						
						
						
					 
					
						2005-07-06 06:18:53 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						784420e706 
					 
					
						
						
							
							(svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them  
						
						
						
						
					 
					
						2005-07-05 19:54:35 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						ba8c649fac 
					 
					
						
						
							
							(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.  
						
						
						
						
					 
					
						2005-06-02 19:30:21 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						8f88693a0d 
					 
					
						
						
							
							(svn r2349) - Fix: remove warning from release build when assertions are no longer active  
						
						
						
						
					 
					
						2005-05-18 12:53:37 +00:00 
						 
				 
			
				
					
						
							
							
								Darkvater 
							
						 
					 
					
						
						
							
						
						e9f8449d55 
					 
					
						
						
							
							(svn r2229) - Fix: [ 1188777 ] Non-existing sprite  #5125  (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.  
						
						
						
						
					 
					
						2005-04-24 21:44:45 +00:00 
						 
				 
			
				
					
						
							
							
								pasky 
							
						 
					 
					
						
						
							
						
						92da198d9a 
					 
					
						
						
							
							(svn r1941) Report missing NewGRF file as a fatal error.  
						
						
						
						
					 
					
						2005-03-06 13:57:19 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						f13bfccc37 
					 
					
						
						
							
							(svn r1893) If -i was specified respect it  
						
						
						
						
					 
					
						2005-02-20 09:05:28 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						4118a32cff 
					 
					
						
						
							
							(svn r1885) Fix typo in r1884  
						
						
						
						
					 
					
						2005-02-18 08:32:25 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						9f14253baf 
					 
					
						
						
							
							(svn r1884) Change palette detection algorithm: Use the DOS palette if there are no Windows .grfs but at least one DOS .grf  
						
						
						
						
					 
					
						2005-02-18 08:29:17 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						56a8302642 
					 
					
						
						
							
							(svn r1882) Add a basic check if a non-existent sprite gets accessed.  
						
						... 
						
						
						
						Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added. 
						
						
					 
					
						2005-02-17 15:53:47 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						830565514c 
					 
					
						
						
							
							(svn r1867) Include tables/sprites.h only in files which need it  
						
						
						
						
					 
					
						2005-02-13 11:18:02 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						a011190723 
					 
					
						
						
							
							(svn r1865) Fix some warnings  
						
						
						
						
					 
					
						2005-02-13 08:12:03 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						9b0bad683d 
					 
					
						
						
							
							(svn r1861) Constify Get(Non)Sprite()  
						
						
						
						
					 
					
						2005-02-11 17:12:11 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						832c3fa20d 
					 
					
						
						
							
							(svn r1859) Miscellaneous style changes  
						
						
						
						
					 
					
						2005-02-11 14:33:43 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d37f2cdc70 
					 
					
						
						
							
							(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller  
						
						
						
						
					 
					
						2005-02-11 13:46:25 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						51dd166de0 
					 
					
						
						
							
							(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.  
						
						
						
						
					 
					
						2005-02-11 13:35:27 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						12c7e128a9 
					 
					
						
						
							
							(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c  
						
						
						
						
					 
					
						2005-02-10 22:26:28 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						dc54a3e627 
					 
					
						
						
							
							(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it  
						
						
						
						
					 
					
						2005-02-10 12:26:41 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						d2703fd672 
					 
					
						
						
							
							(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)  
						
						
						
						
					 
					
						2005-02-10 12:14:38 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						7cd19fe07a 
					 
					
						
						
							
							(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate  
						
						
						
						
					 
					
						2005-02-10 05:43:30 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						49a4d014b9 
					 
					
						
						
							
							(svn r1852) Start cleaning up sprite handling:  
						
						... 
						
						
						
						- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon) 
						
						
					 
					
						2005-02-08 22:22:42 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						257e97c09a 
					 
					
						
						
							
							(svn r1833) byte -> char transition: the rest  
						
						
						
						
					 
					
						2005-02-06 22:25:27 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						36c9758c94 
					 
					
						
						
							
							(svn r1803) Move debugging stuff into files of it's own  
						
						
						
						
					 
					
						2005-02-05 15:58:59 +00:00 
						 
				 
			
				
					
						
							
							
								darkvater 
							
						 
					 
					
						
						
							
						
						05b75009cc 
					 
					
						
						
							
							(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.  
						
						
						
						
					 
					
						2005-01-31 12:04:40 +00:00 
						 
				 
			
				
					
						
							
							
								dominik 
							
						 
					 
					
						
						
							
						
						ecd8952ef9 
					 
					
						
						
							
							(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist  
						
						
						
						
					 
					
						2005-01-28 08:56:43 +00:00 
						 
				 
			
				
					
						
							
							
								tron 
							
						 
					 
					
						
						
							
						
						94d5aeabb2 
					 
					
						
						
							
							(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile  
						
						
						
						
					 
					
						2005-01-22 20:23:18 +00:00 
						 
				 
			
				
					
						
							
							
								dominik 
							
						 
					 
					
						
						
							
						
						f7e39977de 
					 
					
						
						
							
							(svn r1571) Feature: Visually enhanced autorail placing  
						
						... 
						
						
						
						When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water. 
						
						
					 
					
						2005-01-19 20:55:23 +00:00