tron
60e59e186d
(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-26 18:17:50 +00:00
tron
a2971d0449
(svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID
2005-01-26 18:17:50 +00:00
dominik
f20758441c
(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized
2005-01-26 17:36:59 +00:00
dominik
478e001d0e
(svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized
2005-01-26 17:36:59 +00:00
celestar
ccd4f53a34
(svn r1681) -Feature: New realistic acceleration.
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This will make things more difficult as narrow curves
and depots impose rather strict speed limits. Feedback welcome
For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
celestar
efcd72a2ef
(svn r1681) -Feature: New realistic acceleration.
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This will make things more difficult as narrow curves
and depots impose rather strict speed limits. Feedback welcome
For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
bjarni
bd8b10d250
(svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu
2005-01-26 12:42:29 +00:00
bjarni
5665d51bb3
(svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu
2005-01-26 12:42:29 +00:00
bjarni
d7fc1b2c69
(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
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This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
bjarni
518034d28d
(svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
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This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
miham
08727614fc
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
miham
7874c86cb2
(svn r1678) Added cheat option for setting production of raw-material product industries in game
2005-01-26 10:52:23 +00:00
tron
9ec4efe4ce
(svn r1677) Forgot to change the save/load size for 3 variables
2005-01-26 05:51:27 +00:00
tron
6d23dac1f6
(svn r1677) Forgot to change the save/load size for 3 variables
2005-01-26 05:51:27 +00:00
tron
07cb3068ae
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron
993a106679
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron
cb1f1921f6
(svn r1675) Ignore scenario files
2005-01-25 21:00:38 +00:00
tron
8e5e2e52fd
(svn r1675) Ignore scenario files
2005-01-25 21:00:38 +00:00
dominik
04c2f1dd6c
(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
2005-01-25 20:47:02 +00:00
dominik
346d10172b
(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels
2005-01-25 20:47:02 +00:00
dominik
8a1aff126b
(svn r1673) - Codechange: Removed some redundant comments from r1667
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Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
dominik
085ae9cab2
(svn r1673) - Codechange: Removed some redundant comments from r1667
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Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
tron
b85925cbae
(svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
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Note: Do "make clean" to get rid of the old dependency files
2005-01-25 16:10:06 +00:00
tron
6497f08ad4
(svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
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Note: Do "make clean" to get rid of the old dependency files
2005-01-25 16:10:06 +00:00
tron
fd8c74c83c
(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag
2005-01-25 16:03:45 +00:00
tron
85248d7850
(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag
2005-01-25 16:03:45 +00:00
tron
63fdd4d6be
(svn r1670) Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter
2005-01-25 15:59:01 +00:00
tron
3276c46c72
(svn r1670) Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter
2005-01-25 15:59:01 +00:00
tron
489f68a083
(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we are (;
2005-01-25 15:46:32 +00:00
tron
76e1dd515f
(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we are (;
2005-01-25 15:46:32 +00:00
darkvater
f564fa528f
(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo
2005-01-25 15:43:27 +00:00
darkvater
568dff40b6
(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typo
2005-01-25 15:43:27 +00:00
dominik
85e768c11f
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
de64977957
(svn r1666) Move some MorphOS compile flags to a place where they actually belong
2005-01-25 15:38:35 +00:00
tron
03ba24dd65
(svn r1666) Move some MorphOS compile flags to a place where they actually belong
2005-01-25 15:38:35 +00:00
tron
c340be487b
(svn r1665) Remove VERBOSE flag, because it was only partially implemented
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Add "info" target instead, which prints out some relevant variables used in the Makefile
2005-01-25 15:35:11 +00:00
tron
75045328ec
(svn r1665) Remove VERBOSE flag, because it was only partially implemented
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Add "info" target instead, which prints out some relevant variables used in the Makefile
2005-01-25 15:35:11 +00:00
bjarni
ac148b1dec
(svn r1664) Makefile: removed the forced 0.3.6 version tag
2005-01-25 00:13:48 +00:00
bjarni
6e532184bb
(svn r1664) Makefile: removed the forced 0.3.6 version tag
2005-01-25 00:13:48 +00:00
darkvater
13c5f2608f
(svn r1662) -Fix: Unpause Linkgames scenario per default
2005-01-25 00:07:58 +00:00
darkvater
1054ec7749
(svn r1662) -Fix: Unpause Linkgames scenario per default
2005-01-25 00:07:58 +00:00
bjarni
2ff0cbdd54
(svn r1661) Makefile: added scenario to make install
2005-01-25 00:07:50 +00:00
bjarni
001fa99741
(svn r1661) Makefile: added scenario to make install
2005-01-25 00:07:50 +00:00
dominik
f754f932b8
(svn r1660) Added scenarios to Mandrakelinux specs file
2005-01-24 23:58:12 +00:00
dominik
3482605b1a
(svn r1660) Added scenarios to Mandrakelinux specs file
2005-01-24 23:58:12 +00:00
bjarni
d667447ef0
(svn r1659) Makefile: added scenario to mac and MorphOS release scripts
2005-01-24 23:52:59 +00:00
bjarni
6a66bb2314
(svn r1659) Makefile: added scenario to mac and MorphOS release scripts
2005-01-24 23:52:59 +00:00
darkvater
e9364f60a9
(svn r1658) -Update readme and windows installer for 0.3.6
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-Fix up VS6 and add new default icon for OpenTTD
2005-01-24 23:44:24 +00:00
darkvater
212ecff33b
(svn r1658) -Update readme and windows installer for 0.3.6
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-Fix up VS6 and add new default icon for OpenTTD
2005-01-24 23:44:24 +00:00