Commit Graph

860 Commits

Author SHA1 Message Date
terkhen
a9cc00bf68 (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
terkhen
59d8b0204f (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
peter1138
b84174fd4d (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
peter1138
81598273e9 (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 2011-11-24 12:38:48 +00:00
truebrain
1ad295a4cf (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 2011-11-23 18:54:51 +00:00
truebrain
bd3fd1171e (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 2011-11-23 18:54:51 +00:00
michi_cc
3b45b41e68 (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
michi_cc
4d2a9e384c (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 2011-11-21 20:51:43 +00:00
yexo
0566a6cfda (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
yexo
5c838ff1c3 (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
rubidium
bcb93b3b75 (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
41223c8bc9 (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
rubidium
47c5d30b5d (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
yexo
091d31b84b (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 2011-11-03 12:54:02 +00:00
yexo
e98be8ed24 (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 2011-11-03 12:54:02 +00:00
frosch
4961cd06a9 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
frosch
b78a459613 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
frosch
78e4abbed0 (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
frosch
570da01d3a (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
terkhen
fbf8b6c5ed (svn r22573) -Fix (r22567): Fix operator precedence. 2011-06-13 06:13:57 +00:00
terkhen
729d786d5e (svn r22573) -Fix (r22567): Fix operator precedence. 2011-06-13 06:13:57 +00:00
terkhen
7e0daae1ec (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen
00e5c1df18 (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen
55695277c8 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 2011-06-04 21:17:07 +00:00
terkhen
5bb79b1f46 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 2011-06-04 21:17:07 +00:00
planetmaker
7aa57e4acd (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
planetmaker
43c8cd1d5e (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
smatz
c7aebed03e (svn r22129) -Codechange: use simpler check to test if there any towns in the game 2011-02-22 22:21:20 +00:00
smatz
58c7f5c497 (svn r22129) -Codechange: use simpler check to test if there any towns in the game 2011-02-22 22:21:20 +00:00
yexo
2f414a017c (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
yexo
296af35741 (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
frosch
d762b17f40 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
frosch
b7713a7e85 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
smatz
8608a7c29b (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
smatz
887a7724dc (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
rubidium
701bd8848a (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
rubidium
faf5d899f7 (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
alberth
8c3041b3c9 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
alberth
4364cec392 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
frosch
c003e1a358 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
frosch
ef3ec0f8c8 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
alberth
e3a35f7d40 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
alberth
bdf5a1c2f7 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
rubidium
088223e058 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
rubidium
0fe0225751 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
smatz
934d5d423e (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 2011-02-02 22:20:48 +00:00
smatz
3bfad0243b (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 2011-02-02 22:20:48 +00:00