glx
09fa39c5b5
Codechange: Replace linkgraph related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
f58ce3db19
Codechange: Replace FOR_ALL_GOALS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1c92ba8ebe
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
5fce5fa300
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
60e3cf8aff
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jack Baron
e4f08f2880
Fix: Bump savegame version
2019-10-19 20:31:44 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
2019-05-10 21:36:03 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
63a7df027d
Fix 5db883f
: Railtype bits were moved too late, leading to rails under bridges losing their type
2019-04-29 17:46:28 +01:00
Charles Pigott
d9f9a64389
Fix #6507 : Don't try to load invalid depots from older savegames
2019-04-29 17:46:28 +01:00
Charles Pigott
3299d6540b
Cleanup: Delete GetSavegameType function since it's been commented out since 2005
2019-04-29 17:46:28 +01:00
Charles Pigott
9da1c5bb0b
Fix: Crash when attempting to load old save game with GRFs set
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GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
2019-04-29 17:46:28 +01:00
Charles Pigott
327ff89808
Codechange: Remove PauseModeByte
2019-04-29 17:40:22 +01:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
931d32f414
Codechange: Remove RailTypeByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
2019-04-29 17:40:22 +01:00
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
2019-04-29 17:40:22 +01:00
Michael Lutz
4e85ccf3c0
Codechange: Replace SmallStackSafeStackAlloc with std::array.
...
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
2019-04-15 22:52:50 +01:00
peter1138
4f052fc2a4
Cleanup: Fix alignment after NULL -> nullptr change.
2019-04-13 20:35:10 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
8b1880187a
Remove: AutoFreeSmallVector.
...
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
2019-04-09 22:45:15 +02:00
Michael Lutz
e804173595
Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.
2019-04-09 22:45:15 +02:00
Michael Lutz
d3e113eb5f
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
2019-04-09 22:45:15 +02:00
Michael Lutz
94c5269fa7
Codechange: Use atomic variables for thread synchronization where useful.
2019-04-06 11:27:39 +02:00
Michael Lutz
05bc2ed7cb
Codechange: Replace custom thread code with C++11 thread objects.
...
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
Peter Nelson
f6264e5212
Change: Bump savegame version for tree tile water class conversion.
2019-03-24 15:16:54 +00:00
Peter Nelson
76e77aefad
Fix #7400 : Water class for tree tiles was not converted for old saves preventing industry creation.
...
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
2019-03-24 15:16:54 +00:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Charles Pigott
fe448a2616
Remove: OPF
2019-03-16 22:30:11 +00:00
Patric Stout
7adae09897
Codechange: liblzma is called liblzma, how ever strange that might be
...
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
2019-03-11 10:16:00 +01:00
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
2019-03-09 20:27:11 +01:00