Commit Graph

923 Commits

Author SHA1 Message Date
rubidium
2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
47c5d30b5d (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
yexo
e98be8ed24 (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 2011-11-03 12:54:02 +00:00
frosch
bbc3409942 (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 2011-11-01 16:51:47 +00:00
frosch
72cd855978 (svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code. 2011-11-01 00:21:08 +00:00
yexo
433f74edd9 (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
frosch
88f8457b83 (svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch. 2011-10-09 11:27:54 +00:00
frosch
b78a459613 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 2011-10-03 17:20:56 +00:00
frosch
7133887ed6 (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. 2011-10-03 17:19:54 +00:00
rubidium
73a3708a9e (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 2011-09-23 19:49:45 +00:00
rubidium
a6f9488ae4 (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
yexo
40d5419cd2 (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
yexo
bc3b725812 (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load 2011-09-09 21:27:57 +00:00
rubidium
a8889fd0e0 (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames 2011-09-09 21:12:52 +00:00
frosch
275a394bc1 (svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h 2011-09-03 12:17:36 +00:00
planetmaker
ef09794faa (svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid) 2011-08-25 16:37:27 +00:00
rubidium
b4edc30c64 (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 2011-08-24 13:53:34 +00:00
rubidium
21f194bbf2 (svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time 2011-08-22 12:54:17 +00:00
rubidium
0041408e4f (svn r22767) -Add: river generation 2011-08-20 14:14:17 +00:00
rubidium
81074e0ca2 (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
rubidium
c8f19a608d (svn r22736) -Codechange: constify some numbers 2011-08-12 18:34:09 +00:00
michi_cc
08b7981f37 (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 2011-08-03 20:55:08 +00:00
frosch
c9e920f1eb (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. 2011-07-29 22:23:17 +00:00
frosch
570da01d3a (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
frosch
9c015d369e (svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames. 2011-07-02 21:20:37 +00:00
terkhen
729d786d5e (svn r22573) -Fix (r22567): Fix operator precedence. 2011-06-13 06:13:57 +00:00
terkhen
7ffc8c0173 (svn r22568) -Change: Add a list of persistent storages to the Town class. 2011-06-12 20:49:07 +00:00
terkhen
00e5c1df18 (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen
5bb79b1f46 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 2011-06-04 21:17:07 +00:00
smatz
92cabe0c9f (svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped 2011-05-22 19:18:28 +00:00
planetmaker
43c8cd1d5e (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
alberth
28092366ec (svn r22459) -Doc: Typo fixes and doxygen markup improvements. 2011-05-14 18:35:40 +00:00
rubidium
5a620d1c65 (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
rubidium
75b87c554f (svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock 2011-04-22 16:09:46 +00:00
rubidium
e48967541a (svn r22198) -Codechange: make some constants name more explicit 2011-03-05 11:16:44 +00:00
smatz
8074f123d5 (svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong 2011-02-27 13:59:20 +00:00
rubidium
ae6dca77e5 (svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point 2011-02-26 17:56:51 +00:00
alberth
1dbc0a20be (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' 2011-02-25 21:53:43 +00:00
smatz
678cf3553f (svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist 2011-02-23 00:00:50 +00:00
smatz
58c7f5c497 (svn r22129) -Codechange: use simpler check to test if there any towns in the game 2011-02-22 22:21:20 +00:00
rubidium
b6be3f2acc (svn r22124) -Codechange: move comment to its logical place 2011-02-20 21:10:58 +00:00
rubidium
0eaa2ffa63 (svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead 2011-02-20 20:58:32 +00:00
rubidium
befa79ba4a (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 2011-02-12 21:30:57 +00:00
rubidium
d8cada7563 (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 2011-02-11 23:20:35 +00:00
rubidium
7de823b1bd (svn r22062) -Fix: memory leak when saving fails mid-way 2011-02-11 21:30:26 +00:00
yexo
296af35741 (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
rubidium
b187352663 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 2011-02-11 13:38:34 +00:00
rubidium
13fd2cd335 (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 2011-02-11 09:33:38 +00:00
rubidium
50996e799b (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00