Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						42c8f50551 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-windows.yml
#	.gitignore
#	COMPILING.md
#	src/company_gui.cpp
#	src/date_gui.cpp
#	src/engine.cpp
#	src/engine_func.h
#	src/fileio.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/newgrf_debug_gui.cpp
#	src/newgrf_gui.cpp
#	src/order_gui.cpp
#	src/osk_gui.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/script/api/script_event_types.hpp
#	src/sl/oldloader_sl.cpp
#	src/smallmap_gui.cpp
#	src/station_cmd.cpp
#	src/toolbar_gui.cpp
#	src/town_gui.cpp
#	src/transparency_gui.cpp
#	src/vehicle_gui.cpp
#	src/widget.cpp
#	src/widget_type.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_func.h
#	src/widgets/dropdown_type.h
#	src/widgets/group_widget.h
#	src/widgets/vehicle_widget.h
#	src/window.cpp
#	src/window_gui.h
#	src/window_type.h 
						
						
					 
					
						2024-01-02 14:44:33 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						a0dfb76e34 
					 
					
						
						
							
							Codechange: Replace mishmash of types for widget index with WidgetID.  
						
						... 
						
						
						
						Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID. 
						
						
					 
					
						2023-12-30 00:23:57 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						4fac6b295c 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	.github/workflows/release-linux.yml
#	src/base_consist.h
#	src/blitter/32bpp_optimized.cpp
#	src/blitter/32bpp_optimized.hpp
#	src/blitter/32bpp_sse2.hpp
#	src/blitter/8bpp_optimized.hpp
#	src/gfx_func.h
#	src/industry_cmd.cpp
#	src/industrytype.h
#	src/linkgraph/linkgraphjob.cpp
#	src/mixer.cpp
#	src/newgrf_callbacks.h
#	src/openttd.cpp
#	src/os/macosx/macos.mm
#	src/os/windows/win32.cpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/sound.cpp
#	src/spritecache.cpp
#	src/spriteloader/spriteloader.hpp
#	src/station_map.h
#	src/timetable_cmd.cpp
#	src/timetable_cmd.h
#	src/timetable_gui.cpp
#	src/town_cmd.cpp
#	src/vehicle_cmd.cpp
#	src/vehicle_gui_base.h
#	src/video/opengl.cpp
#	src/video/opengl.h
#	src/viewport.cpp 
						
						
					 
					
						2023-12-17 23:00:46 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						5ae74ecf8e 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/articulated_vehicles.cpp
#	src/articulated_vehicles.h
#	src/autoreplace_cmd.cpp
#	src/build_vehicle_gui.cpp
#	src/company_gui.cpp
#	src/core/format.hpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/group_gui.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/misc/endian_buffer.hpp
#	src/music/music_driver.hpp
#	src/newgrf_gui.cpp
#	src/rail_cmd.cpp
#	src/road_gui.cpp
#	src/settings_type.h
#	src/strgen/strgen.cpp
#	src/strings.cpp
#	src/timetable_cmd.cpp
#	src/town.h
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
#	src/widget.cpp
#	src/widgets/dropdown.cpp
#	src/widgets/road_widget.h 
						
						
					 
					
						2023-12-17 00:37:16 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						4a5ab331e2 
					 
					
						
						
							
							Change: Add extra padding to climate buttons to match pre-#11464. ( #11525 )  
						
						... 
						
						
						
						Padding used to be included in the SetMinimalSize() part which was removed, but also made it require specific sprite sizes.
This now adds padding on the already determined size, removing the need for hardcoding pixel dimensions and allowing the sprites to be any size. 
						
						
					 
					
						2023-11-30 19:18:28 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						88670a230f 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/articulated_vehicles.cpp
#	src/articulated_vehicles.h
#	src/base_media_base.h
#	src/base_media_func.h
#	src/build_vehicle_gui.cpp
#	src/dock_gui.cpp
#	src/main_gui.cpp
#	src/music_gui.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content.cpp
#	src/newgrf.cpp
#	src/newgrf_roadstop.cpp
#	src/os/windows/string_uniscribe.h
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/strings.cpp
#	src/terraform_gui.cpp
#	src/tests/test_script_admin.cpp
#	src/tests/test_window_desc.cpp
#	src/timer/timer_game_calendar.h
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/viewport.cpp
#	src/widget_type.h
#	src/window.cpp
#	src/window_gui.h 
						
						
					 
					
						2023-11-29 20:42:29 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						0d60dc0353 
					 
					
						
						
							
							Fix  96d98d08: Crash in text layouter due to trying to find height of string with zero-width.  
						
						... 
						
						
						
						96d98d08 
					
						2023-11-20 23:09:20 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						0d4d4a9cac 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	cmake/CompileFlags.cmake
#	src/3rdparty/squirrel/squirrel/sqclosure.h
#	src/3rdparty/squirrel/squirrel/sqobject.h
#	src/3rdparty/squirrel/squirrel/sqvm.h
#	src/aircraft.h
#	src/airport_gui.cpp
#	src/blitter/32bpp_sse_func.hpp
#	src/blitter/null.hpp
#	src/bridge_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/cargotype.h
#	src/cheat_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/company_gui.cpp
#	src/console_gui.cpp
#	src/date_gui.cpp
#	src/depot_gui.cpp
#	src/dock_gui.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/fileio.cpp
#	src/fios.cpp
#	src/fios_gui.cpp
#	src/fontcache/spritefontcache.h
#	src/framerate_gui.cpp
#	src/game/game_text.cpp
#	src/gamelog.cpp
#	src/genworld_gui.cpp
#	src/gfx_layout_fallback.cpp
#	src/group_gui.cpp
#	src/highscore_gui.cpp
#	src/hotkeys.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/landscape.cpp
#	src/main_gui.cpp
#	src/misc_cmd.cpp
#	src/misc_gui.cpp
#	src/network/core/tcp_game.cpp
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_airport.cpp
#	src/newgrf_airport.h
#	src/newgrf_airporttiles.cpp
#	src/newgrf_airporttiles.h
#	src/newgrf_animation_base.h
#	src/newgrf_canal.cpp
#	src/newgrf_commons.h
#	src/newgrf_config.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_engine.h
#	src/newgrf_generic.cpp
#	src/newgrf_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/newgrf_industries.cpp
#	src/newgrf_industries.h
#	src/newgrf_industrytiles.cpp
#	src/newgrf_industrytiles.h
#	src/newgrf_object.cpp
#	src/newgrf_object.h
#	src/newgrf_railtype.cpp
#	src/newgrf_railtype.h
#	src/newgrf_roadstop.cpp
#	src/newgrf_roadstop.h
#	src/newgrf_roadtype.cpp
#	src/newgrf_roadtype.h
#	src/newgrf_spritegroup.cpp
#	src/newgrf_spritegroup.h
#	src/newgrf_station.cpp
#	src/newgrf_station.h
#	src/newgrf_town.cpp
#	src/newgrf_town.h
#	src/news_gui.cpp
#	src/object_gui.cpp
#	src/order_gui.cpp
#	src/os/macosx/crashlog_osx.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/os/windows/win32_main.cpp
#	src/pathfinder/npf/npf.cpp
#	src/pathfinder/npf/queue.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/roadveh.h
#	src/saveload/saveload.cpp
#	src/screenshot.cpp
#	src/script/api/script_text.hpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_table.cpp
#	src/signs_cmd.cpp
#	src/signs_gui.cpp
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/spriteloader/grf.hpp
#	src/station_cmd.cpp
#	src/station_gui.cpp
#	src/station_map.h
#	src/statusbar_gui.cpp
#	src/stdafx.h
#	src/strgen/strgen.cpp
#	src/table/newgrf_debug_data.h
#	src/terraform_gui.cpp
#	src/timer/timer_game_calendar.cpp
#	src/timer/timer_window.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
#	src/train_gui.cpp
#	src/transparency_gui.cpp
#	src/vehicle_gui.cpp
#	src/water_cmd.cpp
#	src/waypoint_cmd.cpp
#	src/widget.cpp
#	src/widget_type.h
#	src/widgets/dropdown.cpp
#	src/widgets/rail_widget.h
#	src/widgets/terraform_widget.h
#	src/window.cpp
#	src/window_gui.h 
						
						
					 
					
						2023-11-20 22:27:05 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						96d98d08c8 
					 
					
						
						
							
							Change: Use sparse padding for main intro menu. ( #11475 )  
						
						
						
						
					 
					
						2023-11-20 01:12:25 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						c929f7075e 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	cmake/SourceList.cmake
#	src/build_vehicle_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/depot_base.h
#	src/elrail.cpp
#	src/network/core/udp.cpp
#	src/network/network_admin.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_railtype.cpp
#	src/newgrf_railtype.h
#	src/newgrf_storage.h
#	src/os/unix/crashlog_unix.cpp
#	src/rail.h
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/road_cmd.cpp
#	src/road_map.h
#	src/saveload/labelmaps_sl.cpp
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/sl/oldloader_sl.cpp
#	src/station_cmd.cpp
#	src/station_gui.cpp
#	src/table/settings/world_settings.ini
#	src/tests/test_script_admin.cpp
#	src/textfile_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_cmd.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle_gui.cpp
#	src/widget.cpp
#	src/window.cpp
#	src/window_gui.h
#	src/window_type.h 
						
						
					 
					
						2023-11-19 13:00:21 +00:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						3436e0a781 
					 
					
						
						
							
							Merge branch 'master' into jgrpp  
						
						... 
						
						
						
						# Conflicts:
#	src/error.h
#	src/error_gui.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/misc_gui.cpp
#	src/newgrf_gui.cpp
#	src/news_gui.cpp
#	src/rail_cmd.cpp
#	src/saveload/gamelog_sl.cpp
#	src/script/api/script_text.cpp
#	src/script/script_instance.cpp
#	src/statusbar_gui.cpp
#	src/strings.cpp
#	src/strings_func.h
#	src/strings_internal.h
#	src/table/settings/gui_settings.ini
#	src/table/settings/linkgraph_settings.ini
#	src/textbuf_gui.h 
						
						
					 
					
						2023-11-09 01:55:23 +00:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						18fb8e153f 
					 
					
						
						
							
							Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.  
						
						... 
						
						
						
						This is to allow unit-tests to produce more useful output. 
						
						
					 
					
						2023-11-02 22:25:01 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						b6c8f301be 
					 
					
						
						
							
							Codechange: Silence warnings about intentionally unused parameters.  
						
						
						
						
					 
					
						2023-09-19 22:49:59 +02:00 
						 
				 
			
				
					
						
							
							
								Jonathan G Rennison 
							
						 
					 
					
						
						
							
						
						290822d150 
					 
					
						
						
							
							Update viewport positions in two stages  
						
						
						
						
					 
					
						2023-09-18 21:44:17 +01:00 
						 
				 
			
				
					
						
							
							
								Niels Martin Hansen 
							
						 
					 
					
						
						
							
						
						41de0d46f3 
					 
					
						
						
							
							Feature: Help and manuals access window  
						
						
						
						
					 
					
						2023-09-13 16:11:08 +02:00 
						 
				 
			
				
					
						
							
							
								Peter Nelson 
							
						 
					 
					
						
						
							
						
						e8015e497d 
					 
					
						
						
							
							Codechange: Use begin/end of nwidget parts of begin/length.  
						
						... 
						
						
						
						This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro. 
						
						
					 
					
						2023-09-04 10:20:45 +01:00 
						 
				 
			
				
					
						
							
							
								merni-ns 
							
						 
					 
					
						
						
							
						
						fc9afb2d32 
					 
					
						
						
							
							Fix   #11115 : Focus the abandon game/exit game windows ( #11125 )  
						
						
						
						
					 
					
						2023-07-14 13:57:45 +02:00 
						 
				 
			
				
					
						
							
							
								PeterN 
							
						 
					 
					
						
						
							
						
						f51f117b00 
					 
					
						
						
							
							Change: Add window description flag to disallow interactive window closing. ( #11008 )  
						
						... 
						
						
						
						This replaces/simplifies testing for a closebox to allow closing a window with right-click, and testing for specific window classes when closing all windows by hotkey.
This allows right-click closing of dropdowns and the high-score window. 
						
						
					 
					
						2023-06-14 17:24:14 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						7634553d22 
					 
					
						
						
							
							Feature: opt-in survey when exiting a game  
						
						... 
						
						
						
						On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game. 
						
						
					 
					
						2023-05-14 23:22:02 +02:00 
						 
				 
			
				
					
						
							
							
								Rubidium 
							
						 
					 
					
						
						
							
						
						bcfe0fb076 
					 
					
						
						
							
							Codechange: introduce GetMainWindow() to properly account for nullptr checks  
						
						... 
						
						
						
						Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode. 
						
						
					 
					
						2023-01-14 21:15:23 +01:00 
						 
				 
			
				
					
						
							
							
								Tyler Trahan 
							
						 
					 
					
						
						
							
						
						4ffe7e0477 
					 
					
						
						
							
							Fix   #10198 : Rearrange Intro GUI to make button rows narrower ( #10203 )  
						
						
						
						
					 
					
						2022-12-25 13:26:26 -05:00 
						 
				 
			
				
					
						
							
							
								Artin Alavi 
							
						 
					 
					
						
						
							
						
						cbac243216 
					 
					
						
						
							
							Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )  
						
						
						
						
					 
					
						2022-11-10 21:39:09 +01:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						e8bff0ad03 
					 
					
						
						
							
							Change: Suppress panning in intro game, while user is interacting with the GUI. ( #9645 )  
						
						
						
						
					 
					
						2021-10-23 15:13:39 +02:00 
						 
				 
			
				
					
						
							
							
								Niels Martin Hansen 
							
						 
					 
					
						
						
							
						
						6bd3106681 
					 
					
						
						
							
							Feature: Multiple rotating views on title screen  
						
						
						
						
					 
					
						2021-09-12 19:46:48 +02:00 
						 
				 
			
				
					
						
							
							
								Owen Rudge 
							
						 
					 
					
						
						
							
						
						535e18b54e 
					 
					
						
						
							
							Change: Don't display OS name when the user is exiting the game  
						
						
						
						
					 
					
						2020-12-09 09:21:34 +00:00 
						 
				 
			
				
					
						
							
							
								S. D. Cloudt 
							
						 
					 
					
						
						
							
						
						13cc8a0cee 
					 
					
						
						
							
							Cleanup: Removed SVN  headers  
						
						
						
						
					 
					
						2019-11-10 17:59:20 +00:00 
						 
				 
			
				
					
						
							
							
								Henry Wilson 
							
						 
					 
					
						
						
							
						
						7c8e7c6b6e 
					 
					
						
						
							
							Codechange: Use null pointer literal instead of the NULL macro  
						
						
						
						
					 
					
						2019-04-10 23:22:20 +02:00 
						 
				 
			
				
					
						
							
							
								peter1138 
							
						 
					 
					
						
						
							
						
						317f69c152 
					 
					
						
						
							
							Codechange: Use override specifier in Window-derived classes.  
						
						
						
						
					 
					
						2019-03-24 16:10:04 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						e3c639a09f 
					 
					
						
						
							
							Remove: ENABLE_NETWORK switch  
						
						... 
						
						
						
						This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to. 
						
						
					 
					
						2019-03-20 19:24:55 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						72c5f2b3ee 
					 
					
						
						
							
							Remove: DOS support  
						
						... 
						
						
						
						In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.
Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.
Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.
By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.
Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request. 
						
						
					 
					
						2019-03-19 23:22:51 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						f58db44ff2 
					 
					
						
						
							
							Remove: BeOS support (deprecated by Haiku)  
						
						... 
						
						
						
						In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS. 
						
						
					 
					
						2019-03-05 22:03:00 +01:00 
						 
				 
			
				
					
						
							
							
								Patric Stout 
							
						 
					 
					
						
						
							
						
						7784d77713 
					 
					
						
						
							
							Remove: MorphOS / AmigaOS support  
						
						... 
						
						
						
						In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.
If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :( 
						
						
					 
					
						2019-03-05 22:03:00 +01:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						7b553d255e 
					 
					
						
						
							
							(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.  
						
						
						
						
					 
					
						2017-01-14 18:30:26 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						0adfb1ac6f 
					 
					
						
						
							
							(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.  
						
						
						
						
					 
					
						2016-09-04 16:06:50 +00:00 
						 
				 
			
				
					
						
							
							
								alberth 
							
						 
					 
					
						
						
							
						
						88bdf482c0 
					 
					
						
						
							
							(svn r27648) -Codechange: Remove remaining _saveload_mode usage.  
						
						
						
						
					 
					
						2016-09-04 12:56:56 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						33f4f0b464 
					 
					
						
						
							
							(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.  
						
						
						
						
					 
					
						2014-10-09 21:16:29 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						0463dbdc9e 
					 
					
						
						
							
							(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values  
						
						
						
						
					 
					
						2014-04-23 20:13:33 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						8157a8afd8 
					 
					
						
						
							
							(svn r25290) -Add: Assign string names to notable windows.  
						
						
						
						
					 
					
						2013-05-26 19:25:01 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						56e4a8c4d6 
					 
					
						
						
							
							(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.  
						
						
						
						
					 
					
						2013-05-26 19:23:42 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						ff6880f9dd 
					 
					
						
						
							
							(svn r24791) -Remove: Difficulty settings window.  
						
						
						
						
					 
					
						2012-12-05 19:37:15 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						d1ab0f03bc 
					 
					
						
						
							
							(svn r24790) -Remove: Classic difficulty profiles.  
						
						
						
						
					 
					
						2012-12-05 19:36:41 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						03736af2ae 
					 
					
						
						
							
							(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.  
						
						
						
						
					 
					
						2012-11-11 16:10:43 +00:00 
						 
				 
			
				
					
						
							
							
								truebrain 
							
						 
					 
					
						
						
							
						
						5718c2e2e3 
					 
					
						
						
							
							(svn r23607) -Add: wire GameScript in all the GUIs  
						
						
						
						
					 
					
						2011-12-19 20:56:06 +00:00 
						 
				 
			
				
					
						
							
							
								truebrain 
							
						 
					 
					
						
						
							
						
						05af1d176b 
					 
					
						
						
							
							(svn r23536) -Codechange: document and rename widgets to be consistent and understandable  
						
						
						
						
					 
					
						2011-12-16 16:49:53 +00:00 
						 
				 
			
				
					
						
							
							
								truebrain 
							
						 
					 
					
						
						
							
						
						2aa774e831 
					 
					
						
						
							
							(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h  
						
						
						
						
					 
					
						2011-12-15 22:22:55 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						420d358fef 
					 
					
						
						
							
							(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any  
						
						
						
						
					 
					
						2011-12-10 15:14:11 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						58423b26d1 
					 
					
						
						
							
							(svn r23474) -Codechange: move the declaration error related functions to error.h  
						
						
						
						
					 
					
						2011-12-10 13:54:10 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						0ad82be1f3 
					 
					
						
						
							
							(svn r22807) -Feature-ish: show a message about missing strings in the intro window if a certain (configurable) threshold has been reached and its not a stable release  
						
						
						
						
					 
					
						2011-08-21 19:23:06 +00:00 
						 
				 
			
				
					
						
							
							
								frosch 
							
						 
					 
					
						
						
							
						
						ec9540a12a 
					 
					
						
						
							
							(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().  
						
						
						
						
					 
					
						2011-03-13 21:31:29 +00:00 
						 
				 
			
				
					
						
							
							
								rubidium 
							
						 
					 
					
						
						
							
						
						1d0d7635e0 
					 
					
						
						
							
							(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...  
						
						
						
						
					 
					
						2011-02-07 22:49:38 +00:00