Commit Graph

1162 Commits

Author SHA1 Message Date
Rubidium
a4d4301a0c Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
Rubidium
609d0071d5 Change: Remove saving of digit group and decimal separator configurations from the savegame 2024-02-17 14:33:16 +01:00
Rubidium
e67fc33172 Codechange: Add support for NULL strings in SaveLoadCompat 2024-02-17 14:33:16 +01:00
Jonathan G Rennison
5ab5f4ace7 Codefix df691eb3: Reloading GRFs destructed small UFO targeting road vehicle (#12072) 2024-02-12 00:51:18 +00:00
Loïc Guilloux
3ffa176870 Change: [Script] Store randomizers in savegame (#12063) 2024-02-12 01:22:57 +01:00
Peter Nelson
df691eb31e Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle. (#12064)
* Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle.

When deleting a vehicle, the vehicle pool is scanned to find a targetting disaster vehicle. With lots of vehicles this can take some time, especially when deleting multiple consecutive vehicles.

Disasters vehicles can actually only target road vehicles. Store the DisasterVehicle index in the road vehicle, so that no pool scan is necessary.

* Change: Small UFOs no longer target a vehicle which is already a target.
2024-02-11 23:04:29 +00:00
Loïc Guilloux
977aba73be Change: Store running AI config inside Company (#12003) 2024-02-09 22:55:49 +01:00
Jonathan G Rennison
bed3ef6f6b Cleanup: Incorrect savegame number for SLV_DEPOT_UNBUNCHING constant (#12045) 2024-02-09 17:50:29 +00:00
Tyler Trahan
b2b4cceb49 Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007) 2024-02-05 18:09:29 -05:00
Peter Nelson
2fd9096070 Change: Decouple and remove landscape-dependent cargo types. (#11719)
Cargo types of default engines, industries and houses are now specified in terms of label.
2024-02-04 10:16:08 +00:00
Rubidium
7a740eefa0 Codechange: use std::unique_ptr for managing SaveLoadParams 2024-02-03 21:38:33 +01:00
Rubidium
4b372b6050 Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees 2024-02-03 21:38:33 +01:00
Tyler Trahan
f6dd5053a3 Feature: Order flag to unbunch vehicles at depot (#11945) 2024-02-03 08:04:24 -05:00
Patric Stout
849fd5ae03 Change: [Script] replace easy/medium/hard values with default value (#11959) 2024-02-03 09:15:03 +00:00
frosch
b1718478c8 Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
Peter Nelson
60dcf3b5e2 Codechange: Rename TownEffect to TownAcceptanceEffect.
This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
Loïc Guilloux
ab1407fc43 Fix: [Script] Apply random deviation only at script start (#11944) 2024-02-01 10:48:40 +01:00
dP
897b59c158 Add: [GS] Allow to set max loan for each company separately (#11224) 2024-01-30 19:15:19 +01:00
Tyler Trahan
2b1f78d2ca Fix: Use alternate timekeeping units in savegame title (#11912) 2024-01-29 22:11:00 +00:00
Koen Bussemaker
5a55c4a934 Feature: [NewGRF] Allow higher max speeds for ships 2024-01-28 14:54:51 +01:00
Tyler Trahan
21581b6ab3 Feature: Setting for minutes per calendar year (#11428) 2024-01-23 18:33:54 -05:00
Tyler Trahan
fd9e72a7e7 Feature: Use real-time "wallclock" timekeeping units (#11341) 2024-01-23 11:36:09 -05:00
Tyler Trahan
735abfe111 Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
Kuhnovic
b38d3c2208 Change: simplified water region evaluation, removed savegame data (#11750) 2024-01-21 20:56:50 +00:00
Peter Nelson
c0ab436077 Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Rubidium
4cc97e04e6 Fix #11801, 51f1e93: CalcClosestTownFromTile needs the kd-tree to be valid 2024-01-17 23:40:19 +01:00
Rubidium
47c0184a0b Codechange: replace ROR/ROL with std::rotr/rotl 2024-01-17 23:05:40 +01:00
Jonathan G Rennison
17d47ba06f Fix 661bdae2: cargo_payment not cleared when aircraft loading cancelled 2024-01-17 06:33:54 +01:00
Patric Stout
fd073a2810 Remove: replace custom span with std::span 2024-01-17 00:25:08 +01:00
Patric Stout
8b4c5a6269 Codechange: compile-time validate the string format of SlErrorCorruptFmt (#11805) 2024-01-16 20:58:55 +00:00
Rubidium
661bdae2e5 Fix #11785, cf16f45: when bumping aircraft into the air, remove them from the loading vehicle list again 2024-01-16 00:08:19 +01:00
Rubidium
f99793547e Fix fbd71a9: for TTO savegames, getting the savegame type left the file pointing to the wrong location 2024-01-16 00:08:19 +01:00
Rubidium
d5518f6263 Fix 36a0818: TTO did not save company shares 2024-01-16 00:08:19 +01:00
Rubidium
51f1e939e8 Change: be more resilient against missing towns in old loader 2024-01-16 00:08:19 +01:00
Rubidium
67b405d2f6 Fix #11783, 953445a: TTO savegames are not 65536 by 65536 2024-01-16 00:08:19 +01:00
Rubidium
f5b320e502 Codechange: use range based for loop, instead of tile numbers 2024-01-16 00:08:19 +01:00
Rubidium
b09a4384d9 Codechange: remove need to use separate array for old_map3 2024-01-16 00:08:19 +01:00
Peter Nelson
400ae65ff2 Codechange: Redefine some cargo-related values in terms of CargoID instead of CargoType.
Values used as special filter types are now defined as offsets from NUM_CARGO instead of confusingly reusing CARGO_NO_REFIT/CARGO_AUTO_REFIT types.
2024-01-09 18:56:05 +00:00
Peter Nelson
952d111b94 Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Kuhnovic
f1e999ec59 Feature: Region-based pathfinder for ships (#10543) 2024-01-08 20:29:05 +01:00
Rubidium
3a676a5af0 Codechange: replace static inline with static for non-class functions 2024-01-06 13:37:33 +01:00
Rubidium
e3f49ee7a0 Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
Peter Nelson
934545a674 Fix: Calculation of initial engine age was inaccurate. (#11660)
Engine age in months was calculated as the difference in days / 32, instead of the actually difference in months. This would result in engines being artificially younger if a game was started at a later date.
2023-12-31 15:47:32 +00:00
Peter Nelson
bfb4254226 Fix: Changing default livery did not propagate to group liveries.
#11614 attempted to address this but did not handle 2CC properly, and changes to the default livery were not handled.
2023-12-28 23:16:19 +00:00
Peter Nelson
33ff64ef74 Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637) 2023-12-28 21:34:08 +00:00
Peter Nelson
47dd04d16c Fix: Don't crash when saving a crashlog save with no main window open. 2023-12-14 20:54:31 +00:00
Tyler Trahan
2a62caa30b Codechange: Use Ticks for BaseConsist timetable fields 2023-12-11 07:12:45 -05:00
Peter Nelson
10f94fb0dd Codechange: Remove runtime variable size assertion. 2023-12-09 08:13:03 +00:00
Peter Nelson
9f853c10b0 Codechange: Add compile-time check that variable size matches saveload entry. 2023-12-09 08:13:03 +00:00
Peter Nelson
cb53fed229 Codechange: Move VarType helpers to allow earlier use. 2023-12-09 08:13:03 +00:00