Commit Graph

1162 Commits

Author SHA1 Message Date
Michael Lutz
72c7536325 Codechange: Use a dedicated variable for disaster vehicle action state. (#10798) 2023-05-12 21:41:36 +02:00
Peter Nelson
e6740046ee Codechange: Use range-for iteration. 2023-05-11 07:58:55 +01:00
Peter Nelson
cef3a2570d Codechange: Use standard iterator-erase-loop pattern. 2023-05-11 07:58:55 +01:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Loïc Guilloux
31d1a323ef Fix #10771, 3901ef9: GRFConfig.filename is now a std::string (#10774) 2023-05-06 14:58:47 +00:00
Peter Nelson
912eb68981 Change: Extend entity override manager and station spec lists to support 16 bit IDs. 2023-05-05 07:08:40 +01:00
Rubidium
a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Peter Nelson
7ccdefa1c1 Change: Increase vehicle random data from 8 to 16 bits. 2023-05-04 21:42:28 +01:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Patric Stout
018a26d9b6 Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-05-02 21:22:09 +00:00
Peter Nelson
00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidium
1f3b7e2efd Codechange: use std::string instead of stredup for saveload error messages 2023-05-01 16:23:24 +02:00
Rubidium
aac95eeaf5 Codechange: use std::string instead of stredup/free for stories 2023-05-01 16:23:24 +02:00
Rubidium
3342967ad9 Codechange: use std::string instead of stredup/free for goals 2023-05-01 16:23:24 +02:00
Rubidium
ee723f26ba Codechange: Make FileToSaveLoad's title std::string and simplify assignments 2023-04-29 13:23:34 +02:00
Patric Stout
36a0818bc5 Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Rubidium
33c4fbff8f Codechange: use fmt::format_to instead of seprintf to fill load crash message 2023-04-28 19:53:03 +02:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout
31ad990831 Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium
f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
PeterN
e97bf271dc Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
ed83c4b0da Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Charles Pigott
6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Tyler Trahan
646a7e625b Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00
PeterN
ce046f6d17 Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-04-10 19:23:18 +01:00
Charles Pigott
ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 2023-04-10 18:58:48 +01:00
Charles Pigott
8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 2023-04-10 18:58:48 +01:00
dP
e2f1cd44dc Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
PeterN
078e27bd84 Fix #10619: Crash loading linkgraph for older savegames. (#10620) 2023-04-09 19:28:55 +01:00
Rubidium
9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
PeterN
f1144de509 Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Peter Nelson
65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
Tyler Trahan
e5438891e2 Cleanup: Keep spacing saveload versions by groups of five (#10576) 2023-03-19 11:02:54 -04:00
Rubidium
580d0a6343 Codechange: make use of Tile in for all direct map accesses 2023-02-28 07:11:48 +01:00
Rubidium
0fb0469e47 Codechange: introduce iterator to iterate over the Tiles of a Map
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
dP
b0542c8c49 Codechange: Don't store tree counter in the map array (#10018) 2023-02-26 16:39:44 -05:00
SamuXarick
6eabbaa751 Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else 2023-02-26 22:25:13 +01:00
Michael Lutz
aab580e0ac Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph. 2023-02-26 21:41:24 +01:00
Michael Lutz
7352f812e6 Codechange: [Linkgraph] Only store present link graph edges and not all possible edges. 2023-02-26 21:41:24 +01:00
Michael Lutz
178249e7cc Codechange: Saveload macros for entries with a custom table name. 2023-02-26 21:41:24 +01:00
Michael Lutz
fe27db3dfd Codechange: [Linkgraph] Store edges in each node and not in a global matrix. 2023-02-26 21:41:24 +01:00
Jonathan G Rennison
4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
Loïc Guilloux
4072dcff49 Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2023-02-17 12:24:51 +01:00
glx22
b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
rubidium42
6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00