alberth
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c6ac071619
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(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
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2016-09-04 12:47:39 +00:00 |
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alberth
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2fa0fdb176
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(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
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2016-09-04 12:47:07 +00:00 |
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alberth
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3b8ede5ebe
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(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
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2016-09-04 12:46:29 +00:00 |
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alberth
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087ed1e999
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(svn r27636) -Codechange: Rename FileType to AbstractFileType.
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2016-09-04 12:46:07 +00:00 |
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alberth
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9135f7130e
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(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
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2016-09-04 12:45:40 +00:00 |
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frosch
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4d1843a95e
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(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
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2016-08-15 18:32:48 +00:00 |
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frosch
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13a86497ea
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(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
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2016-05-22 10:10:17 +00:00 |
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frosch
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0c7c0ada78
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(svn r27518) -Update: Numbers
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2016-03-01 20:00:22 +00:00 |
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frosch
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613212c486
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(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
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2015-06-27 11:46:41 +00:00 |
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frosch
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a97e7bae65
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(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
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2015-05-21 18:59:11 +00:00 |
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frosch
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3f55e5364e
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(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
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2015-05-09 10:04:50 +00:00 |
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frosch
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8ffe068c11
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(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
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2015-04-23 20:07:07 +00:00 |
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frosch
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6477356dd2
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(svn r27192) -Change: heading for 1.6 now
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2015-03-17 20:33:44 +00:00 |
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frosch
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780e595933
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(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
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2015-03-07 18:27:01 +00:00 |
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rubidium
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d534c80e94
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(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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2014-10-15 18:31:37 +00:00 |
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rubidium
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771dcf3b7b
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(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
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2014-10-12 18:41:53 +00:00 |
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peter1138
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aeda5e37e7
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(svn r26978) -Fix (r23609): Typo in game script warning message.
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2014-10-08 16:34:52 +00:00 |
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rubidium
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fedc1acd62
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(svn r26881) -Codechange: bump the savegame version
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2014-09-21 11:28:29 +00:00 |
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rubidium
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f41b55f0ff
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(svn r26880) -Add: stub settings for limiting bridge and map height
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2014-09-21 11:27:34 +00:00 |
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rubidium
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9daf7e749c
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(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
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2014-09-21 11:24:51 +00:00 |
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rubidium
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982f5a6aa2
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(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
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2014-09-21 11:23:33 +00:00 |
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rubidium
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0ac2d3b324
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(svn r26876) -Codechange: move 'has bride above' data from m6 to type
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2014-09-21 11:20:11 +00:00 |
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rubidium
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47852f119e
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(svn r26875) -Codechange: move TropicZone information from m6 to type
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2014-09-21 11:18:10 +00:00 |
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rubidium
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04e2324b8f
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(svn r26873) -Change: split type_height into a type and height array (ic111)
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2014-09-21 11:14:58 +00:00 |
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rubidium
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51a1c712f2
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(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
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2014-09-21 11:12:42 +00:00 |
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rubidium
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c0771b1657
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(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
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2014-09-21 06:35:34 +00:00 |
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rubidium
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9e0f4b3847
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(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
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2014-09-20 15:46:44 +00:00 |
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rubidium
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6c2abf0930
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(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
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2014-09-20 15:31:26 +00:00 |
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rubidium
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32c56b5f84
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(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
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2014-09-14 15:11:33 +00:00 |
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frosch
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e53d97b4f8
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(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
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2014-09-13 14:46:03 +00:00 |
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alberth
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f72ad87540
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(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
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2014-09-07 16:12:58 +00:00 |
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frosch
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9b72a9f6b8
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(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
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2014-09-07 13:52:20 +00:00 |
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rubidium
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134ad63b80
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(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
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2014-08-22 17:11:59 +00:00 |
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rubidium
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48d446ffeb
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(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
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2014-07-21 18:03:32 +00:00 |
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fonsinchen
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37b1d36fb8
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(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1
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2014-06-17 06:13:38 +00:00 |
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fonsinchen
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957f5ca117
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(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
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2014-06-14 13:35:39 +00:00 |
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rubidium
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ad64b99eb0
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(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description
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2014-06-09 17:42:48 +00:00 |
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frosch
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2a4f0fb67d
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(svn r26593) -Fix: Goals were saved/loaded with incorrect size.
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2014-05-17 17:18:07 +00:00 |
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rubidium
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46792e58dd
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(svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
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2014-05-16 17:41:55 +00:00 |
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rubidium
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191fd09d32
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(svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
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2014-05-16 17:39:35 +00:00 |
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rubidium
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9270d94e7e
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(svn r26589) -Fix: SIGSEGV on all big endian architectures that tried to load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian
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2014-05-16 17:38:59 +00:00 |
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rubidium
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89c25b955e
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(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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2014-05-11 18:02:11 +00:00 |
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fonsinchen
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2c11eeb39e
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(svn r26551) -Fix: document revision number for latest savegame version change
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2014-05-01 14:56:33 +00:00 |
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fonsinchen
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3ee31a8f89
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(svn r26547) -Codechange: Collect order travel and wait times independent of timetables
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2014-05-01 14:49:16 +00:00 |
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rubidium
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9ed12b0f07
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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2014-04-25 15:40:32 +00:00 |
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rubidium
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b4914b91d9
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(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
|
2014-04-24 04:41:54 +00:00 |
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rubidium
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5b82822c12
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(svn r26486) -Codechange: replace a number of snprintfs with seprintf
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2014-04-23 21:12:09 +00:00 |
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frosch
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ef4c2ce031
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(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
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2014-04-23 20:44:42 +00:00 |
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rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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2014-04-23 20:13:33 +00:00 |
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peter1138
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567d0ff3a7
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(svn r26450) -Feature: Hierarchical vehicle subgroups.
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2014-04-08 21:09:06 +00:00 |
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