# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/8bpp_optimized.cpp # src/gfx.cpp # src/gfx_func.h # src/gfxinit.cpp # src/network/core/os_abstraction.cpp # src/spritecache.cpp
Lookups are calculated on demand and caches in a 256KB in-memory table.