michi_cc
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7a6b45c133
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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a29a9d94b7
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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michi_cc
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d30fcd4e35
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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yexo
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36e61e08b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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yexo
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6a272233b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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rubidium
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e8eb3fe381
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(svn r23110) -Codechange: let the flying altitude return ints are well
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2011-11-04 13:40:59 +00:00 |
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rubidium
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9782b7bb0a
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(svn r23110) -Codechange: let the flying altitude return ints are well
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2011-11-04 13:40:59 +00:00 |
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rubidium
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0e2d2b2317
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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2a2c102b0b
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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fb9fb416a1
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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459c9523e8
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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70faeeaba9
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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19eabdba2c
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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5d7acba5d3
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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1dc685aeea
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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f923ede158
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(svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code
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2011-11-04 10:28:31 +00:00 |
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rubidium
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f0f17a77ba
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(svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code
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2011-11-04 10:28:31 +00:00 |
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rubidium
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fd992c9fd8
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(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code
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2011-11-04 10:28:20 +00:00 |
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rubidium
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d0689c2924
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(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code
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2011-11-04 10:28:20 +00:00 |
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rubidium
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a70fdbcf2f
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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69162621d8
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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terkhen
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f45bf2d1af
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(svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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2011-08-24 12:19:12 +00:00 |
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terkhen
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bbdc8fdba7
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(svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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2011-08-24 12:19:12 +00:00 |
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rubidium
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c691b4c49e
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(svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88)
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2011-07-30 14:10:12 +00:00 |
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rubidium
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7b418502ab
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(svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88)
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2011-07-30 14:10:12 +00:00 |
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rubidium
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d946841eff
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(svn r22413) -Document: even more stuff
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2011-05-02 20:59:54 +00:00 |
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rubidium
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ff143c6708
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(svn r22413) -Document: even more stuff
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2011-05-02 20:59:54 +00:00 |
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rubidium
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87272273b5
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(svn r22405) -Document: some more "random-ish" tidbits
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2011-05-01 19:14:12 +00:00 |
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rubidium
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1a515e6344
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(svn r22405) -Document: some more "random-ish" tidbits
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2011-05-01 19:14:12 +00:00 |
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rubidium
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3cb12ed89c
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(svn r22019) -Codechange: s/functions.h/clear_func.h/
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2011-02-07 22:38:02 +00:00 |
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rubidium
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0395aab420
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(svn r22019) -Codechange: s/functions.h/clear_func.h/
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2011-02-07 22:38:02 +00:00 |
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rubidium
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7086bb3017
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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2011-02-04 15:37:23 +00:00 |
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rubidium
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46b3d114a8
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(svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting
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2011-02-04 15:37:23 +00:00 |
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rubidium
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285f369969
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(svn r21956) -Cleanup: always draw the bridge pillars
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2011-02-04 14:38:33 +00:00 |
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rubidium
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71f4067d19
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(svn r21956) -Cleanup: always draw the bridge pillars
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2011-02-04 14:38:33 +00:00 |
|
terkhen
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fbad07d3df
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(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
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2011-01-14 13:19:23 +00:00 |
|
terkhen
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28676531b0
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(svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company.
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2011-01-14 13:19:23 +00:00 |
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rubidium
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2773233044
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(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
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2011-01-09 12:17:52 +00:00 |
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rubidium
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c8a4d122c5
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(svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges
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2011-01-09 12:17:52 +00:00 |
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rubidium
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0f52366443
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(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
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2010-12-11 19:49:44 +00:00 |
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rubidium
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293ede7bdf
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(svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels
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2010-12-11 19:49:44 +00:00 |
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rubidium
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3d6ba9ab0d
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
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2010-12-11 18:28:34 +00:00 |
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rubidium
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fe841c3d0b
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height"
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2010-12-11 18:28:34 +00:00 |
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frosch
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0ebd5af86f
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(svn r21291) -Fix: Treat objects on water like water in more cases.
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2010-11-21 18:39:12 +00:00 |
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frosch
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55d604e60d
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(svn r21291) -Fix: Treat objects on water like water in more cases.
|
2010-11-21 18:39:12 +00:00 |
|
frosch
|
dadf68fe1d
|
(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
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2010-11-21 17:42:18 +00:00 |
|
frosch
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0fff26db97
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(svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects.
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2010-11-21 17:42:18 +00:00 |
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