Commit Graph

866 Commits

Author SHA1 Message Date
michi_cc
7a6b45c133 (svn r23412) -Add: Company infrastructure counts for road. 2011-12-03 23:40:18 +00:00
michi_cc
a29a9d94b7 (svn r23412) -Add: Company infrastructure counts for road. 2011-12-03 23:40:18 +00:00
michi_cc
85ec2f07af (svn r23411) -Add: Company infrastructure counts for rail. 2011-12-03 23:40:13 +00:00
michi_cc
d30fcd4e35 (svn r23411) -Add: Company infrastructure counts for rail. 2011-12-03 23:40:13 +00:00
yexo
36e61e08b3 (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
yexo
6a272233b3 (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
rubidium
e8eb3fe381 (svn r23110) -Codechange: let the flying altitude return ints are well 2011-11-04 13:40:59 +00:00
rubidium
9782b7bb0a (svn r23110) -Codechange: let the flying altitude return ints are well 2011-11-04 13:40:59 +00:00
rubidium
0e2d2b2317 (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium
2a2c102b0b (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium
fb9fb416a1 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium
459c9523e8 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium
70faeeaba9 (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium
19eabdba2c (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium
5d7acba5d3 (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 2011-11-04 10:30:10 +00:00
rubidium
1dc685aeea (svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code 2011-11-04 10:30:10 +00:00
rubidium
f923ede158 (svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code 2011-11-04 10:28:31 +00:00
rubidium
f0f17a77ba (svn r23098) -Codechange: remove pointless multiplications by TILE_HEIGHT from the tunnel code 2011-11-04 10:28:31 +00:00
rubidium
fd992c9fd8 (svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code 2011-11-04 10:28:20 +00:00
rubidium
d0689c2924 (svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT from the bridge code 2011-11-04 10:28:20 +00:00
rubidium
a70fdbcf2f (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium
69162621d8 (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium
de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
terkhen
f45bf2d1af (svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor. 2011-08-24 12:19:12 +00:00
terkhen
bbdc8fdba7 (svn r22821) -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor. 2011-08-24 12:19:12 +00:00
rubidium
c691b4c49e (svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88) 2011-07-30 14:10:12 +00:00
rubidium
7b418502ab (svn r22700) -Fix [FS#4680]: cost of changing bridge type is undercalculated when adding road types as well (based on patch by adf88) 2011-07-30 14:10:12 +00:00
rubidium
d946841eff (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
rubidium
ff143c6708 (svn r22413) -Document: even more stuff 2011-05-02 20:59:54 +00:00
rubidium
87272273b5 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
rubidium
1a515e6344 (svn r22405) -Document: some more "random-ish" tidbits 2011-05-01 19:14:12 +00:00
rubidium
3cb12ed89c (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
rubidium
0395aab420 (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
rubidium
7086bb3017 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium
46b3d114a8 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium
285f369969 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
rubidium
71f4067d19 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
terkhen
fbad07d3df (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
terkhen
28676531b0 (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
rubidium
2773233044 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
rubidium
c8a4d122c5 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
rubidium
0f52366443 (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 2010-12-11 19:49:44 +00:00
rubidium
293ede7bdf (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 2010-12-11 19:49:44 +00:00
rubidium
3d6ba9ab0d (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
rubidium
fe841c3d0b (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
frosch
0ebd5af86f (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch
55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch
dadf68fe1d (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00
frosch
0fff26db97 (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00