rubidium
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127a70cb19
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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rubidium
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395335c197
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(svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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2010-11-12 19:40:39 +00:00 |
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rubidium
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adb1692a4d
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(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
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2010-11-10 23:43:14 +00:00 |
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rubidium
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ed18d02e9a
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(svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657)
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2010-11-10 23:43:14 +00:00 |
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rubidium
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0b0b1e4d28
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(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
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2010-11-10 23:16:28 +00:00 |
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rubidium
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65e6c9fd12
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(svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo)
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2010-11-10 23:16:28 +00:00 |
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rubidium
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24fe5e2a62
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(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
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2010-11-10 23:15:48 +00:00 |
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rubidium
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b50aeb9552
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(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
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2010-11-10 23:15:48 +00:00 |
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rubidium
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e08f93b977
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(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
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2010-11-10 23:14:48 +00:00 |
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rubidium
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f118744ff2
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(svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo)
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2010-11-10 23:14:48 +00:00 |
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rubidium
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38b4224078
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(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
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2010-11-10 23:13:37 +00:00 |
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rubidium
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8b8b4e083c
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(svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo)
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2010-11-10 23:13:37 +00:00 |
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rubidium
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06bb553545
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(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
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2010-11-10 20:15:48 +00:00 |
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rubidium
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d1dfb27699
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(svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle
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2010-11-10 20:15:48 +00:00 |
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belugas
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d5c8ea393d
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(svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work)
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2010-11-04 17:42:24 +00:00 |
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belugas
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ab9279b5a0
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(svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work)
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2010-11-04 17:42:24 +00:00 |
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alberth
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063931d435
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(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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2010-10-30 17:51:07 +00:00 |
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alberth
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7e48d85104
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(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)
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2010-10-30 17:51:07 +00:00 |
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frosch
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c7ef47ebb2
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(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
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2010-10-22 20:04:13 +00:00 |
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frosch
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af6c12d586
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(svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo)
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2010-10-22 20:04:13 +00:00 |
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frosch
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1fb1efce25
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(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
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2010-10-22 19:57:56 +00:00 |
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frosch
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b10fbd477d
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(svn r21012) -Codechange: Deduplicate some code. (Hirundo)
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2010-10-22 19:57:56 +00:00 |
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frosch
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587e63f841
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(svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657)
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2010-10-17 13:16:00 +00:00 |
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frosch
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bcd006e4fc
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(svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657)
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2010-10-17 13:16:00 +00:00 |
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frosch
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31ecda7cdc
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(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
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2010-10-16 15:40:44 +00:00 |
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frosch
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cdf985bff4
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(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
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2010-10-16 15:40:44 +00:00 |
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frosch
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013aba00c3
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(svn r20946) -Codechange: Add helper function to draw pillar columns.
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2010-10-16 15:36:51 +00:00 |
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frosch
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3edf041a43
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(svn r20946) -Codechange: Add helper function to draw pillar columns.
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2010-10-16 15:36:51 +00:00 |
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frosch
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b7ebdb4432
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(svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657)
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2010-10-16 15:36:13 +00:00 |
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frosch
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01be182880
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(svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657)
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2010-10-16 15:36:13 +00:00 |
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frosch
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ede9b2bfcf
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(svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657)
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2010-10-16 15:35:32 +00:00 |
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frosch
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3866d8e2d1
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(svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657)
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2010-10-16 15:35:32 +00:00 |
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frosch
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ea905e661e
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(svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657)
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2010-10-16 15:34:59 +00:00 |
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frosch
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58ed553068
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(svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657)
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2010-10-16 15:34:59 +00:00 |
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frosch
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98cd443735
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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frosch
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3fb7f5aa87
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(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
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2010-09-13 19:45:39 +00:00 |
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yexo
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40ab36e19f
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(svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high
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2010-09-03 23:48:12 +00:00 |
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yexo
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2e054c19ad
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(svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high
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2010-09-03 23:48:12 +00:00 |
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rubidium
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34c4e8f259
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(svn r20668) -Codechange: add (more) support for bridges over objects
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2010-08-28 19:02:21 +00:00 |
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rubidium
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41a80490be
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(svn r20668) -Codechange: add (more) support for bridges over objects
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2010-08-28 19:02:21 +00:00 |
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rubidium
|
1f78d3f6ec
|
(svn r20638) -Codechange: split object.h
|
2010-08-27 22:21:23 +00:00 |
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rubidium
|
3e9e1b8e65
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(svn r20638) -Codechange: split object.h
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2010-08-27 22:21:23 +00:00 |
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rubidium
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360d6daf34
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
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rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
|
terkhen
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2c6a94b445
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(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW).
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2010-08-09 10:59:30 +00:00 |
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terkhen
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78fd08c7b2
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(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW).
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2010-08-09 10:59:30 +00:00 |
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frosch
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cab9bc419b
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(svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight.
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2010-08-09 07:32:04 +00:00 |
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frosch
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7f1425c333
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(svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight.
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2010-08-09 07:32:04 +00:00 |
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frosch
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12ed2a7597
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(svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using the southern bridgehead as tile.
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2010-08-09 07:30:50 +00:00 |
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frosch
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b6cf38a912
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(svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using the southern bridgehead as tile.
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2010-08-09 07:30:50 +00:00 |
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