TechGeekNZ
cf8ea74733
Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake
2020-06-28 21:56:43 +01:00
nikolas
c9aff698d0
Fix #8104 : Always add WINDOW_RESIZABLE flag to SDL2 ( #8211 )
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This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
TechGeekNZ
fe1925931d
Cleanup: Correct typographic errors in code comments.
2020-06-07 01:04:41 +01:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
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CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Jonathan G Rennison
43c538fa7d
Merge branch 'master' into jgrpp
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# Conflicts:
# src/town_cmd.cpp
2020-06-05 17:07:58 +01:00
TechGeekNZ
cdd2892c49
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences.
2020-06-04 09:05:21 +01:00
Jonathan G Rennison
677940cfc6
Merge branch 'master' into jgrpp
2020-06-01 20:39:46 +01:00
Niels Martin Hansen
764497206a
Fix #8066 : Try another fallback colourspace if first one fails
2020-06-01 19:43:37 +02:00
Jonathan G Rennison
f8d6e781ba
Merge branch 'master' into jgrpp
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# Conflicts:
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj.filters
# src/base_consist.h
# src/company_base.h
# src/newgrf_config.cpp
# src/newgrf_config.h
# src/openttd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/settings.cpp
# src/signs_base.h
# src/string.cpp
# src/string_func.h
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/town_cmd.cpp
# src/vehicle.cpp
# src/vehicle_cmd.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
197a4f2e3e
fcitx: Use XLookupString instead of XLookupKeysym to fix modifier keys
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See: #142
2020-05-05 23:05:50 +01:00
Jonathan G Rennison
74b6981d97
Merge branch 'master' into jgrpp
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# Conflicts:
# src/os/macosx/macos.mm
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/fullscreen.mm
# src/video/cocoa/wnd_quartz.mm
# src/video/cocoa/wnd_quickdraw.mm
2020-04-30 23:59:06 +01:00
Michael Lutz
9dd8b3d430
Remove: [OSX] Stuff that is pre-10.7 from the Cocoa/Quartz video driver.
2020-04-12 18:44:43 +02:00
Michael Lutz
0e5be3887c
Remove: [OSX] Old fullscreen subdriver for pre 10.7 systems.
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Since the move to C++11, building for pre 10.7 is not possible with the native
Apple tools. Also, due to bitrot, the file doesn't even compile anymore. While
this could be fixed, it shows that this subdriver is basically never used anymore.
2020-04-12 18:44:43 +02:00
Michael Lutz
a31cbbf67f
Remove: [OSX] QuickDraw video subdriver used for OSX versions up to 10.4.
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Since the C++11 move, getting OpenTTD to compile and run for anything
below 10.7 basically requires building a custom compiler and libc++.
Also, the QuickDraw subdriver crashes on more modern OSX version. While this
is fixable, keeping the driver around is probably pointless.
2020-04-12 18:44:43 +02:00
Jonathan G Rennison
4c59dfb6b1
Fix data race during palette animation with threaded blitters
2020-04-12 00:12:58 +01:00
Jonathan G Rennison
d210bc4d14
Merge branch 'master' into jgrpp
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# Conflicts:
# src/lang/korean.txt
# src/saveload/afterload.cpp
Recalculate docking tile cache due to 57553cd8
2020-04-01 00:32:45 +01:00
Sebastian Pauka
bd3a5876b0
Fix #7644 : [Cocoa] Manually set colorspace to sRGB
2020-03-30 08:25:14 +02:00
Jonathan G Rennison
dd99fd646d
Merge branch 'master' into jgrpp
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# Conflicts:
# src/base_station_base.h
# src/industry.h
# src/industry_cmd.cpp
# src/industry_gui.cpp
# src/lang/korean.txt
# src/os/macosx/crashlog_osx.cpp
# src/station_cmd.cpp
# src/town.h
# src/town_cmd.cpp
# src/town_gui.cpp
2020-01-20 18:36:55 +00:00
xdavidwu
8fe38afd2b
Fix: [SDL2] Correct name of the video driver in debug log
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SDL_GetVideoDriver(0) returns name of first video driver included in
the library, not the driver currently used.
SDL_GetCurrentVideoDriver() does what we want here.
2020-01-15 20:16:53 +00:00
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
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# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
2019-11-12 18:43:10 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Jonathan G Rennison
a15ace0f5b
Fix #7783 , Fix #7816 : [SDL2] Fix input handling in edit context
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In particular this fixes handling of the shift key
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
81f159434d
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
46f7c6a641
Change: [SDL2] Add an "unprintable" flag to struct VkMapping
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SDL_Keysym::sym is not suitable for checking whether the character
is printable or not
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
d41378c00a
Fix: [SDL2] Page down key not handled
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SDLK_PAGEUP and SDLK_PAGEDOWN are not sequential
They must have separate entries in _vk_mapping
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
3db399d7d9
Fix: [SDL2] Detection of backtick scancode
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SDL_Keysym::scancode is a SDL_SCANCODE_* constant, not a raw scan code
2019-11-10 17:58:42 +00:00
Jonathan G Rennison
ca3c72438e
Merge branch 'master' into jgrpp
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# Conflicts:
# Makefile.bundle.in
# src/os/macosx/string_osx.cpp
# src/station_cmd.cpp
2019-11-06 17:49:00 +00:00
Jonathan G Rennison
daf7cf1913
Fix: SDL2: Detection of backtick scancode
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SDL_Keysym::scancode is a SDL_SCANCODE_* constant, not a raw scan code
2019-11-04 22:57:55 +00:00
Jonathan G Rennison
86953e1bef
Change: SDL2: Add an "unprintable" flag to struct VkMapping
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SDL_Keysym::sym is not suitable for checking whether the character
is printable or not
2019-11-04 22:56:35 +00:00
Jonathan G Rennison
ab54beb3af
Fix: SDL2: Page down key: SDLK_PAGEUP and SDLK_PAGEDOWN are not sequential
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They must have separate entries in _vk_mapping
2019-11-04 22:56:33 +00:00
Nikolas Nyby
4884dcacba
Fix #7784 : up/down/home/end key behavior in SDL2
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Closes #7784 .
2019-11-01 23:41:47 +01:00
Michael Lutz
d5a9bd404a
Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory management of Core Foundation types.
2019-11-01 22:32:53 +01:00
Jonathan G Rennison
5bf52ab736
SDL2: Fix Home and End keys not working in text editing contexts
2019-10-25 23:26:17 +01:00
Nikolas Nyby
f13b184588
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
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This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
2019-10-25 22:23:57 +01:00
Jonathan G Rennison
299becbb2f
SDL2: Fix up/down keys in console window
2019-10-20 08:26:41 +01:00
Jonathan G Rennison
67a725e813
SDL2: Handle Fcitx keypresses which do not generate an SDL_KEYDOWN
2019-10-13 14:40:12 +01:00
Jonathan G Rennison
87acac9700
SDL2: Fix handling of shift key in edit context
2019-10-12 11:20:23 +01:00
Jonathan G Rennison
29ed470e04
Fcitx: Fix edge cases around text handling and setup
2019-10-12 00:39:56 +01:00
Jonathan G Rennison
24b5cb0fdb
IME: Add direct support for Fcitx IME input, with SDL2 on *nix/X11.
2019-10-11 01:25:45 +01:00
Jonathan G Rennison
34a6f3c72a
Fix text input when not in edit box mode, fix backtick handling
2019-10-08 02:28:09 +01:00
Jonathan G Rennison
5d1578bb7f
Fix IME positioning with SDL2
2019-10-08 01:44:18 +01:00
Jonathan G Rennison
a4c677a571
Add basic IME support to SDL2 video driver
2019-10-06 01:42:06 +01:00
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
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# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
2019-10-05 21:45:54 +01:00
Jonathan G Rennison
33f5e00700
Null video driver: Add driver parameter to run until exit
2019-10-02 19:15:04 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
nikolas
2d27e8e685
Add #6173 : New SDL 2 based video and sound drivers ( #7086 )
2019-09-19 17:18:50 +02:00
Jonathan G Rennison
1f535915d1
Merge branch 'master' into jgrpp-nrt
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# Conflicts:
# config.lib
# src/core/bitmath_func.hpp
# src/lang/korean.txt
# src/main_gui.cpp
# src/order_gui.cpp
# src/script/api/script_object.cpp
# src/station_cmd.cpp
# src/video/cocoa/wnd_quartz.mm
2019-09-18 01:18:28 +01:00
Jonathan G Rennison
a30638bc4a
Merge branch 'jgrpp' into jgrpp-nrt
2019-09-16 22:28:35 +01:00
Michael Lutz
ed6a427fcc
Change: [OSX] Recreate backing store if the colour profile of the screen (or the screen) the game window is one changes.
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This will result in changing colours if moving OpenTTD from one screen to another, but should avoid performance problems if the window is moved.
2019-09-16 19:11:08 +01:00