Commit Graph

179 Commits

Author SHA1 Message Date
rubidium
afb5bd0bc6 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location. 2006-12-30 11:57:52 +00:00
rubidium
6a2485adf7 (svn r7629) -Fix: the CLI parameter for joining a network game is "-n ip:port#player", not "-n ip#player:port" as the help text suggests. 2006-12-29 23:43:07 +00:00
celestar
8cd5daa533 (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 2006-12-27 12:38:02 +00:00
Darkvater
04628a1979 (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
2006-12-26 17:36:18 +00:00
rubidium
eb7a6a3018 (svn r7561) -Fix (FS#431): core and (patches) GUI were not in-sync with respect to autorenew settings. This is only a temporary fix, as the definite fix needs to move the autorenew settings to a per-company settings window. 2006-12-26 12:56:48 +00:00
Darkvater
dbb36b67d8 (svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
 get a confirmation window when applying the changes as some actions can crash
 OpenTTD and/or make your current game unplayable.
2006-12-21 10:29:16 +00:00
Darkvater
85cd063a9d (svn r7521) -Codechange: Rename UpdateAllWaypointCustomGraphics to AfterLoadWaypoints to be more conforming with other such functions. 2006-12-21 00:13:56 +00:00
glx
f6a223345b (svn r7506) -Codechange: [NewGRF] Add action 7/9/D variable 0x81 (current year) 2006-12-18 15:34:12 +00:00
Darkvater
421d3653c7 (svn r7470) -Codechange: Leave elrails enabled after loading old (pre-optional) and very old (pre-elrails) games. Let the user manually disable if if undesired. 2006-12-10 15:21:48 +00:00
peter1138
f9f6b5f341 (svn r7469) -Fix (r7348): NewGRF settings weren't loaded in cases. 2006-12-10 12:12:26 +00:00
Darkvater
1422f6a17a (svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
it interferes with OS/2 symbol in libc (psmedley)
2006-12-09 10:56:12 +00:00
peter1138
3b6d2ed064 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames... 2006-12-04 08:30:04 +00:00
Darkvater
3762f8d9d2 (svn r7312) -Fix: When loading a game from a dedicated server the local player global variable was
wrongly set to 0. In theory this allowed a dedicated server to also play. I see no
 history for this bug, but it has been there since the introduction of the dedicated
 server probably. Thanks peter1138 for bringing it to my attention and thanks myself
 for rewriting the code so this bug could surface ;p
2006-11-30 22:23:11 +00:00
Darkvater
b9eed21679 (svn r7280) -Codechange: Replace some sprintf() functions with the safer snprintf() functions 2006-11-28 20:55:16 +00:00
peter1138
051454304d (svn r7273) -Fix (r7250): Initialise game palette before driver initialisation. This fixes a 'black screen' problem with fullscreen with the win32 video driver. 2006-11-28 14:32:24 +00:00
peter1138
763f32da2d (svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game. 2006-11-24 18:39:22 +00:00
KUDr
ff7e46f378 (svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option 'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17 19:31:44 +00:00
peter1138
f660d48e6a (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
tron
88b78bb5e8 (svn r7065) Use simple assignment instead of memcpy() 2006-11-05 08:24:52 +00:00
Darkvater
6b44b88e9f (svn r7048) -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the
verb is build/built/built not build/*/build or build/*/builded.
2006-11-03 01:18:40 +00:00
tron
7a984c44cc (svn r6986) Use the pool macros for the Town pool 2006-10-28 11:55:29 +00:00
tron
f5b45492d3 (svn r6983) Use the pool macros for the Station pool 2006-10-28 11:48:21 +00:00
tron
3592db713f (svn r6982) Use the pool macros for the Sign pool 2006-10-28 11:43:56 +00:00
tron
ad055327fc (svn r6980) Use the pool macros for the Order pool 2006-10-28 11:37:26 +00:00
tron
d00a58ad69 (svn r6979) Use the pool macros for the Industry pool 2006-10-28 11:32:45 +00:00
tron
fd9e71999b (svn r6975) Use the pool macros for the Vehicle pool 2006-10-28 10:55:59 +00:00
Darkvater
494c56475f (svn r6884) -Codechange: Add strict bounds checking in string formatting system.
The last parameter should point to the end of the buffer (eg lastof(buf))
 Courtesy of Tron.
2006-10-21 23:31:34 +00:00
Darkvater
33bdf3c701 (svn r6816) -Codechange: Some coding style, variable localization, const correctness.
-Codechange: 'quited' is not a word, use has_quit instead for NetworkClientState
2006-10-17 23:34:12 +00:00
Darkvater
b70e4cefb3 (svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
correctly handle this ci->client_playas - 1 was used all over the code making
 it pretty confusing at times. Use proper one-on-one values now. Special handling
 is only needed for user-output to not to confuse users.
2006-10-17 22:16:46 +00:00
Darkvater
9e8b077426 (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a
new player instead of a 0.
2006-10-15 23:48:34 +00:00
Darkvater
89e811b4d7 (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). 2006-10-15 17:01:19 +00:00
Darkvater
4c9d9a87f1 (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
2006-10-14 22:31:18 +00:00
Darkvater
a85d679f54 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
Darkvater
9878797e45 (svn r6766) -Codechange: Move _openttd_revision[] into the functions that use it instead of global 2006-10-13 15:52:22 +00:00
Darkvater
6b96b5ffd0 (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler
 handle all optimizations.
2006-10-12 14:59:27 +00:00
Darkvater
b38ef09afc (svn r6753) -Codechange: Move some function declerations from functions.h into network.h
and let NetworkDisconnect handle all shutdown related operations.
2006-10-12 14:48:36 +00:00
bjarni
71ca65588c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders)
Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel
     It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again

   This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit"
   Control click "Refit" removes the refit part of the order (as the tooltip says)
   The player will still pay the normal refit costs

   Known issues:
      If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity
      Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between

   Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that
      the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well.
      This is something to look into in the future
2006-10-03 14:52:39 +00:00
peter1138
2df539e30d (svn r6544) - Codechange: Rename CmdReplaceVehicle to CmdSetAutoReplace, to reflect what it does. 2006-09-28 07:02:55 +00:00
peter1138
e47dd91c8b (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. 2006-09-15 12:27:00 +00:00
bjarni
c545edf46f (svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
   Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
   It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
rubidium
21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
rubidium
ca9ec81fd1 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
rubidium
02459f4bef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. 2006-09-03 22:21:12 +00:00
rubidium
819acd270a (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 2006-09-03 22:07:28 +00:00
tron
f9cdec4da5 (svn r6287) -Codechange: Remove a redundant check 2006-08-31 20:51:33 +00:00
truelight
bd775a243d (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs
-Fix: _date, which is a Date, which is int32, was saved as uint32
2006-08-26 11:06:54 +00:00
truelight
f16d3f2b8b (svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother 2006-08-22 16:38:50 +00:00
truelight
505566da5c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
truelight
5ca40263a8 (svn r6037) -Fix: never allow scrolling the map in the main menu (scroll-settings weren't reset if switched to mainmenu) 2006-08-21 14:59:23 +00:00